My scenarios for Empire Earth 2

ImageImageTalking about Modding for EE2 and EE2 AOS. New maps, patches, programs and Multiplayer scenarios.
User avatar
Bogdan
Posts: 149
Joined: 25 Feb 2017, 17:26
Location: Kyiv, Ukraine
Been thanked: 3 times

Re: My scenarios for Empire Earth 2

Post by Bogdan »

So, I don't know whether my scripts were changed (hopefully everything will be fine), but here they are updated.
4 scripts and 1 scenario.zip
(347.16 KiB) Downloaded 150 times
Also, I discovered an interesting bug (?) in one of my scenarios. In North African campaign there's an episode of Axis planes bombing on the game start. However, AI planes don't damage any buildings, only units. I thought this was Loewenherz idea to give unlimited health to AA Gun for some reason, but I noticed that even in my original scenario no buildings are hurt because of AI planes on game start. Moreover, sometimes only AA Gun has unlimited health and the other buildings don't and on rare occasions AA Gun is bombed successfully too. That's strange because I didn't code anything for this at all. So I upload my original .scn file too, may be you'll find a clue to this magic

Added after 13 minutes 20 seconds:
And yes, scripts were definitely changes by Loew, that's for sure – some refinements here and there, text boxes, may be even balance

User avatar
Dr.MonaLisa
High Representative
Posts: 8697
Joined: 17 Jun 2010, 11:21
Location: Poland
Has thanked: 49 times
Been thanked: 108 times

Re: My scenarios for Empire Earth 2

Post by Dr.MonaLisa »

Let's wait for Loew to confirm these things.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
User avatar
Loewenherz
Posts: 244
Joined: 23 Sep 2017, 17:26
Has thanked: 7 times
Been thanked: 21 times

Re: My scenarios for Empire Earth 2

Post by Loewenherz »

I have not changed anything in the scenarios. The only thing I did was to insert them into the database system of Empire Earth 2 to display the scenarios in the campaign menu.
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160
User avatar
Bogdan
Posts: 149
Joined: 25 Feb 2017, 17:26
Location: Kyiv, Ukraine
Been thanked: 3 times

Re: My scenarios for Empire Earth 2

Post by Bogdan »

In this case, Mona, could you please update scenarios' scripts for the next update?
User avatar
Dr.MonaLisa
High Representative
Posts: 8697
Joined: 17 Jun 2010, 11:21
Location: Poland
Has thanked: 49 times
Been thanked: 108 times

Re: My scenarios for Empire Earth 2

Post by Dr.MonaLisa »

I can update, but I need the .scn files with updated scripts, not the .ies scrips, because we don't include them in 1.5. So please update .scn (and .sav if there's a multiplayer scenario) and upload here.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
User avatar
Bogdan
Posts: 149
Joined: 25 Feb 2017, 17:26
Location: Kyiv, Ukraine
Been thanked: 3 times

Re: My scenarios for Empire Earth 2

Post by Bogdan »

Here is the archive with updated scenarios.
4 scenarios.zip
(1.65 MiB) Downloaded 156 times
I also updated hints, brief and historicalInfo sections, but in test mission the old ones are shown. Will it be different after these new .scn will be included in game by you, Mona?

Also, could you please help with this bug:
I discovered an interesting bug (?) in one of my scenarios. In North African campaign there's an episode of Axis planes bombing on the game start. However, AI planes don't damage any buildings, only units. I thought this was Loewenherz idea to give unlimited health to AA Gun for some reason, but I noticed that even in my original scenario no buildings are hurt because of AI planes on game start. Moreover, sometimes only AA Gun has unlimited health and the other buildings don't and on rare occasions AA Gun is bombed successfully too. That's strange because I didn't code anything for this at all. May be you'll find a clue to this magic?
Thanks!
User avatar
Dr.MonaLisa
High Representative
Posts: 8697
Joined: 17 Jun 2010, 11:21
Location: Poland
Has thanked: 49 times
Been thanked: 108 times

Re: My scenarios for Empire Earth 2

Post by Dr.MonaLisa »

Bogdan wrote: 15 Jun 2022, 19:37 Here is the archive with updated scenarios.

4 scenarios.zip

I also updated hints, brief and historicalInfo sections, but in test mission the old ones are shown. Will it be different after these new .scn will be included in game by you, Mona?
Maybe your edited scenarios are stored in the Documents folder, but the game sees the old ones from the main game folder?

But I think the campaign menu has a separate place for texts. In this case, please post here what should be updated and I'll tweak texts in these files.
Bogdan wrote: 15 Jun 2022, 19:37
I discovered an interesting bug (?) in one of my scenarios. In North African campaign there's an episode of Axis planes bombing on the game start. However, AI planes don't damage any buildings, only units. I thought this was Loewenherz idea to give unlimited health to AA Gun for some reason, but I noticed that even in my original scenario no buildings are hurt because of AI planes on game start. Moreover, sometimes only AA Gun has unlimited health and the other buildings don't and on rare occasions AA Gun is bombed successfully too. That's strange because I didn't code anything for this at all. May be you'll find a clue to this magic?
Thanks!
Unfortunately I don't know about it. It's possible that buildings don't take the area damage as normal units? What functions do you use to bomb these buildings? Attacking location / Area?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
User avatar
Bogdan
Posts: 149
Joined: 25 Feb 2017, 17:26
Location: Kyiv, Ukraine
Been thanked: 3 times

Re: My scenarios for Empire Earth 2

Post by Bogdan »

Well, I see the .scn were changed in main game folder. Still no new texts, but as I see new scripts are used. So I'm attaching a file with updated description for scenarios here:
Scenarios description.docx
(17.1 KiB) Downloaded 140 times
Regarding the bug, it's funny, but I don't use any functions - at all. So when the game starts, AI planes take off and attack the AA gun nearby, they are not programmed by me. However, in 99% of cases AA gun and buildings around - that were bombed - have no reduce in health, unlike units. And that's funny
User avatar
Dr.MonaLisa
High Representative
Posts: 8697
Joined: 17 Jun 2010, 11:21
Location: Poland
Has thanked: 49 times
Been thanked: 108 times

Re: My scenarios for Empire Earth 2

Post by Dr.MonaLisa »

Can we please confirm 1 more thing?

I remember there was a discussion in 1 of the topics where Bogdan was "angry" that Loew changed something in the script so that it worked differently. Then it was either reversed or I don't know. Can somebody remind me what it was about?

Do we at the end have the updated scenarios with updated .ies that will work the best?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
User avatar
Bogdan
Posts: 149
Joined: 25 Feb 2017, 17:26
Location: Kyiv, Ukraine
Been thanked: 3 times

Re: My scenarios for Empire Earth 2

Post by Bogdan »

Mona, I reversed some changes in Byzantium scenario (restrictions for UI to build some buildings), as it how it was intended originally. Other than that everything is seems for me to be the same, just fixed that issue with constants. So yes, from the 4 scenarios.zip above you can take the final versions of 4 of my scenarios (that had issues) + I’ve sent the new description for each one in .docx just in case 🙂
Post Reply

Return to “EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.”