Hi guys.
I'm trying to remove the audio file of the medical truck/ambulance. I've tried to dig a little in the files but can't find the audio files
Any ideas?
Location of 1.5 unit audio files
- Dr.MonaLisa
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Re: Location of 1.5 unit audio files
You have two possibilities:
1. Replacing the .mp3 file of ambulance.
2. Editing the sounds database file.
I'll write a guide for the normal "Empire Earth 2", which is in folder "zips". For "Empire Earth 2: The Art of Supremacy", it's the same procedure, but it's in folder "zips_ee2x", and some files additionally have the "EE2X_" prefix.
Solution 1 will allow you to continue using the Multiplayer Lobby (connect with other players who didn't modify the files). Solution 2 might change the checksum of the sounds database file and disallow you to join other players.
Solution 1:
Open file: zips\db_150.zip\Sounds\Effects
(Please note that it's the same file for EE2 and EE2: AOS)
Replace files:
fx_ambulance_move1.mp3
fx_ambulance_move2.mp3
with an empty .mp3 file of the same name.
You can download an empty mp3 file here:
Solution 2:
Open file: db_155.zip\db\Audio\dbsoun5.csv
using Notepad++. Not Excel!
Find lines:
and replace to:
(File fx_blank.mp3 already exists in game files, so no need to paste it anywhere).
Unofficial Patch 1.5 Updates:
Every Minor Update of UP1.5 will replace your modified files, so you must keep a backup / quick guide of your modification.
You can't overwrite files db_150.zip / db_155.zip with your modified versions after UP1.5 updates, because you'll lose update changes, and might even get frequent crashes. So after each update you need to modify the file manually.
It shouldn't be too hard, though. If you choose Solution 1, then simply keep a copy of your "fx_ambulance_move1.mp3" and "fx_ambulance_move2.mp3" files (which will be blank / empty inside), and after update simply drag-and-drop them to zips\db_150.zip\Sounds\Effects. This should take seconds.
The files structure might (unlikely) change in the future, so please keep it in mind.
1. Replacing the .mp3 file of ambulance.
2. Editing the sounds database file.
I'll write a guide for the normal "Empire Earth 2", which is in folder "zips". For "Empire Earth 2: The Art of Supremacy", it's the same procedure, but it's in folder "zips_ee2x", and some files additionally have the "EE2X_" prefix.
Solution 1 will allow you to continue using the Multiplayer Lobby (connect with other players who didn't modify the files). Solution 2 might change the checksum of the sounds database file and disallow you to join other players.
Solution 1:
Open file: zips\db_150.zip\Sounds\Effects
(Please note that it's the same file for EE2 and EE2: AOS)
Replace files:
fx_ambulance_move1.mp3
fx_ambulance_move2.mp3
with an empty .mp3 file of the same name.
You can download an empty mp3 file here:
Solution 2:
Open file: db_155.zip\db\Audio\dbsoun5.csv
using Notepad++. Not Excel!
Find lines:
Code: Select all
fx_ambulance_move1,fx_ambulance_move1.mp3,0.50,1,3,0
fx_ambulance_move2,fx_ambulance_move2.mp3,1.80,1,3,0
Code: Select all
fx_ambulance_move1,fx_blank.mp3,0.50,1,3,0
fx_ambulance_move2,fx_blank.mp3,1.80,1,3,0
Unofficial Patch 1.5 Updates:
Every Minor Update of UP1.5 will replace your modified files, so you must keep a backup / quick guide of your modification.
You can't overwrite files db_150.zip / db_155.zip with your modified versions after UP1.5 updates, because you'll lose update changes, and might even get frequent crashes. So after each update you need to modify the file manually.
It shouldn't be too hard, though. If you choose Solution 1, then simply keep a copy of your "fx_ambulance_move1.mp3" and "fx_ambulance_move2.mp3" files (which will be blank / empty inside), and after update simply drag-and-drop them to zips\db_150.zip\Sounds\Effects. This should take seconds.
The files structure might (unlikely) change in the future, so please keep it in mind.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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