EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
- Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
Minor update 160004 has been released!
Update Type: Optional Hotfix Update. Changes: https://www.ee2.eu/patch/changes/#160004
- Enhanced version only:
* NEW! Added AI-Enhanced and upscaled textures for roads, city plazas, and few other things. This now gives over 700 enhanced terrain textures.
* Changed the system how enhanced terrain textures work: The main texture is now AI-Enhanced, while all mipmaps use the original game texture. Thanks to this, the terrain looks beautiful at zoom-in, while the better, grainy grass effect at higher distances is unchanged. This is a pure masterpiece now.
* Added a new option to UP1.6 Settings: "AI-Enhanced Terrain" which allows you to only disable the enhanced terrain textures, which might have a moderate performance impact in Empire Earth II: The Art of Supremacy, but no performance impact in the vanilla Empire Earth II.
* Re-enabled the Enhanced terrain textures by default on Empire Earth II: The Art of Supremacy, due that their upscale level has changed and the performance impact is no longer noticeable.
* Fixed an issue where barracks in epochs 1-5 could not display the under building texture in the rural area. There was no simple fix for that, so the non-enhanced texture has been restored for this building.
If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Update Type: Optional Hotfix Update. Changes: https://www.ee2.eu/patch/changes/#160004
- Enhanced version only:
* NEW! Added AI-Enhanced and upscaled textures for roads, city plazas, and few other things. This now gives over 700 enhanced terrain textures.
* Changed the system how enhanced terrain textures work: The main texture is now AI-Enhanced, while all mipmaps use the original game texture. Thanks to this, the terrain looks beautiful at zoom-in, while the better, grainy grass effect at higher distances is unchanged. This is a pure masterpiece now.
* Added a new option to UP1.6 Settings: "AI-Enhanced Terrain" which allows you to only disable the enhanced terrain textures, which might have a moderate performance impact in Empire Earth II: The Art of Supremacy, but no performance impact in the vanilla Empire Earth II.
* Re-enabled the Enhanced terrain textures by default on Empire Earth II: The Art of Supremacy, due that their upscale level has changed and the performance impact is no longer noticeable.
* Fixed an issue where barracks in epochs 1-5 could not display the under building texture in the rural area. There was no simple fix for that, so the non-enhanced texture has been restored for this building.
If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
- Been thanked: 108 times
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
Minor update 160005 has been released!
Update Type: Monthly, Feature Update. Changes: https://www.ee2.eu/patch/changes/#160005
- New options for Rotating Buildings with the CTRL / Middle Mouse Button key, added to the Maximization Helper & Game Tweaker window:
* "Building Rotation Angle CTRL": Allows you to select a degree of the single CTRL / Middle Mouse Button key press, so the building direction is no longer limited to only 4 steps. Available options: 90° (EE2 default), 45° (UP1.6 default), 22.5°, 11.25°, 5.625°.
* "Building Rotation Angle ALT": It works the same way as in the option explained above, but activates with ALT+CTRL or ALT+Middle Mouse Button key press. UP1.6 default is 11.25°, so you can do more precise rotations with ALT+CTRL, while keeping bigger angles for the CTRL option.
* "Remember angle": When this option is checked, Unofficial Patch 1.6 saves the previous building angle and re-uses it when a new building is being placed. Thanks to this, buildings can be placed in aligned lines without spending time on clicking the CTRL / MMB key each time a new citizen is selected.
* "Remember angle timeout": This option allows you to select a time after which the default angle for new buildings is restored. Thanks to this you can enjoy the new feature, without worrying about your old playing habits, which might be crucial in multiplayer games.
* "Remember angle Separately": This option decides if each building type (e.g. barracks, factory, manufacturing plant) should use a separate rotation angle memory. With this, you can build multiple different building types, in different aligned lines at the same time.
* Changing the status of these options have an immediate effect (no game restart is required), however UP1.6 Launcher might ask you for administrative permissions if it's unable to write to the "UnofficialVersionConfig.txt" file.
- Added a missing smoke from chimneys to epochs 7-8 barracks, when a production of the first unit is started.
- Added a missing smoke from the big chimney to epochs 9-11 factory, when production of the first unit is started.
