Code: Select all
// DbMusic.ddf - music db records
// ------------------------------
//
// Shell looping music
DbMusicCtrlLoopSetDef music_fe
{
filenames = [ "BattleAtWitchCreek.mp3" "BattleAtWitchCreek.mp3"
]
}
//
// In-game ambient music
//
DbMusicCtrlGameAmbientDef music_ingame
{
regionSets = [
{
region = West
filenames = ["amb_we_1.mp3" "amb_we_2.mp3" "amb_we_3.mp3" "amb_we_4.mp3"
"amb_we_5.mp3" "amb_we_6.mp3" "amb_we_7.mp3"
"amb_we_8.mp3" "amb_we_9.mp3" "amb_we_10.mp3"
]
}
{
region = FarEast
filenames = ["amb_fe_1.mp3" "amb_fe_2.mp3" "amb_fe_3.mp3"
"amb_fe_4.mp3" "amb_fe_4b.mp3" "amb_fe_5.mp3" "amb_fe_5b.mp3"
"amb_fe_6.mp3" "amb_fe_6b.mp3" "amb_fe_6c.mp3"
"amb_fe_7.mp3" "amb_fe_8.mp3" "amb_fe_9.mp3"
"amb_fe_10.mp3" "amb_fe_11.mp3"
]
}
{
region = MiddleEast
filenames = ["amb_hindi_1.mp3" "amb_me_1b.mp3"
"amb_me_2.mp3" "amb_me_2b.mp3" "amb_me_2c.mp3" "amb_me_2d.mp3" "amb_me_2e.mp3"
"amb_me_3.mp3" "amb_me_4.mp3" "amb_me_5.mp3" "amb_me_6.mp3"
"amb_me_7.mp3" "amb_me_8.mp3" "amb_me_9.mp3" "amb_me_10.mp3"
"amb_me_11.mp3" "amb_me_11b.mp3" "amb_me_11c.mp3"
"amb_me_12.mp3" "amb_me_13.mp3"
]
}
{
region = African
filenames = ["amb_af_1.mp3" "amb_af_2.mp3" "amb_af_3.mp3" "amb_af_4.mp3" "amb_af_5.mp3"
"amb_af_6.mp3" "amb_af_7.mp3" "amb_af_8.mp3" "amb_af_9.mp3" "amb_af_10.mp3"
"amb_af_11.mp3" "amb_af_12.mp3" "amb_af_13.mp3"
]
}
// @EE2X @MRC
// New MesoAmerican region music.
{
region = MesoAmerican
filenames = ["amb_we_1.mp3" "amb_we_2.mp3" "amb_we_3.mp3" "amb_we_4.mp3"
"amb_we_5.mp3" "amb_we_6.mp3" "amb_we_7.mp3"
"amb_we_8.mp3" "amb_we_9.mp3" "amb_we_10.mp3"
]
}
]
epochSets = [
{
epochFirst = Stone
epochLast = Industrial
filenames = [] // no early-epoch music
}
{
epochFirst = Modern
epochLast = Digital
filenames = ["amb_mid_late_1.mp3" "amb_mid_late_2.mp3" "amb_mid_late_3.mp3"
"amb_mid_late_4.mp3" "amb_mid_late_5.mp3" "amb_mid_late_6.mp3"
"amb_mid_late_7.mp3" "amb_mid_late_8.mp3"]
}
{
epochFirst = Genetic
epochLast = Synthetic
filenames = ["amb_mid_late_1.mp3" "amb_mid_late_2.mp3" "amb_mid_late_3.mp3"
"amb_mid_late_4.mp3" "amb_mid_late_5.mp3" "amb_mid_late_6.mp3"
"amb_mid_late_7.mp3" "amb_mid_late_8.mp3"]
}
]
fracSilentPieces = 0.5
timeSilenceLow = 20
timeSilenceHigh = 30
numLoopsLow = 2
numLoopsHigh = 4
}
I have tried to replace american by african and viceversa, no success. Help will be appreciated.