Adding New Wonders
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Adding New Wonders
Is there a method to add new wonders to EE2, or is the list of wonders hardcoded? The main thing that I want to do is have a set of unique buildings that can only be built once. I tried downloading Rgv's EE4 to see how he added new wonders, but it seems like his mod is inaccessible now (a shame). just curious if anyone else knows how he did this.
- Dr.MonaLisa
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Re: Adding New Wonders
Maybe you could try this one: https://vk.com/ee4_plus_mod
But there's a translated information:
For the future, please use the correct subforums for your questions. For example this topic should be created in: viewforum.php?f=532
When it comes to wonders, I remember there is a special variable for DDFs: "IsWonder = true" or something like this. Maybe it would do exactly what's needed?
But there's a translated information:
However, the download link on google drive seems to work.We stopped further development of the mod due to a strange situation on the part of the author of the RGV1 mod Empire Earth 4.
This was not part of our plans, but the situation turned out like this. Unfortunately, it is impossible for us to understand the situation.
We have made such a decision.
Thank you for being with us!
For the future, please use the correct subforums for your questions. For example this topic should be created in: viewforum.php?f=532
When it comes to wonders, I remember there is a special variable for DDFs: "IsWonder = true" or something like this. Maybe it would do exactly what's needed?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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- PaulStretch
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Re: Adding New Wonders
Yeah "IsWonder" was it. Feel kind of dumb. That was a pretty obvious solution. Thanks
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Re: Adding New Wonders
Tipp: Under Empire Earth II Gold Edition\zips\hdrs.zip\DbHdrs\ you can found all enums or attributs, with that a unit in EE2 can deffinatet.
------------------ DbUnitDefEnums.h -------------------------------------
kUnitTypeAttr_BlockPathing, // unit CAN block pathing (not necessarily always blocking)
kUnitTypeAttr_RangedAttack, // unit employs ranged attack
kUnitTypeAttr_MeleeAttack, // unit attacks with some kind of close range weapon
kUnitTypeAttr_IsTree, // unit is a tree
kUnitTypeAttr_Attackable, // unit can be attacked (most units are attackable except purely decorative units)
kUnitTypeAttr_CaptureAttack, // unit can do capture attack
kUnitTypeAttr_IsAmmo,
kUnitTypeAttr_HealedByHERC, // can be healed by repair herc
kUnitTypeAttr_IsWonder, // Is this unit a Wonder?
kUnitTypeAttr_HasMissileAttack, // unit attacks with a projectile, not a beam weapon or machine gun
------------------ DbUnitDefEnums.h -------------------------------------
kUnitTypeAttr_BlockPathing, // unit CAN block pathing (not necessarily always blocking)
kUnitTypeAttr_RangedAttack, // unit employs ranged attack
kUnitTypeAttr_MeleeAttack, // unit attacks with some kind of close range weapon
kUnitTypeAttr_IsTree, // unit is a tree
kUnitTypeAttr_Attackable, // unit can be attacked (most units are attackable except purely decorative units)
kUnitTypeAttr_CaptureAttack, // unit can do capture attack
kUnitTypeAttr_IsAmmo,
kUnitTypeAttr_HealedByHERC, // can be healed by repair herc
kUnitTypeAttr_IsWonder, // Is this unit a Wonder?
kUnitTypeAttr_HasMissileAttack, // unit attacks with a projectile, not a beam weapon or machine gun
List of tutorials, useful threads and utilities (look here before posting): Here
Add Pics to Map: viewtopic.php?f=54&p=25184#p25184
Loews Work: viewtopic.php?f=54&t=5160
Add Pics to Map: viewtopic.php?f=54&p=25184#p25184
Loews Work: viewtopic.php?f=54&t=5160
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