Why in TUNDRA map mesoamerican civs power is not active?

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Coo1
Posts: 56
Joined: 29 Jan 2017, 16:21

Why in TUNDRA map mesoamerican civs power is not active?

Post by Coo1 » 04 Dec 2019, 21:47

I played a few games with TUNDRA settings and in all cases conversion power refused to convert units. Why?
Sometimes the whole strategy is built on this feature. Maybe someone could explain to me how it works, please.


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Dr.MonaLisa
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Joined: 17 Jun 2010, 11:21
Location: Poland

Re: Why in TUNDRA map mesoamerican civs power is not active?

Post by Dr.MonaLisa » 04 Dec 2019, 22:06

The climate doesn't affect game features nor civilization powers.

It works exactly the same way as always. The closer your city center enemy units are, the bigger chance to convert them. It also depends on game pace. In fast pace this civ power is more effective than in medium/slow.

For me this topic sounds like searching for excuses for lost games?
https://www.ee2.eu/multiplayer/rating/? ... 6B461447B6
https://www.ee2.eu/multiplayer/rating/? ... 2945FE84B3
https://www.ee2.eu/multiplayer/rating/? ... 3D45A71F32

My recommendation: If you like the Tundra look, please play with it. This is not true that game features work "differently" on this climate. It's some kind of placebo effect. From a programmatic point of view there can't be differences like this, until there is some "black magic" or voodoo.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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