Territory AreaEffect "Death"
Posted: 07 Jul 2021, 19:20
I created and area effect called death which gradually reduces noncombat foot units health. to extend the life of the unit, you add bonus like water sources (Well), food (Granary), and shelter (houses) as well as priests to reduce the rate of damage (max life is about 3hours). At the same time I modified the game to where citizens are randomly spawned at houses rather than being created at city centers (spawn rate is 30mins). So the idea is that you manage your population's health through resource benefits, and birthrate by providing housing. The last challenge is making sure the game doesn't alert you that you're being attacked because of the area effect. I'm curious about what people think about this type of pop management.