No Freaking Rules
Posted: 27 Aug 2022, 03:02
Lately many players demand adherence to so called "rules." I have no idea what they are usually mean. The problem is (at least it is mine) that there are no rules in war and love. None, whatsoever. This is a strategy game and there are certain tools available for everybody -- friends and foe. If it has not meant to be it would not be implemented in the game. Some players demand "yes_rules" -- whatever -- no spies, no rush, no this and no that... How immature it is! Just like it on the streets, when being mugged, ask the assailant not to do "this and that." How about using ONLY citizens? It sounds plain stupid. Why people complain about "no rules?"
In my mind these players are:
(1) immature
(2) cannot cope with reality
(3) living and playing in surreal world
(4) unable to learn
I have been had a number of times. I have lost a lot of games. I strive to learn from my losses, and I am still playing. I wonder when those snotty kids would learn as well? The only thing to say at the end are "good game" and "thank you." It is wile to demand that somebody do what you want, never do that at all...
Please correct me if my opinion is not in line with the mainstream.
In my mind these players are:
(1) immature
(2) cannot cope with reality
(3) living and playing in surreal world
(4) unable to learn
I have been had a number of times. I have lost a lot of games. I strive to learn from my losses, and I am still playing. I wonder when those snotty kids would learn as well? The only thing to say at the end are "good game" and "thank you." It is wile to demand that somebody do what you want, never do that at all...
Please correct me if my opinion is not in line with the mainstream.