EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 159002 has been released!

Update Type: Compatibility Update, Optional. Changes: https://www.ee2.eu/patch/changes/#159002

- Fixed compatibility with Gog version 54517:
* Due that option "Fix for graphics bugs (no fire/explosion) on Intel HD graphics cards" has been deprecated in UP1.5.9, a function that automatically removes existing "d3d8.dll" file (when the fix was disabled) stopped working. This allows users to try different DirectX enhancers without interference from the Launcher. Unfortunately, the "GOG.com DirectX 8 wrapper" (file named d3d8.dll) causes many problems when it exists in the game folder. A fix has been prepared which detects the GOG Wrapper and automatically removes it from the game folder.
* This was a different problem than the one fixed in update 158023.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
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Dr.MonaLisa
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STEVE.NACHOWICZ
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by STEVE.NACHOWICZ »

Dr.MonaLisa,

Deleting the d3d8.dll file took care of it! Thanks so much for the help!

Steve
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Thanks for the confirmation, Steve.

Yesterday evening, I released a quick update which should resolve this issue, so it should never happen in the future.

Also, please make sure that you've option "Enable DirectX 9" checked in UP1.5 Settings. File d3d8.dll is only used by the game in the DX8 mode, which doesn't work that good on modern computers. It's recommended to use DirectX 9 whenever it's possible. If you tried changing different settings to fix this issue, it's best to click the "Restore Default Config" button in UP1.5 Settings, so everything will return to the update-originals.
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 159003 has been released!

