Survival Egypt (survival game mode)

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calsch03
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Joined: 04 Dec 2015, 11:24
Location: The Netherlands
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Survival Egypt (survival game mode)

Post by calsch03 » 02 May 2018, 17:32

After playing some recently released RTS games I noticed that almost all of them have some kind of wave defence game mode. That's why I decided to create a survival game mode for empire earth, so here it is: Survival Egypt.

The goal of the mission is to survival all the waves. You can win the game sooner if you destroy Caesar's city center. You lose if both your city center and your ally's city center is destroyed.

I hope you have fun with the mission.

There are two difficulties:
Easy:
  • 60 waves
  • Every 4 waves a special wave
  • You can epoch up every 4 waves
Normal:
  • 75 waves
  • Every 5 waves a special wave
  • You can epoch up every 5 waves

How to play:
Single player:
  • Start Empire Earth II The Art of Supremacy
  • Click in the menu on Single player
  • Click on Play scenario
  • Scroll down and choose Survival Egypt
Multiplayer:
  • Start Empire Earth II The Art of Supremacy
  • Click in the menu on Multiplayer
  • Click on Create game and choose by Game type: Load Saved Game
  • Scroll down and choose Survival Egypt
Installation:
You need the dlc for EE2: The Art of Supremacy and you need to have the Unofficial Patch 1.5 as this mission uses the new units.
  • Download: Survival Egypt (Calsch03).zip and extraced it (download link below)
  • Move the folders: savegame_MP and scenario_EE2X to your Documents/Empire Earth II The Art of Supremacy folder
Download link:
Survival Egypt (Calsch03).zip
(585.87 KiB) Downloaded 8 times
Screen Shots:
Attachments
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Last edited by calsch03 on 13 May 2018, 11:31, edited 2 times in total.


Loewenherz
Posts: 38
Joined: 23 Sep 2017, 17:26
Location: Germany

Re: Survival Egypt (survival game mode)

Post by Loewenherz » 05 May 2018, 23:43

The Script is simply Awesome. Very impressive, that you for your first mission have written so good functions.
My EE2 Work:
EE2 Scripts - Notepad ++ User Defined Language make the scripting clearly and easy.
Grid Utility for EE2 and EE2X to create accurate maps.

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calsch03
Posts: 18
Joined: 04 Dec 2015, 11:24
Location: The Netherlands
Contact:

Re: Survival Egypt (survival game mode)

Post by calsch03 » 06 May 2018, 00:35

Thanks for the complement, I have learned the most part from the scripting document. But I have also a degree in programming with has probably also helped me learn it ;)

Loewenherz
Posts: 38
Joined: 23 Sep 2017, 17:26
Location: Germany

Re: Survival Egypt (survival game mode)

Post by Loewenherz » 06 May 2018, 16:34

I have learn it over "learning by doing". It was hart for me, but it's worth it, because they are a powerful script system. You can make a lot with that. ;)
My EE2 Work:
EE2 Scripts - Notepad ++ User Defined Language make the scripting clearly and easy.
Grid Utility for EE2 and EE2X to create accurate maps.

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Leader
Dr.MonaLisa
Posts: 7025
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: Survival Egypt (survival game mode)

Post by Leader » 12 May 2018, 03:11

calsch03 - Loewenherz made a new campaign menu for your scenario.
There are two problems:
- Some Mission Names had to be replaced to not be duplicated in .ddf files.
- I'm missing updated Multiplayer save.

So Loewenherz, please send the updated .ies script to calsch. Calsch please check if everything is fine and generate Multiplayer save for me. After that I'll start working on launcher integration (to display new missions in campaign menu).

Thanks for your work guys.

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calsch03
Posts: 18
Joined: 04 Dec 2015, 11:24
Location: The Netherlands
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Re: Survival Egypt (survival game mode)

Post by calsch03 » 12 May 2018, 09:48

Ok, i'll update it when i received the updated scripts.

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