EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa » 04 Aug 2019, 05:05

Optional Minor update 157015 has been released!
Most important changes:
- Added a workaround for a problem where "PrtScn" hotkey doesn't work when "AntiAliasing in DirectX 9" is enabled, so players can't take screenshots:
* EE2 & EE2: AOS now use an additional hotkeys for screenshots - "Scroll Lock" hotkey. The old hotkey - "PrtScn" is still active.
* UP1.5 Settings has a new option called: "PrtScn Fix". When it's active, the UP1.5 Launcher detects for "PrtScn" press, and simulates the "Scroll Lock" hotkey press, so the game takes a screenshot the same way as before.
* This bug couldn't be fixed using any other method, because it's Windows disabling this key, probably thinking that taking a screenshot with antialiasing wouldn't work (but it works in EE2).

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains


User avatar
Dr.MonaLisa
High Representative
Posts: 7525
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa » 06 Sep 2019, 23:15

Minor update 157016 has been released!
Most important changes:
- Added a totally new climate - Tundra, with:
* New terrain textures, ambient colors and Sun directions.
* New animals - domestic (Rabbits) and predator (Bears).
* New Tundra ambient sounds, including: rain, snow, wind, sea, sea animals, forest, forest animals, etc.
* New forests (using Arctic trees from Loew's Ambient Pack). Currently they are winter-only textures, even during the short Tundra Summer season (it's still better than using old trees from Temperate climate). We're aware of it, and please don't report it as a "bug".
* Special thanks for cooperative work on Tundra climate for: Dr.MonaLisa, Loewenherz and Gonzalo. Forum discussion link: viewtopic.php?f=54&t=5256
- Nights are not longer too-dark (in all climates). Restored Sun directions from the official version of the game, but kept the 1.5 ambient colors. It makes Nights playable again, with clear vision. Hopefully players won't be afraid to use the "Cycle Time of Day" feature anymore.
- Updated scenario: "e24ever - Zombie Land-Chapter one.scn" to prevent displaying "unable to find unit named..." script errors. Thanks for report to player "ByzantineEmpire".

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

User avatar
Dr.MonaLisa
High Representative
Posts: 7525
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa » 08 Sep 2019, 09:45

Minor update 157017 has been released!
Most important changes:
- Hotfix update for Tundra climate:
* Fixed an Unhandled Exception game crash when "Settings" -> "Video" -> "Terrain Detail" was set to "Low" or "Medium" (Tundra required "High" to work).
* Improved under-building textures during the long Tundra Winter, changed on-ground snow intensivity and improved few other things.
* Increased the volume of Tundra ambient audio (war sounds, especially explosions were muffling the climate).

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

User avatar
Dr.MonaLisa
High Representative
Posts: 7525
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa » 11 Sep 2019, 00:41

Minor update 157018 has been released!
Most important changes:
- Tundra climate improvements:
* Fixed a bug where forests could be generated on mountains in the Tundra climate.
* Changed the Rabbit (animal) model to the high-quality one with working animations. Thanks to Gonzalo for providing files.
* Changed food from Rabbits from Low to Medium, due to balance differences between climates that could negatively affect multiplayer matches.
- Restored wheat farms on EE2: AOS (disabled in version 1.5.4 due to a bug that made the whole game "alight"). Thanks to Loewenherz for detecting the root cause of this issue and for preparing fixed models/textures.
- Integrated Loew's "Tint fix for Terrain" in UP1.5. Details: viewtopic.php?f=54&t=5089

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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