Update Type: Feature Update. Changes: https://www.ee2.eu/patch/changes/#159003

- Camera FIX ver. 6.0:
* Added Cam Fix AutoFOV (custom configuration option "CamFixAutoFOVEnabled=1"):
# Automatically adjusts the Field Of View camera settings for the Main Camera and the Picture-in-Picture window, for all screen resolutions / aspect ratios (including custom ones). It's using the same formula as WSGF "Field Of View Calculator" (www.wsgf.org/fovcalc.php).
# It fixes the "fisheye effect" noticeable in the previous versions of UP1.5.
* With a huge help of player "N72", improved the basic Camera Fix values to match the vanilla-experience at the low to mid distances, and UP1.5 experience at the higher zoom-outs. Adjusted the basic FOV to work with the new "AutoFOV" feature and to fix the "fisheye effect" problem.
* Removed the first-person view on the ground feature due to the huge performance penalty that was continuously reported by players. This view is still possible with the "Free Camera Mode" hotkey (CTRL+ALT+G), which additionally allows much more camera variations.
- NEW FEATURE: "Zoom Speed Modifier Hotkeys":
* Custom configuration options (setting "0" disables selected hotkeys):
# EnableZoomSpeedModifierHotkeys=1 | When enabled (default) allows UP1.5 Launcher to dynamically modify certain speed values in game memory, depending on keys pressed.
# CamWheelZoomRateDEFAULT=0 | Default mouse wheel zoom speed. When 0, it loads EE2 default which is 0.04.
# CamWheelZoomRateCTRL=0.01 | The slower mouse wheel speed, when the CTRL key is pressed.
# CamWheelZoomRateALT=0.005 | The slower mouse wheel speed, when the ALT key is pressed.
# CamWheelZoomRateSHIFT=0.1 | The faster mouse wheel speed, when the SHIFT key is pressed.
# CamScrollSpeedRateDEFAULT=0 | Default camera scrolling speed. When 0, it loads EE2 default which is 15.0.
# CamScrollSpeedRateALT=1.0 | The slower camera scrolling speed, when the ALT key is pressed.
# CamRotationSpeedRateDEFAULT=0 | Default camera rotation speed. When 0, it loads EE2 default which is 1.0.
# CamRotationSpeedRateALT=0.1 | The slower camera rotation speed, when the ALT key is pressed.
# CamMouseOnBordersScrollSpeedALT=3 | The camera on borders/corners scrolling speed, when the ALT key is pressed.
# CamMouseOnBordersScrollSpeedCTRL=80 | The camera on borders/corners scrolling speed, when the CTRL key is pressed.
# CamMouseOnBordersScrollSpeedSHIFT=0 | The camera on borders/corners scrolling speed, when the SHIFT key is pressed. It's intentionally disabled by default not to interrupt SHIFT units selection when drag-selecting units.
* New hotkeys:
# ALT+ARROWS (Right/Left/Up/Down): Move the camera at slow speed.
# CTRL+ALT+ARROWS (Right/Left): Rotate the camera at slow speed.
# ALT+NUMPAD+/NUMPAD-: Zoom in/out the camera at slow speed.
# CTRL/ALT+MouseWheel: Zoom in/out the camera at slow speed.
# SHIFT+MouseWheel: Zoom in/out the camera at fast speed.
- NEW FEATURE: Added a new option to UP1.5 Settings: "Anisotropic Filtering", with the maximum multiplier dropdown menu. Anisotropic Filtering is a texture filtering method to improve image quality when polygons are at an angle to the camera. This option has been enabled by default due to low performance impact.
- Added a new option to UP1.5 Settings: "Use D3D9On12". D3D9On12 is a mapping layer, which maps graphics commands from D3D9 to D3D12. Using this option is currently not recommended, and might result in bugs like text not being displayed in game.
- Added a new custom configuration option "WinSHIFTArrowFixReturnToOriginalMonitor=1" (enabled by default):
* This feature was already available in UP1.5.9, but didn't have a separate switch.
* Allows UP15_GameHelper.dll to simulate the ALT+ENTER hotkey twice, in order to return the game window to the original monitor, for example if a player used the WIN+SHIFT+ARROW hotkey (move selected window to the right/left monitor) and the game window has bugged.
* Fixed an issue where this function could loop-freeze and prevent users from switching between the fullscreen and windowed mode in case when a monitor was connected or disconnected when the game was already running. It's because whenever monitors change on Windows, their HMONITOR handles also change, so the cached monitor from DirectX adapter index was becoming incorrect.
- Fixed an issue where the Compatibility Mode Auto Reset was not working for the "Compatibility for all users" settings (.exe properties -> Compatibility tab). Thanks for the report to player "N72".
- Added a new custom configuration option "NvidiaProfileAutoSelectOptimusHighPerformanceGPU=1" (enabled by default):
* This option uses NVAPI to automatically set the "Empire Earth II" and "Empire Earth II: Art of Supremacy" profiles to use the High Performance Nvidia GPU on Optimus computers. It might minimize risks of crashes on new computers with Intel Iris Xe Graphics.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 159004 has been released!

Update Type: Hotfix & Feature Update. Changes: https://www.ee2.eu/patch/changes/#159004

- Updated the "Zoom Speed Modifier Hotkeys" feature and added new options. Please read the previous update changes for details.
- NEW FEATURE: "Free Camera Mode - Mouse Scrolling On Borders & Corners":
* Enables the camera scrolling on the screen borders/corners, when the Free Camera Mode is active (CTRL+ALT+G).
* Custom configuration option "FreeCameraModeAllowMouseOnBordersMove=1" (enabled by default).
- Fixed an issue where some of the borderless windowed mode and power saving features in UP15_GameHelper.dll stopped working after update 159003. It was caused by storing the same time variable in the AutoFOV function by mistake.
- Changed the default "Advance to Next Epoch" hotkey from "alt+UP" to "ctrl+alt+shift+UP" due to new hotkeys added in the previous update.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 159005 has been released!

