Music packs

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Ramez4Frenz
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Music packs

Post by Ramez4Frenz »

How would music pack mods work in EE2? Has that ever been tried? Including changing voiceovers of characters (or improving their original unit responses)

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Dr.MonaLisa
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Re: Music packs

Post by Dr.MonaLisa »

Yes, you can find out mp3 files to replace (or add) by reviewing game files in the "zips" folder.

Unofficial Patch 1.6 itself is changing some of game sounds, such as the ambient to replace bad quality one that was originally 32kb/s.
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Ramez4Frenz
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Re: Music packs

Post by Ramez4Frenz »

Dr.MonaLisa wrote: 28 Dec 2024, 00:57 Yes, you can find out mp3 files to replace (or add) by reviewing game files in the "zips" folder.

Unofficial Patch 1.6 itself is changing some of game sounds, such as the ambient to replace bad quality one that was originally 32kb/s.
Okay. So when adding like music files into the game. Do you have to do anything special with TXT files? Or is it just drag and drop a MP3 music file to add music into the game. (Do they need to be a special type of MP3 or them being converted to MP3 being good "are there any limitations?")
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Dr.MonaLisa
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Re: Music packs

Post by Dr.MonaLisa »

I think any mp3 format works, but I mostly used Audacity.
You can edit sounds by modifying the sounds database files instead, I think in UP1.6 it's in zips/db155.zip/db/...sounds?/dbaudi5.csv or something like this ( I can check later if needed as I'm on the phone now).

Generally, replacing files in sounds.zip will make it a single-language mod, because language mp3s will also be overwritten. So for more professional modding it's better to add a new zip with mp3s and then edit sounds database, but it's more complicated task and requires edition of 4 files (for EE2, AOS and their versions with disabled 1.6 units).
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