EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

yangc wrote: 24 Jun 2023, 15:20 Dear Dr.MonaLisa,you rock!
I can type now,but I always have to press the shortcut key(ctrl+shift+TAB).Anyway, thank you for your patience!
So you can only open the chat by the Debug Console? That's not really a perfect solution :(
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yangc
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by yangc »

Yes...But it solved an urgent problem :D
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

What keyboard input language do you use? What happens when you try to permanently change it to English?

Did you try to uncheck option "Detect keyboard layout changes" in the Maximization Helper window?
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 159009 has been released!

Update Type: Monthly Update. Changes: https://www.ee2.eu/patch/changes/#159009

- Due to detected problems, option "AI-Enhanced Menu Video" is no longer enabled by default on systems running on Parallels Desktop, after the fresh UP1.5 installation.
- Due to on-start Unhandled Exception crashes on Nvidia Optimus computers - option "Disable fullscreen optimizations" is no longer checked by default on computers with Intel(R) 12/13/14th Gen CPUs, after the fresh UP1.5 installation.
- Updated DirectX 9 (DX8 to DX9 converter) to improve reliability.
- Updated the custom, open source version of D3D9On12 compiled by Dr.MonaLisa (used by the fix from update 159005).
- Added a sound effect when switching between the fullscreen and windowed mode (ALT+ENTER).
- Updated "Loew's Ambient Pack 2":
* Added a missing .ddf file for the Loew Editor mode on EE2: AoS.
* UP1.5 ambient units are no longer shown as small black dots on the full-screen map.
* Added a new blocking unit, which is shown as a black area on the full-screen map. Map designers can use this to visually highlight certain areas if desired.
- Included a new awesome map created by player "FatalForce" - "Europe by FatalForce.map". Details & screenshots: https://ee2.eu/t5719
* Compatibility with both EE2 and EE2: AOS using Loewenherz's Map Editor: https://ee2.eu/t5265
* Loading map geography based on a true Europe elevation map using a DEM.
* True water and mountain elevations using a real-world topography map based on TessaDEM database: https://en-il.topographic-map.com/map/
* Real terrain painting based on world climate regions: https://storymaps.arcgis.com/stories/61 ... 84b2398f3b
* Real territories based on an updated political map.
* Accurate location and density of forests based on the European Space Agency using Jakub Marian's work: https://jakubmarian.com/forests-of-europe-map/
* Real resource distribution based on European Geological Data Infrastructure data: https://www.europe-geology.eu/promine/
* True animal distribution and use of Loew's Ambient Pack assets (including limited resources amounts).

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 159010 has been released!

Update Type: Hotfix Update. Changes: https://www.ee2.eu/patch/changes/#159010

- Fixed a bug where file city_center_15.ddf was accidentally removed in the previous update, and resulted in game crash in epoch 15. Thanks for the report to player "Mr.Blacksmith".

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Bogdan »

Hello Mona! Please correct me if I am wrong, but I remember one of the updates included change of behaviour for 'Paratroops Plane'. The thing is, since the original game version these planes can be shoot down by infantry and I always thought it was kind of strange. If I remember correctly, you have previously changed this behaviour in the Patch... although I don't see this applied right now. Maybe it only applies when Patch units are turned on?
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Hi Bogdan.

I checked and the modified file is there: db_155.zip\db\Units\non_combat_air2_15.ddf

Code: Select all

		//UP1.5 changed RPS because it could be attacked by infantry:
		rps = Bomber
The disabled units file: db_155.zip\db\dbunitfile6.cfg

Seems to use the default one:

Code: Select all

db/units/non_combat_air2.ddf
I think it's because disabled units version had unchanged cruising height of air units... I can create a separate version of this file if that change is needed. I either forgot about it, or I didn't want to change RPS on the non-units version to keep the vanilla hitpoints taken by the units...
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Bogdan »

Got it, thanks! From my point of view, it’s one of the issues the original game had, like that M48 tank with glitchy turret that you fixed.

The choice is yours of course, but for me it’s a ‘vanilla’ version bug that needs to be fixed. With infantry attacking planes it’s impossible to use paratroopers like smth to throw behind enemies’ backs, making 'Paratroops Plane' a useless unit
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 159011 has been released!