- Added the missing decorative bushes to City Centers in Tundra climate. We now use the ones from Loew's Ambient Pack.
If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Update Type: Monthly, Feature Update. Changes: https://www.ee2.eu/patch/changes/#160005
- New options for Rotating Buildings with the CTRL / Middle Mouse Button key, added to the Maximization Helper & Game Tweaker window:
* "Building Rotation Angle CTRL": Allows you to select a degree of the single CTRL / Middle Mouse Button key press, so the building direction is no longer limited to only 4 steps. Available options: 90° (EE2 default), 45° (UP1.6 default), 22.5°, 11.25°, 5.625°.
* "Building Rotation Angle ALT": It works the same way as in the option explained above, but activates with ALT+CTRL or ALT+Middle Mouse Button key press. UP1.6 default is 11.25°, so you can do more precise rotations with ALT+CTRL, while keeping bigger angles for the CTRL option.
* "Remember angle": When this option is checked, Unofficial Patch 1.6 saves the previous building angle and re-uses it when a new building is being placed. Thanks to this, buildings can be placed in aligned lines without spending time on clicking the CTRL / MMB key each time a new citizen is selected.
* "Remember angle timeout": This option allows you to select a time after which the default angle for new buildings is restored. Thanks to this you can enjoy the new feature, without worrying about your old playing habits, which might be crucial in multiplayer games.
* "Remember angle Separately": This option decides if each building type (e.g. barracks, factory, manufacturing plant) should use a separate rotation angle memory. With this, you can build multiple different building types, in different aligned lines at the same time.
* Changing the status of these options have an immediate effect (no game restart is required), however UP1.6 Launcher might ask you for administrative permissions if it's unable to write to the "UnofficialVersionConfig.txt" file.
- Added a missing smoke from chimneys to epochs 7-8 barracks, when a production of the first unit is started.
- Added a missing smoke from the big chimney to epochs 9-11 factory, when production of the first unit is started.
- Added the missing decorative bushes to City Centers in Tundra climate. We now use the ones from Loew's Ambient Pack.
If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
- Been thanked: 108 times
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
Minor update 160006 has been released!
Update Type: Hotfix Update. Changes: https://www.ee2.eu/patch/changes/#160006
- Fixes for "Rotating Buildings with the CTRL / Middle Mouse Button key":
* Fixed an issue where the status of option "Remember angle timeout" had incorrect value in the configuration file, causing a different value to be used after game restart.
* The buildings rotation information from the "Remember angle" option will now reset after starting a new game (or loading a game save). Thanks for the report to player "IndieRock00".
* Potentially fixed an Unhandled Exception game crash on EE2: AOS. For some reason, the expansion pack calls the building rotation function multiple times when the game is loading. In summary, EE2: AOS is like a paranormal activity. It does things that (after so many years with Unofficial Patch) I still can't find any logic in.
* Added multiple tweaks to minimize risk of issues when playing the "Cooperative Teams" mode on Multiplayer. Thanks for the problem report to players "Cepsia" and "Lukas".
* Please note that for debugging purposes you might occasionally hear Greta's taunts, such as "How dare you" and "No matter how sad and angry I am". This is expected and was especially added, so I can ask players if they heard this sound when they report a game freeze or crash.
- Improved the "Cycle Select" hotkeys timeout:
* In EE2 by default this timeout is 10 seconds, which is problematic when fast-building using the Idle Citizen hotkey (especially when using UP1.6 option "Don't center camera for 'Cycle Select' hotkeys"). It's because citizens in the other part of the map could be still in order, and selected instead of the closest ones.
* From now on, this timeout is 2 seconds, but dynamically changes to 15 seconds when the "Toggle Coordinated Attack" button is active. Thanks to this fast building is less problematic, and for example using coordinated nuclear attack (by cycle selecting missile silos) is not interrupted.
* You can control the new timeout values by the custom configuration command in UP1.6 Settings: "CycleSelectAndCenterTimeoutWithoutCoordinatedAttack=2.0" and "CycleSelectAndCenterTimeoutWithCoordinatedAttack=15.0".
If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Update Type: Hotfix Update. Changes: https://www.ee2.eu/patch/changes/#160006
- Fixes for "Rotating Buildings with the CTRL / Middle Mouse Button key":
* Fixed an issue where the status of option "Remember angle timeout" had incorrect value in the configuration file, causing a different value to be used after game restart.
* The buildings rotation information from the "Remember angle" option will now reset after starting a new game (or loading a game save). Thanks for the report to player "IndieRock00".
* Potentially fixed an Unhandled Exception game crash on EE2: AOS. For some reason, the expansion pack calls the building rotation function multiple times when the game is loading. In summary, EE2: AOS is like a paranormal activity. It does things that (after so many years with Unofficial Patch) I still can't find any logic in.
* Added multiple tweaks to minimize risk of issues when playing the "Cooperative Teams" mode on Multiplayer. Thanks for the problem report to players "Cepsia" and "Lukas".
* Please note that for debugging purposes you might occasionally hear Greta's taunts, such as "How dare you" and "No matter how sad and angry I am". This is expected and was especially added, so I can ask players if they heard this sound when they report a game freeze or crash.
- Improved the "Cycle Select" hotkeys timeout:
* In EE2 by default this timeout is 10 seconds, which is problematic when fast-building using the Idle Citizen hotkey (especially when using UP1.6 option "Don't center camera for 'Cycle Select' hotkeys"). It's because citizens in the other part of the map could be still in order, and selected instead of the closest ones.
* From now on, this timeout is 2 seconds, but dynamically changes to 15 seconds when the "Toggle Coordinated Attack" button is active. Thanks to this fast building is less problematic, and for example using coordinated nuclear attack (by cycle selecting missile silos) is not interrupted.
* You can control the new timeout values by the custom configuration command in UP1.6 Settings: "CycleSelectAndCenterTimeoutWithoutCoordinatedAttack=2.0" and "CycleSelectAndCenterTimeoutWithCoordinatedAttack=15.0".
If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
- Been thanked: 108 times
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
Minor update 160007 has been released!
Update Type: Monthly Update. Changes: https://www.ee2.eu/patch/changes/#160007
- Fixed remaining issues in the "Remember angle" function. It was possible to determine thanks to the added Greta's "How dare you" feedback (for debugging purposes). Thanks for help to all players who reported hearing this sound, especially to player "HollyWood14181". Please report on the Support Chat if you still hear Greta's feedback in versions 160007+.
- Fixed an issue where the status of option "WindowedModeDontPauseOrMute=1" from update 159001 (November 2022) was not used, and instead the status of option "Disable fullscreen optimizations" was used for this feature to work. So whenever option "Disable fullscreen optimizations" was unchecked in the Maximization Helper & Game Tweaker window, then this feature was not working:
* When UP15_GameHelper.dll detects that the game is currently in the windowed mode - it applies fixes that prevent the game from pausing or audio from getting muted when the game window loses focus. It reverts these fixes when the game window becomes full-screen again (e.g. ALT+ENTER hotkey press).
- Added a clock ticking sound effect when "Waiting for [Player] for X seconds..." messages are displayed in multiplayer mode, so the waiting is less (or maybe more?) annoying now.
- Added the checkmark icon badge (from update 159012) for multiplayer game observers, when the game finishes (the same one as for players who are playing).
- Updated "Loew's Ambient Pack 2":
* Added new FX effects which can be placed in the Map Editor. These include fire and smoke effects, as well as river and even waterfall animations.
* Fixed incorrect texture display for temp rocks.
If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Update Type: Monthly Update. Changes: https://www.ee2.eu/patch/changes/#160007
- Fixed remaining issues in the "Remember angle" function. It was possible to determine thanks to the added Greta's "How dare you" feedback (for debugging purposes). Thanks for help to all players who reported hearing this sound, especially to player "HollyWood14181". Please report on the Support Chat if you still hear Greta's feedback in versions 160007+.
- Fixed an issue where the status of option "WindowedModeDontPauseOrMute=1" from update 159001 (November 2022) was not used, and instead the status of option "Disable fullscreen optimizations" was used for this feature to work. So whenever option "Disable fullscreen optimizations" was unchecked in the Maximization Helper & Game Tweaker window, then this feature was not working:
* When UP15_GameHelper.dll detects that the game is currently in the windowed mode - it applies fixes that prevent the game from pausing or audio from getting muted when the game window loses focus. It reverts these fixes when the game window becomes full-screen again (e.g. ALT+ENTER hotkey press).
- Added a clock ticking sound effect when "Waiting for [Player] for X seconds..." messages are displayed in multiplayer mode, so the waiting is less (or maybe more?) annoying now.
- Added the checkmark icon badge (from update 159012) for multiplayer game observers, when the game finishes (the same one as for players who are playing).
- Updated "Loew's Ambient Pack 2":
* Added new FX effects which can be placed in the Map Editor. These include fire and smoke effects, as well as river and even waterfall animations.
* Fixed incorrect texture display for temp rocks.
If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
Im getting issue when through the install process after download. It says missing mss.dll32, and i already downloaded this file and inserted it in the windows map. still doesnt work ![Image](%5Battachment=0%5DUten%20navn.jpg%5B/attachment%5D)
![Image](%5Battachment=0%5DUten%20navn.jpg%5B/attachment%5D)
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- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
- Been thanked: 108 times
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
The error message is correct. You can find detailed answer on the help page: https://ee2.eu/help/#mss32missing
The Unofficial Patch installer is intentionally checking if certain files exist in game folder, in order to prevent installation on computers where users falsely assume that the patch contains full game inside. I'm not sure why would you download some potentially dangerous mss32.dll file and paste to your Windows folder. Even if you workaround installer error, you game won't start if it's installed to an empty folder, and will bring even more problems than if you followed the information.I get a "mss32.dll is missing" error during installation, and I can't install UP1.6.
To install Unofficial Patch 1.6 you need to have a full, orginal version of Empire Earth 2 installed. If you get the: "Cannot install UP1.6, the required file: 'mss32.dll' is missing. Please check where your game is installed (click the right mouse button on the EE2 Icon, and select "Open file location" from the list), then change the installation folder." error, you should select the correct folder where Empire Earth 2 is installed (not a new folder). Some people are also trying to install Unofficial Patch 1.6 for Empire Earth 2 on Empire Earth 1 installation. It won't work, this is only a patch for EE2, and will never work with EE1.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
Well, where can i download the game ?
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
- Been thanked: 108 times
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
You can get the digital version of EE2 from any store. Gog.com is probably the most popular seller of EE2 Gold Edition.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
- Been thanked: 108 times
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
Minor update 160008 has been released!
Update Type: Hotfix Update. Changes: https://www.ee2.eu/patch/changes/#160008
- "Remember building rotation angle" fixes:
* The function could unexpectedly fail and trigger Greta's feedback, when the game was paused and the user tried to build the Coastal Defense.
* Hopefully fixed all remaining random / unexpected rotations in late-game, when there are many units and AI players in.
* Even though it looks simple, this is a very advanced feature, with around 1000 lines of code, so thanks for understanding that problems could occur.
* Thanks for bug hunting and providing useful game saves and information to player "HollyWood14181".
- Changed the clock ticking sound effect (from update 160007) to the calm melody, when "Waiting for [Player] for X seconds..." messages are displayed in multiplayer mode.
- Hidden Smart Building Hotkey feature improvements (for selected BETA testers only).
If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Update Type: Hotfix Update. Changes: https://www.ee2.eu/patch/changes/#160008
- "Remember building rotation angle" fixes:
* The function could unexpectedly fail and trigger Greta's feedback, when the game was paused and the user tried to build the Coastal Defense.
* Hopefully fixed all remaining random / unexpected rotations in late-game, when there are many units and AI players in.
* Even though it looks simple, this is a very advanced feature, with around 1000 lines of code, so thanks for understanding that problems could occur.
* Thanks for bug hunting and providing useful game saves and information to player "HollyWood14181".
- Changed the clock ticking sound effect (from update 160007) to the calm melody, when "Waiting for [Player] for X seconds..." messages are displayed in multiplayer mode.
- Hidden Smart Building Hotkey feature improvements (for selected BETA testers only).
If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
hello, when i download the patch they ask me a password any one knows it?