Minor update 160021 has been released!
Update Type: Monthly, Feature Update. Changes: https://www.ee2.eu/patch/changes/#160021
- NEW CAMPAIGN: Loew's Pacific Campaign for Empire Earth II: The Art of Supremacy.
* A remake of the Empire Earth: The Art of Conquest Pacific campaign.
* The first three missions are now integrated into the EE2: AOS Single Player -> Play Campaign menu.
* Features stunning new maps, additional units, new sounds & music, and impressive in-game effects.
* Read more details on:
https://ee2.eu/blog
- NEW FEATURE: Players Ping & Observer Status in Multiplayer Games:
* The CTRL+ALT+F (FPS toggle) hotkey now also displays the list of players in the game and their pings.
* It's possible to view the last ping update time, detect if it's you or the other players increasing the command lag, or determine if it's you or the host who lost Internet connection.
* This information is synchronized from the host to other players using the UP1.6 Launcher's KeepAlive thread.
* Crash-safe method: EE2 (Game_Helper.dll) -> SharedMemory -> Host's UP1.6 Launcher -> EE2.eu KeepAlive Script & Database -> Client's UP1.6 Launcher -> SharedMemory -> EE2 (Game_Helper.dll).
* Ping calculations and status text generation are handled in a separate thread (on a different CPU core) to ensure no performance impact on the game process.
* More detailed information at:
https://ee2.eu/multiplayer/ping/
- NEW FEATURE: Unique Ping Reduction System:
* It can realistically reduce the command lag in multiplayer games by up to 66%!
* The procedure of this feature is very complicated. Unofficial Patch 1.6 sends telemetric data with pings, pings history and other details required for the Players Ping & Observer Status feature to work. In response back, the host player receives the unique Ping Reduction formula and values adjusted especially for your game. This is a live service that is improved over time by Dr.MonaLisa by (endless) tests and observed patterns.
* Read detailed information & watch before/after videos on:
https://ee2.eu/multiplayer/ping/
- Improved "Observers Always Ready" Feature:
* Fixed an issue where a player's status could automatically change to "Ready" a few seconds after switching from Observer to Human player.
* Fixed an issue where Observers' status was changed to "Ready" every time any other player changed their status. This could make it hard for Observers to change their status back to Human player. From now on, Observers always have ~5 seconds before their status changes back to "Ready".
- Updated the Boost library to ver. 1.87.0 (used by UP1.6 Launcher and DLLs) in order to improve security and reliability.
- Updated DirectX 9 (DX8 to DX9 converter) to improve reliability and stability.
If you have got UP1.5.5+, you can update by clicking:
empireearth2://FunctionMinorVersionInstall