Update Type: Monthly Update. Changes: https://www.ee2.eu/patch/changes/#159011

- New Feature: "Map Choicer 1.5", created by Loewenherz.
* The "Load Map" window (Map -> Load Custom Map) is now bigger and contains many useful information, such as the maximum number of players, map size, climate, map description, a link to the preview image and the original forum topic (when available).
* Please note that not all of the maps are described yet, only the best ones available in UP1.5.
* Added information and link to ee2.eu/maps to the "Load Custom Map" popup window title.
- CTRL+C Improvements:
* The launcher will now automatically open links copied e.g. from the "Map Choicer 1.5" window or the multiplayer lobby chat messages.
* The trusted domains such as ee2.eu or youtube.com will be automatically opened, and (for security reasons) other domains will show a popup message box first. The popup window will automatically disappear if no action was chosen in 15 seconds.
* It's now possible to open links sent in the game chat (for example started multiplayer games). The last received link can be opened by pressing CTRL+C hotkey (anywhere in game, when no other text is selected) for 20 seconds after the message was received.
* The new CTRL+C improvements can be disabled by the custom configuration command in UP1.5 Settings: "CheckForLinksInCopiedTextAndAutoOpenThem=0".
- Updated DirectX 9 (DX8 to DX9 converter) to improve performance.
- Fixed a game crash when Dolphins (new sea animals from Loew's Ambient Pack 2) were killed. Thanks for the report to player "RA blindmonk".
- Included updated version of "Europe by FatalForce.map". Details & screenshots: https://ee2.eu/t5719
- "Automatic Font Size for Screen Resolutions" improvements:
* Fixed an on-launch crash occurring on the screen resolution 5120x2880. Thanks for the report and help in finding the right values to player "Bogdan".
* Fixed a problem where on certain screen resoltuions the in-game chat messages text could contain heavy underlines.
- Added a fix for Paratrooper Planes from update 159008 (a bug where Paratrooper Planes could be attacked by some infantry units) to also work when UP1.5 units are disabled in game. Thanks for the report to player "Bogdan".
- Included the 2 new EE2 maps created by danidanidani: "Babylon Tower Fight" and "Bamboula".

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 159012 has been released!

Update Type: Monthly Update. Changes: https://www.ee2.eu/patch/changes/#159012

- Fixed a bug where the Thunder Gun (Inca unique unit, epochs 11-15) was missing the minimum attack range value, causing them to be able to attack very close targets and show an unrealistic bullet angle change. The minimum range has been changed to 3.0 which matches the Heavy Artillery value from epochs 12-13.
- Addressed an issue, where after update 159009 (June 2023), the game could crash with Unhandled Exception in Korean / Chinese America (1.5) campaigns, when UP1.5 units were disabled in game. It's because file "dbunitfile6.cfg" was incorrectly modified to load a non-existing "korean_campaign_units_15.ddf" file. Thanks for the problem report to players "Pandora", "ian120" and "Guinho".
- Added updated version of Bogdan's "Korean War 1950" scenario.
- Loewenherz's "Map Choicer 1.5" improvements ( https://ee2.eu/maps/ ):
* Added descriptions & preview images to another 39 maps.
* Removed 31 bad quality EE2 maps from Unofficial Patch 1.5. They will be available to download separately.
- Maximization Helper & Game Tweaker window improvements:
* The window can now be closed to the Tray Icon in the system tray (right-bottom area of the taskbar). By default, it shows in the hidden icons area, opened by clicking the arrow up icon. You can move it from there using a drag-and-drop gesture.
* Clicking with the Left Mouse Button restores the Maximization Helper & Game Tweaker window.
* Clicking with the Right Mouse Button opens a popup menu with some useful options, including one that allows you to forcefully terminate the game process in case it hanged.
- NEW FEATURE: Icon Badges for the Launcher and the Game icon:
* When the Launcher or the Game process is currently minimized (or inactive) the icon on the taskbar additionally shows the missed events, for example:
# A number of unread Support Chat / Lobby Chat / In-game Chat messages.
# An arrow down icon when UP1.5 update is available.
# A play button icon, when a game was just launched.
# A checkmark icon, when the game finished.
# An hourglass icon, when the "Host is waiting to launch" message was missed.
# An envelope icon, when someone invites you to join his game.
# A heart icon, when someone wants to add you to his buddies (friends) list.
# The two swords icon, when you're "Under Attack".
# An explosion icon, when someone in game places a flare.
# A cloud icon when a NAT / MONANAT message was received.
# A "J" or "L" text icon, when any player joins/leaves the Multiplayer Lobby. This badge auto-disappears after 3 seconds and restores the previous one.
# An exclamation icon, when you lost connection to the Multiplayer Lobby, or when an UP1.5 Debug Message displayed in game.
* Please note that most of the icons might not work on the antic versions of Windows (before Windows 10) because they don't support emojis.
- Improved the uPnP effectivity. When function UPNP_DeletePortMapping() fails, the Launcher will now additionally call function UPNP_DeletePortMappingRange() which seem to fix the issue on certain routers (such as Xiaomi MiWiFi ones), and allows function UPNP_AddPortMapping() to success. It's useful e.g. when you use more than 1 computer to play Multiplayer on EE2, and both of them have enabled uPnP in UP1.5 Settings.
- The launcher is now waiting for the network adapter to become ready if you just turned on the computer, and immediately started the game. It helps solve many network-related functions.
- The audio taunts available in UP1.5 can now be tested by clicking on a play button on the website: https://ee2.eu/multiplayer/taunts/ when the game with UP1.5 is currently running. It is using the empireearth2:// protocol to trigger.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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