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EMPIRE EARTH IV mod Help Repair Unit Cost//Enable stable for different civilizations

Posted: 19 May 2017, 12:46
by Vike
Hi, I loved the empire earth IV mod, but I would like to repair the unit cost.
Bowman's,Swordmans and spearman, they ask for uranium when it is not available in that era

Capture:
https://scontent.faep3-1.fna.fbcdn.net/ ... e=59772550

Also another problem I found It was that the stable is not enabled in several civilizations

Capture:
https://scontent.faep3-1.fna.fbcdn.net/ ... e=59A651DA

If anyone could tell me what files to edit to fix this, I will be grateful

By the way, I managed to correct the few constructions of defensive st[/img]ructures,for this mod

Previously there were 2 towers and a fortress, and few houses,but I expanded it to more and did not bring problems to the game


Capture:
https://scontent.faep3-1.fna.fbcdn.net/ ... e=59BEDF78

I do not know if it's allowed to leave a link,but I leave the link to expand the defensive structures

https://drive.google.com/open?id=0B52qe ... 0Z3ZGl1N3M

Re: EMPIRE EARTH IV mod Help Repair Unit Cost//Enable stable for different civilizations

Posted: 19 May 2017, 14:55
by Dr.MonaLisa
Hi.
From what I know EE4 mod uses unchanged files structure (not like UP1.5 where different files are read for multi-language support), so to change units costs you might need to edit the following files (using Notepad++, not Excel!):
EE2X_db.zip\EE2X_db\TechTree\dbtechtreenode.csv
EE2X_db.zip\EE2X_db\TechTree\upgrade_unittypes.csv

However, I think those costs were changed to disable those units. So they might crash or be too underpowered.

If you use the EE4 mod, you can also use the Developers Version of Unofficial Patch 1.5 from this link: https://ee2.eu/patch/developers It has some nice features, like all screen resolutions support, working multiplayer, DirectX 9, etc.