Code: Select all
//------------------------------------------------
// GAZELLE
//------------------------------------------------
UnitType Gazelle
{
parent = LandAnimal
ownertype = PlayerOrWorld
properties {
rps = Animal
displayName = tx_utn_Faugazelle_name
VerboseTooltip = vtt_unit_Faugazelle
hitpoints = 10
SizeX = 0.3
SizeY = 0.3
}
sounds {
sndSelection = ["fx_animal_deer_sel_01"]
}
abilities = [
Move {mustMoveToTurn = 0; speed = 2.07; angSpeed = 720}
LOS { range = 3 }
]
}
UnitModel GazelleBase
{
Parent = BaseLandAnimal
DefaultModel = faugazelle.nif
ChildNames = [ UnitShadow ]
UIRenderingParams {
xOffset = -0.53
yOffset = 2.80
zoffset = 0.01
scale = 1.28
angle = 52.11
rotationSpeed = 0.00
pitch = 10.01
lightAngle = 30.00
lightPitch = 90.00
lightDiffuse = [50 50 45 255]
lightSpecular = [0 0 0 255]
lightAmbient = [40 40 40 255]
}
}
UnitModel Gazelle
{
Parent = GazelleBase
States = [
{ StateName = Idle AnimName = sh_faudeer_idle01.kf
AnimVariants = [ sh_faudeer_idle02.kf sh_faudeer_idle03.kf ] AnimVariantsWeights = [ 0.3 0.1 ]
}
{ StateName = Walk AnimName = sh_faudeer_walk01.kf }
{ StateName = Run AnimName = sh_faudeer_run01.kf }
{ StateName = Death AnimName = sh_faudeer_death01.kf
TextKeys = [{ Name = PLAY_SOUND Data = fx_animal_deer_die_01 KeyTime = 0.0 }]}
]
}
UnitType DeadAnimalGazelle
{
parent = DeadAnimal_MediumFood
properties {
displayName = tx_utn_DeadFaugazelle_name
VerboseTooltip = vtt_unit_DeadFaugazelle
}
}
UnitModel DeadAnimalGazelle
{
Parent = GazelleBase
DefaultState = Death
States = [
{ StateName = Death AnimName = sh_faudeer_death01.kf }
]
UIRenderingParams {
xOffset = -1.05
yOffset = 5.79
zOffset = 2.63
scale = 1.53
angle = 56.84
rotationSpeed = 0.00
pitch = 10.01
lightAngle = 30.00
lightPitch = 90.00
lightDiffuse = [50 50 45 255]
lightSpecular = [0 0 0 255]
lightAmbient = [40 40 40 255]
}
}
Added after 23 minutes 32 seconds:
PS Sorry for wrong sub-menu...