A maybe expansion

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DOW234
Posts: 3
Joined: 24 Jun 2018, 04:40

A maybe expansion

Post by DOW234 » 24 Jun 2018, 04:45

Ok this is a very tall order to make and yes there is alot of things inside this one note that it does come from other games

Types: Free(original) and Territory(EE2/OAd)

5 Tech classes: Imperial, Military, Economic, Civil, Science

Unit Upgrade:3 types Personal, Civilization, Tech

Building Types: Civilian, Military, Economical, Wonders

Civilization: Region and Specific(5)

Civliaztion bonus: 2 Team bonues, 5 civlization bonuses, 2 unit, language, building, and tecnology per epoch

Regional bonuses: Ability, Regional Wonders, 5 regional bonuses, Skin

Regions/Civ: 3-4 civs per rigons
Western European: Britans, French, Celts, Americans
Mediterranean : Spanish, Italians, Greeks, Porchugese
Eastern European: Russains, Slavs, Magyars
Central European: Germans, Vikings, Goths, Dutch
African: Ethiopians, Malians, Bantu, Nubians
Middle East: Syrians, Egypians, Arabs, Berbers
Asia Minor: Turks, Kurds, Arminians, Persains
Asian: China, Korea, Japan
South East Asian: Burmese, Khmer, Malay, Vietnamese
Indian: Indians, Sikhs, Mughal
Asian Nomadic: Huns, Mongols, Turkmen
Pacific: Hawian, Samoa, Maori
Austrailian: Papua, Anangu, Koori
West North american: Mojave, Wintu, Miwok
East North american: Iroquois, Ojibwa, Pennacook
South west North american: Navaho, Hopi, Pima, Apache
Plains North american: Sioux, Crow, Omaha, Lakota
Southeast North american: Choctaw, Cherokee, Yuchi
South Meso American: Aztecs, Inca, Myan
Carabian: Cuba, Hati, Jamaca

Timeline: OLD 1 paleo-stone-Tool-Clay-Copper
Classic 2 Bronze-Archaic-Iron-Republic-Dark
Middle 3 Feudal-Middle-Castle-Renaissances-Gunpowder
Expansion 4 Discovery-Colonial-Imperial-Enlightenment-Revolt
Industrial 5 Wild-Industrial-train-Steam-Air
Tumble 6 WW1-WW2-Atomic-Cold-Break
Modern 7 Stable-Modern-Terror-Information-Green
Future 8 Digital-Genetic-Synthetic-Nano-Cyber
Space 9 Space-Ring-Solar-Segmented-Galactic??
(Every Age has a set of Technology that can be researched but Old Eera will not have any unique unit, tec, or wonders or even Main tec branches gain only is by buildings)

Recourses: Food
Wood
Stone
Wealth
Metal
Knowledge(gathered at the university)
Gunpowder
Oil
Nuclear
Tec Points(for Main Tec, sub tec uses recources)(gained in university and Temple)
Constant: Power
Water
Fuel
Population

Buildings
Civil: Camp-Settlements-Village center-Town center-City Center-Capital
Government Center-Senate/Ministry
Political Office/Customs Office/Immigration Office/Foreign Office
School-College-University
Shrine-Temple-Cathedral
Clinic-Hospital
Shack-House-Mansion
Tenement-Apartment-Condo
Emergency place-station-HQ
Forum-Media HQ
Weather station
Airstrip-Airport
Prison
Arena
Economical: Storepit-Storehouse-Warehouse
Garden-Farm-Plantation
Trade post-Market-Mall
Ranch
Power plant/Solar power/Hydro power/Wind power
Dock-Shipyard-Harbor
Well-Aqueduct-Water Treatment Center
Road/Bridges/Rail/Sub/Teletrasport
Workshop-Factory
Food Warehouse
Mine shaft/Nuclear Mine
Lumber camp
Bank
Office
Granary/Mill
Smelter
Lumber Yard
Refinary
Centrafuge
Oil well-Derick
Military: Camp-Outpost-Fort-Castle-Fortress-Cididel-Base
Training camp-Barracks
Stable/Tank Factory
Siege Workshop/Wepons Factory
Cyber Factory
Robotics Factory
Hercs Factory
Clone Factory
Air Base
Helipad-Hangar
Wall+Gate
Palisades+Gate
Bunker
Wall Tower/Tower
Lookout Tower
Armory-Arsenal
Guard post-Station
Lookout-Servalance tower
Anti Sea post/Cannon/Missile/Lazer
AA gun-AA Missile-AA Laser
Naval Yard-Base
Missile Silo-Base
Spike Trap/Land Mine
Radar/Anti Missile Site
Sea Post
Sea Wall/Gate
Sea Tower

