Loew's Ambient Pack for EE2 1.5 (Final)
- Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5 (Final)
Hat mir Spaß gemacht. Immer wieder gerne.
List of tutorials, useful threads and utilities (look here before posting): Here
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Loews Work: viewtopic.php?f=54&t=5160
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- Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5 (Final)
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
- Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5 (Final)
Gute Deutsche Kultur:
The "Ostblock" have love that!!!
The "Ostblock" have love that!!!
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Loews Work: viewtopic.php?f=54&t=5160
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- Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5 (Final)
Hi.
In dbcheats file:
Is number "14" missing intentionally, or it's a mistake and should change 15 to 14?
In dbcheats file:
Code: Select all
tx_enum_eForestTypes_11,"""Loew_Carbon2_15"""
tx_enum_eForestTypes_12,"""Loew_Carbon3_15"""
tx_enum_eForestTypes_13,"""Loew_Carbon4_15"""
tx_enum_eForestTypes_15,"""TotallyRandom"""
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
- Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5 (Final)
Was a mistake. Must be 14.
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- Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5 (Final)
OK, thanks for the answer. I actually re-made brushes a little.
One more question. When painting Tropical forests game gets very laggy. Do you know what could cause it? Maybe 1 model is not optimized well?
One more question. When painting Tropical forests game gets very laggy. Do you know what could cause it? Maybe 1 model is not optimized well?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
- Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5 (Final)
Dont know why and have not the right PC to test it. But i have not see laggs on my "good" Pc.
Test what for a Brush is it. Cant actually help you.
Test what for a Brush is it. Cant actually help you.
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- Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5 (Final)
OK, I detected the first problematic tree: "TREE_trop_palm_fountain1". It causes the huge lag. Should we just remove it from brushes, or you want to try to fix it later?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
- Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5 (Final)
You can very simple optimate the nif via Nifscope.
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- Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5 (Final)
There was/is a bug in: loew_ambient_pack_15_2_editmode.ddf
For EE2 version AOS models were used. I couldn't see any of new units on Disabled 1.5 Units version, and detected that this causes this problem:
Changed to:
Makes some DDF errors that units from previous file are skipped / not visible in the map editor.
Do you have any idea why?
EDIT:
Are you actually sure, that "FreePlaceableAmbient" has to be edited? Not only Unit Blockers?
I attached my recent edits: "Edit" mode seems to not work correctly. I have no idea why or how it was supposed to be.
I'm not sure if something with "moveType = Air" should use abilities [Move {speed = 0.0001;}], instead of aircraft move thing. It seems to be very buggy now. Please take a look at it when you have some time.
For EE2 version AOS models were used. I couldn't see any of new units on Disabled 1.5 Units version, and detected that this causes this problem:
Code: Select all
attributes = [NotSelectable]
Code: Select all
//attributes = [NotSelectable]
Do you have any idea why?
EDIT:
Code: Select all
UnitType FreePlaceableAmbient
{
ownerType = WorldOnly
properties {
FootprintSizeY = -6 // Allowed overbuilding from ambient units, only for kFootprintType_Rectangle. -6 is standard.
SizeX = 1
SizeY = 1
FootprintType = kFootprintType_Rectangle
moveType = Air
rps = AirNonCombat
}
abilities [
Move {speed = 0.0001;}
]
fullMapOverlay { sprite = spr_fullmap_building }
//attributes = [NotSelectable]
nonAttributes = [Attackable] // This magic little number REMOVES attributes which may have been present in a parent, etc
}
I attached my recent edits: "Edit" mode seems to not work correctly. I have no idea why or how it was supposed to be.
I'm not sure if something with "moveType = Air" should use abilities [Move {speed = 0.0001;}], instead of aircraft move thing. It seems to be very buggy now. Please take a look at it when you have some time.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains