With this abundance of possibilities, it is sometimes difficult to have an overview. I have therefore created a folder with many examples. In addition, tools from Dr.Mona Lisa and from me enclosed. I think this is easier than looking around on the internet or in a word file. I also sorted and organized all scripbt commands. Some I added if they were explained wrong or added if they were missing. The script documentation is now available in two variants. There is a big one, which can be searched quickly with Notepad ++ and a subdivided one, which was divided into several parts and if available provided with example scripts. This should make the work much easier and you don't have to leave Notepad ++ while working on the script. If there are new scripts and examples, I will of course add them to this tool.
Now here is an overview of the scripting tool:
Folder 1 contains the entry point as explained by Mad Doc.
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The third folder contains some tools and help for creating IES scripts. For Notepad ++ there is a User Defined Language for the creation of IES Scripts. Because you can highlight certain variables and functions visually, you have more overview. And on top of that there is the script for the cheat engine to equip a scenario with a different time of day and a suitable lighting mood.
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So, that's it for now. I am sure that this tool is a good help to create good scripts for scenarios. If you have any questions or suggestions, feel free to ask. Feel free to download it and have fun creating missions.
Download:
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As a bonus, here is another work from me. I tried to decompile the .dll of the EE2 and AoS campaigns. I succeeded halfway. If you have some time, you can roughly trace how the campaign missions were scripted. It takes some time, but it's doable. Maybe one or the other can look up how Mad Doc scripted certain missions.
Download:
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