Units: Civilian
Specific Worker: Farmer, Miner, Lumberjack, Hunter, Builder, Scolor
Merchant
Politican
Prist
Light Infantry(arrow)
Medium Infantry(sword)
Heavy Infantry(spear)
Sige infantry
Sniper
AA infantry
Artilary infantry
Special Forces
Medic
Anti Tank Infantry
Assassin
Spy
Light Calvary(Arrow)
Medium Calvary(sward)
Havy Calvary(spear)
AA Calvary(AA flak)
Light Artilary(Scorpian)
Medium Artilary(Bombard)
Heavy Artilary(Onigar)
AT artilary
Sige Tower
Ram
Fishing Ship
Transporation ship
Merchant Ship
Light Ship(Frigate)
Medium ship(Distroyer)
Heavy Ship(Battle ship)
Anti Air Ship
Subarmine
Nuclear Sub
Helicopter anti infantry
Helicopter anti tank
Helicopter anti sub
Helicopter Transport
Helicopter guship
Merchant helicopter
Figther Aircraft
Gunship
Bomber
Fighter Bomber
Stragigic bomber
Nuclear bomber
Para trooper
Trasport Aircraft
Baloon/Satilite
Light Robotics
Medium Robotics
Heavy Robotics
Specalty robotics/Replacement

Tecnology:

Wonders: Alhambra
angkor wat
apostatic palace
Big Ben
Bolshoi Theater
Broadway
Borobudur
Brandenburg Gate
Babylon Gate
Chichen Itza
Colosseum
Circus Maximus
Colossus
CN Tower
Cristo Redentor
Eiffel Tower
Estadio do Maracana
Forbidden City
Forbidden Palace
Louvre
Globe Theater
Great Mosque of Djenne
Great Library
Great Lightouse
Great Zimbawe
Himeji Castle
Hubble Space Telescope
Kremlin
Hagia Sophia
Hanging Gardens
Hermitage
Huey Teocalli
Mahabodhi Temple
Machu Picchu
Mont St. Michel
Notre Dame
neuschwanstein
Oracel
Oxford University
Petra
Potala Palace
Panthenon
Pyramids
Ruhr Valley
Red Fort
Stonehenge
Sydney Opera House
Spiral Minaret
statue of liberty
Sistine Chapel
Shwedagon Paya
Statue of Zeus
Temple of Artemis
the Pentagon
Terracotta Army
Tower of Baybylon
Taj Mahal
Uiffizi
Venetian Arsenal
Versallies

Leaders: Crowns(Economic, Military, Civil, Imperial, Science)
Strategist(Heal/Battle cry)
Warrior(Boost Morale)
Rigorous(Profit cause disastars and make recouse nodes if needed)
Unit(military unit that has killed multiple people)
Historical


User avatar
Loewenherz
Posts: 65
Joined: 23 Sep 2017, 17:26
Location: Germany

Re: A maybe expansion

Post by Loewenherz » 24 Jun 2018, 10:21

I don't think, that EE2 is so moddable, so i'm sorry, it is not feasible.
By the way, a simple Scenario does a lot of work, but that is work for years. :shock:
My EE2 Work:
EE2 Scripts - Notepad ++ User Defined Language make the scripting clearly and easy.
Grid Utility for EE2 and EE2X to create accurate maps.
IES Script Collection with all scenario scripts from EE2 1.5

User avatar
Leader
Dr.MonaLisa
Posts: 7110
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: A maybe expansion

Post by Leader » 24 Jun 2018, 23:17

An "order to make"? No offense, but nobody is modding things on requests here. If you would like to have all those things in your game - mod yourself and share with others.

First of all: It's easy to write things down, but you need to understand a few things:
- The source code of game isn't available for us, so we can't add features, change civilization numbers, etc. Every (even little) change requires weeks of work in assembly. Like this: https://youtu.be/CKbF4nNWJ7U?t=4949
- Getting models for new units/buildings is almost impossible. Where to get them from? Not all models from other games can be converted to work with EE2. The whole conversion procedure it also complicated and takes hours. Nobody will make new models either - they are usually created by companies with million dollars budget and a team of designers / developers.

It's good to have ideas like your, and it's nothing bad to post. However, in my opinion it should be posted in "General Talking" instead of this subforum.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

DOW234
Posts: 3
Joined: 24 Jun 2018, 04:40

Re: A maybe expansion

Post by DOW234 » 25 Jun 2018, 01:45

Thanks i will move it

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