Update Type: Hotfix & Feature Update. Changes: https://www.ee2.eu/patch/changes/#159005

- Added a temporary fix for Intel Iris Xe / Intel Arc graphics card users who experience the no text in game problem:
* The fix needs to be enabled manually by the custom configuration command in UP1.5 Settings: FixMissingTextOnIntelIrisOrArcUseCustomD3D9On12WorsePerformanceVersion=1
* The fix uses a custom, open source version of D3D9On12 compiled by Dr.MonaLisa, where the no text issue was fixed by Microsoft. Unfortunately this version has a very low performance (low FPS) in game. The fixed D3D9On12 version that comes with Windows will be released with Windows Updates at some point, but we don't know the ETA, and it might even take a few months / years.
* For more information and a detailed guide how to use this fix, please read: https://ee2.eu/t5672
- Added "Empire Earth II Debug Console":
* This console existed in Singleplayer DEMO, but the part of the code allowing to enable it was removed later in Multiplayer DEMO and official releases of the game. Dr.MonaLisa has managed to re-create the part of the removed code, so now everyone can feel like an EE2 developer!
* Enabling the Debug Console requires authorization (a command sent on the Support Chat every time the game is started). It's important in order to log players obtaining access to it and prevent potential abuses on multiplayer (although the access to Debug Console in UP1.5 is disabled on multiplayer anyway).
* Please read this forum topic in order to learn how to enable the Debug Console: https://ee2.eu/t5671
- New feature: Maximization Helper & Game Tweaker has a new option named: "Remove Black Carpet Terrain Border":
* When checked, it changes the style of the terrain border. Originally, there is a black "carpet" that makes the area behind the map borders look flat (and generally better). However, when you're using the Free Camera Mode hotkey (CTRL+ALT+G) and you're setting the camera angles to the view from the ground - you can notice that there is an ugly black frame which interrupts the sky on the horizon. Generally, this option can be helpful for players who are taking screenshots or recording game videos from the ground. After changing the status of this option starting a new game or loading the saved game is required to see changes.
- Included the new EE2: AOS maps created by Seven243: "Akavir", "Bering Strait", "Black Sea", "Desert River", "Inland Seas", "Italia", "Morrowind". Details: https://ee2.eu/t5664
- Fixed an issue where in rare cases, after update 159004 users could notice frametime spikes (around 300ms), every 1 minute in game. It was caused by the "Direct3DCreate8" function call for the "WinSHIFTArrowFixReturnToOriginalMonitor" feature. Thanks for the report to player "RA blindmonk".

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 159006 has been released!

Update Type: Monthly Update. Changes: https://www.ee2.eu/patch/changes/#159006

- Fixed an issue where in the windowed / borderless windowed mode the mouse cursor could not be moved to the bottom or the right part of the screen when the DPI scaling was different than 100%. The game process is now:
* DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (Windows 10 version 1703+)
* PROCESS_PER_MONITOR_DPI_AWARE (Windows 8.1+)
* DPI_AWARENESS_CONTEXT_SYSTEM_AWARE (Windows Vista+)
- Improved the temporary fix for the missing text problem on Intel GPUs:
* Disabled the ALT+ENTER hotkey in order to prevent the Unhandled Exception crash. This fix only works in the windowed / borderless windowed mode.
* Disabled V-Sync when this fix is active in order to solve the low FPS problem. It's recommended to manually enable V-Sync, using your Graphics Control Panel.
* It doesn't longer require "UseWorkingDirectoryWorkaround" to work.
* We found out that this fix also fixes the Unhandled Exception crash on game start on Nvidia Optimus computers with Intel 12th Gen processors.
* For more information and a detailed guide how to use this fix, please read: https://ee2.eu/t5672
- Improved the alert sirens system by replacing sounds for:
* Radar in epoch 12 (ICBM warning, now matches the WW2 climate).
* Warehouse in epochs 10-12 (air-raid warning, now matches the WW1, WW2 climate).
* Warehouse in epoch 15 (air-raid warning, futuristic effect).
- Added more audio taunts. More information: https://www.ee2.eu/multiplayer/taunts/
- Fixed a rare UP1.5 Launcher crash when opening the Support Chat right after start, when no Internet connection is available.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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