Adding New Wonders

Modding, Map Editor, IES Scripting and Other Questions
Post Reply
PaulStretch
Posts: 112
Joined: 27 Jun 2021, 16:10
Has thanked: 45 times
Been thanked: 13 times

Adding New Wonders

Post by PaulStretch »

Is there a method to add new wonders to EE2, or is the list of wonders hardcoded? The main thing that I want to do is have a set of unique buildings that can only be built once. I tried downloading Rgv's EE4 to see how he added new wonders, but it seems like his mod is inaccessible now (a shame). just curious if anyone else knows how he did this.

User avatar
Dr.MonaLisa
High Representative
Posts: 8697
Joined: 17 Jun 2010, 11:21
Location: Poland
Has thanked: 49 times
Been thanked: 108 times

Re: Adding New Wonders

Post by Dr.MonaLisa »

Maybe you could try this one: https://vk.com/ee4_plus_mod

But there's a translated information:
We stopped further development of the mod due to a strange situation on the part of the author of the RGV1 mod Empire Earth 4.
This was not part of our plans, but the situation turned out like this. Unfortunately, it is impossible for us to understand the situation.
We have made such a decision.
Thank you for being with us!
However, the download link on google drive seems to work.

For the future, please use the correct subforums for your questions. For example this topic should be created in: viewforum.php?f=532

When it comes to wonders, I remember there is a special variable for DDFs: "IsWonder = true" or something like this. Maybe it would do exactly what's needed?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
These users thanked the author Dr.MonaLisa for the post:
PaulStretch
PaulStretch
Posts: 112
Joined: 27 Jun 2021, 16:10
Has thanked: 45 times
Been thanked: 13 times

Re: Adding New Wonders

Post by PaulStretch »

Yeah "IsWonder" was it. Feel kind of dumb. That was a pretty obvious solution. Thanks
These users thanked the author PaulStretch for the post:
Dr.MonaLisa
User avatar
Loewenherz
Posts: 244
Joined: 23 Sep 2017, 17:26
Has thanked: 7 times
Been thanked: 21 times

Re: Adding New Wonders

Post by Loewenherz »

Tipp: Under Empire Earth II Gold Edition\zips\hdrs.zip\DbHdrs\ you can found all enums or attributs, with that a unit in EE2 can deffinatet.

------------------ DbUnitDefEnums.h -------------------------------------

kUnitTypeAttr_BlockPathing, // unit CAN block pathing (not necessarily always blocking)
kUnitTypeAttr_RangedAttack, // unit employs ranged attack
kUnitTypeAttr_MeleeAttack, // unit attacks with some kind of close range weapon
kUnitTypeAttr_IsTree, // unit is a tree
kUnitTypeAttr_Attackable, // unit can be attacked (most units are attackable except purely decorative units)
kUnitTypeAttr_CaptureAttack, // unit can do capture attack
kUnitTypeAttr_IsAmmo,
kUnitTypeAttr_HealedByHERC, // can be healed by repair herc
kUnitTypeAttr_IsWonder, // Is this unit a Wonder?
kUnitTypeAttr_HasMissileAttack, // unit attacks with a projectile, not a beam weapon or machine gun
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160
These users thanked the author Loewenherz for the post (total 2):
Dr.MonaLisa, PaulStretch
PaulStretch
Posts: 112
Joined: 27 Jun 2021, 16:10
Has thanked: 45 times
Been thanked: 13 times

Re: Adding New Wonders

Post by PaulStretch »

Thanks
Post Reply

Return to “Questions”