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Script name for Tank Destroyer

Posted: 18 Apr 2022, 22:37
by Bogdan
Hello, folks! Please help with 12 epoch scripting. I can't find the proper script name for Tank Destroyer.
Spoiler
Tank Destroyer.png
Tank Destroyer.png (1.29 MiB) Viewed 1113 times
It is not "LightTank", not "LightMounted1/2/3", "Destroyer", etc. I just tried everything. Does someone remember?
Thanks!

Re: Script name for Tank Destroyer

Posted: 20 Apr 2022, 22:42
by Dr.MonaLisa
Sorry for late reply. I seen the topic on my phone but forgot to reply later when I was on laptop.

Which function are you exactly trying to use?

That's how I usually find it (option Find Files [F3] -> String To Find, in WinRar):

Tank Destroyer:

Code: Select all

tx_utn_LightMnt1_e12_name,"""Tank Destroyer"""
tx_utn_LightMnt1_e12_name:

Code: Select all

LightMounted1UpgradeEpoch12,Tank,"""Unit""",12,250,11,25,10,3.5,65,0,48,0,48,0,0,0,48,0,tx_utn_LightMnt1_e12_name,tx_utn_LightMnt1_e12_pname,LightMounted1_12,,icon_unit_TankDestroyer,[0 0 0 0],0,0,vtt_unit_TankDestroyer,[v_LightMounted1_12_sel01],[v_LightMounted1_12_com01 v_LightMounted1_12_com02],[v_LightMounted1_12_com01 v_LightMounted1_12_com02 v_LightMounted1_12_spe01],[],[LightMounted_Improve_Reset LightMounted1Epoch12Attack],All

My guess would be to try the following:
- Tank (because HeavyTank also exists in upgrade_unittypes.csv)
- LightMounted1_12
- LightMounted1UpgradeEpoch12
- LightMounted1Epoch12Attack

But I suppose the simple "Tank" will work for it.

Re: Script name for Tank Destroyer

Posted: 21 Apr 2022, 22:33
by Bogdan
It's funny, but simple "Tank" works! Thank you!