Hello, in the past I have received a lot of help creating mods.
I would like to modify the following:
-The sabotage and contamination effect lasts longer. I already modified the effects file per area, increased the time, but it did not change the game.
-Destroyed bodies and units remain longer and do not disappear as quickly, I have not found where it is modified.
thank you so much.
Help Mods
- Dr.MonaLisa
- High Representative
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- Location: Poland
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Re: Help Mods
In Unofficial Patch 1.6, some files are differently used.
For example, sabotage and some other effects are in:
zips\dbareaeffects_unittype.ddf
and this file is read by both (EE2 and EE2: AOS), so you don't need to modify multiple files.
Of course this file will be overwritten with minor updates of UP1.6, so you need to re-apply changes (but its better not to overwrite the file after updates, or you might lose fixes).
For dead bodies I don't remember now, but maybe check: viewtopic.php?t=5671
You might like the Debug Console if you're a modder, because it allows you to tweak a lot of variables.
For example, sabotage and some other effects are in:
zips\dbareaeffects_unittype.ddf
and this file is read by both (EE2 and EE2: AOS), so you don't need to modify multiple files.
Of course this file will be overwritten with minor updates of UP1.6, so you need to re-apply changes (but its better not to overwrite the file after updates, or you might lose fixes).
For dead bodies I don't remember now, but maybe check: viewtopic.php?t=5671
You might like the Debug Console if you're a modder, because it allows you to tweak a lot of variables.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
- StarGeneral
- Posts: 13
- Joined: 15 Oct 2024, 07:53
- Location: Canada
Re: Help Mods
I believe the timer is on seconds as well.
Btw, why do you want to extend the spy's effects? Personally, I feel like they are good as they are.
Btw, why do you want to extend the spy's effects? Personally, I feel like they are good as they are.
Re: Help Mods
Thank you very much, a genius as always. 
Added after 3 minutes 12 seconds:
In my game, sabotage lasts a very long time, and contamination spreads among citizens like a virus.
Added after 31 seconds:


Added after 3 minutes 12 seconds:
I think the spy should be a terrifying unit.StarGeneral wrote: ↑04 Mar 2025, 01:05 I believe the timer is on seconds as well.
Btw, why do you want to extend the spy's effects? Personally, I feel like they are good as they are.
In my game, sabotage lasts a very long time, and contamination spreads among citizens like a virus.
Added after 31 seconds:
Thank you very much, a genius as always.Dr.MonaLisa wrote: ↑27 Feb 2025, 07:26 In Unofficial Patch 1.6, some files are differently used.
For example, sabotage and some other effects are in:
zips\dbareaeffects_unittype.ddf
and this file is read by both (EE2 and EE2: AOS), so you don't need to modify multiple files.
Of course this file will be overwritten with minor updates of UP1.6, so you need to re-apply changes (but its better not to overwrite the file after updates, or you might lose fixes).
For dead bodies I don't remember now, but maybe check: viewtopic.php?t=5671
You might like the Debug Console if you're a modder, because it allows you to tweak a lot of variables.

- StarGeneral
- Posts: 13
- Joined: 15 Oct 2024, 07:53
- Location: Canada
Re: Help Mods
I think they are terrifying as they are but I agree 100%, they add a dimension that not many RTSs have.