Minor update 159003 has been released!
Update Type: Feature Update. Changes: https://www.ee2.eu/patch/changes/#159003
- Camera FIX ver. 6.0:
* Added Cam Fix AutoFOV (custom configuration option "CamFixAutoFOVEnabled=1"):
# Automatically adjusts the Field Of View camera settings for the Main Camera and the Picture-in-Picture window, for all screen resolutions / aspect ratios (including custom ones). It's using the same formula as WSGF "Field Of View Calculator" (
www.wsgf.org/fovcalc.php).
# It fixes the "fisheye effect" noticeable in the previous versions of UP1.5.
* With a huge help of player "N72", improved the basic Camera Fix values to match the vanilla-experience at the low to mid distances, and UP1.5 experience at the higher zoom-outs. Adjusted the basic FOV to work with the new "AutoFOV" feature and to fix the "fisheye effect" problem.
* Removed the first-person view on the ground feature due to the huge performance penalty that was continuously reported by players. This view is still possible with the "Free Camera Mode" hotkey (CTRL+ALT+G), which additionally allows much more camera variations.
- NEW FEATURE: "Zoom Speed Modifier Hotkeys":
* Custom configuration options (setting "0" disables selected hotkeys):
# EnableZoomSpeedModifierHotkeys=1 | When enabled (default) allows UP1.5 Launcher to dynamically modify certain speed values in game memory, depending on keys pressed.
# CamWheelZoomRateDEFAULT=0 | Default mouse wheel zoom speed. When 0, it loads EE2 default which is 0.04.
# CamWheelZoomRateCTRL=0.01 | The slower mouse wheel speed, when the CTRL key is pressed.
# CamWheelZoomRateALT=0.005 | The slower mouse wheel speed, when the ALT key is pressed.
# CamWheelZoomRateSHIFT=0.1 | The faster mouse wheel speed, when the SHIFT key is pressed.
# CamScrollSpeedRateDEFAULT=0 | Default camera scrolling speed. When 0, it loads EE2 default which is 15.0.
# CamScrollSpeedRateALT=1.0 | The slower camera scrolling speed, when the ALT key is pressed.
# CamRotationSpeedRateDEFAULT=0 | Default camera rotation speed. When 0, it loads EE2 default which is 1.0.
# CamRotationSpeedRateALT=0.1 | The slower camera rotation speed, when the ALT key is pressed.
# CamMouseOnBordersScrollSpeedALT=3 | The camera on borders/corners scrolling speed, when the ALT key is pressed.
# CamMouseOnBordersScrollSpeedCTRL=80 | The camera on borders/corners scrolling speed, when the CTRL key is pressed.
# CamMouseOnBordersScrollSpeedSHIFT=0 | The camera on borders/corners scrolling speed, when the SHIFT key is pressed. It's intentionally disabled by default not to interrupt SHIFT units selection when drag-selecting units.
* New hotkeys:
# ALT+ARROWS (Right/Left/Up/Down): Move the camera at slow speed.
# CTRL+ALT+ARROWS (Right/Left): Rotate the camera at slow speed.
# ALT+NUMPAD+/NUMPAD-: Zoom in/out the camera at slow speed.
# CTRL/ALT+MouseWheel: Zoom in/out the camera at slow speed.
# SHIFT+MouseWheel: Zoom in/out the camera at fast speed.
- NEW FEATURE: Added a new option to UP1.5 Settings: "Anisotropic Filtering", with the maximum multiplier dropdown menu. Anisotropic Filtering is a texture filtering method to improve image quality when polygons are at an angle to the camera. This option has been enabled by default due to low performance impact.
- Added a new option to UP1.5 Settings: "Use D3D9On12". D3D9On12 is a mapping layer, which maps graphics commands from D3D9 to D3D12. Using this option is currently not recommended, and might result in bugs like text not being displayed in game.
- Added a new custom configuration option "WinSHIFTArrowFixReturnToOriginalMonitor=1" (enabled by default):
* This feature was already available in UP1.5.9, but didn't have a separate switch.
* Allows UP15_GameHelper.dll to simulate the ALT+ENTER hotkey twice, in order to return the game window to the original monitor, for example if a player used the WIN+SHIFT+ARROW hotkey (move selected window to the right/left monitor) and the game window has bugged.
* Fixed an issue where this function could loop-freeze and prevent users from switching between the fullscreen and windowed mode in case when a monitor was connected or disconnected when the game was already running. It's because whenever monitors change on Windows, their HMONITOR handles also change, so the cached monitor from DirectX adapter index was becoming incorrect.
- Fixed an issue where the Compatibility Mode Auto Reset was not working for the "Compatibility for all users" settings (.exe properties -> Compatibility tab). Thanks for the report to player "N72".
- Added a new custom configuration option "NvidiaProfileAutoSelectOptimusHighPerformanceGPU=1" (enabled by default):
* This option uses NVAPI to automatically set the "Empire Earth II" and "Empire Earth II: Art of Supremacy" profiles to use the High Performance Nvidia GPU on Optimus computers. It might minimize risks of crashes on new computers with Intel Iris Xe Graphics.
If you have got UP1.5.5+, you can update by clicking:
empireearth2://FunctionMinorVersionInstall