I'm not sure what you're talking about now.
The playback file is damaged (out of sync), and Unofficial Patch 1.5 has correctly detected the issue and displayed a message about it using the in-game chat. I've shown a screenshot with it in my previous post.
This message was added here:
https://ee2.eu/patch/changes/#157040
[157040 - 2020-09-18 - Type: Monthly Update]:
— Added an in-game debug message when the watched Game Recording / Playback goes Out of Sync: "The game recording you're currently watching has lost synchronization and will not longer play correctly (e.g. units might not move). This could be caused by using a different game mod, or watching a file recorded on an older version of Unofficial Patch 1.5". Reference address: 005A50B1 (EE2), 005CE121 (AOS).
So any things that happen after this message is shown may not "display" correctly. There's no point in creating "deep analyses" or having "theories", when the game clearly displays that an error has occurred.
Since the game was played on the current Minor Version, it's most likely that the playback file got corrupted while uploading to the forum. If you do not have the original file (non-overwritten by re-downloading), then we can't verify it and should just move on and observe if similar issues don't occur in the future.
Added after 1 hour 5 minutes 1 second:WAIT...
ARE YOU FUCKING SERIOUS???
I didn't realize the fact that you are referring to a file file named: "(
2021_07_06)_(12_47)Coo1(China)_Wassertonne(Aztec).e2s"
It's a damn 1 year old, affected by:
https://ee2.eu/patch/changes/#158022
[158022 - 2022-02-12 - Type: Monthly Update]:
— Experimentally improved the alert siren system. Warehouses will no longer have the Anti-Aircraft RPS and won't take reduced damage from some units (bug present since ver. 1.5.0). The non-military Building RPS have been modified to allow attacking aircraft units (it should not matter as hopefully all economic buildings have the attack ability disabled). There is a risk that this fix will cause some other problems in the game, that's why we will be observing how it works and in the worst case revert it in the next update.
* This change does not fix a bug where Warehouses are treated as "Immobile Defense" buildings and are affected by the Custom Game Pace settings.
* WARNING: This update will make previously recorded game playbacks incompatible. They will hang / stop due to incorrect synchronization. Game saves should not be affected.
https://ee2.eu/patch/changes/#158015
[158015 - 2021-08-01 - Type: Monthly & Feature Update]:
— Fixed a bug (present since ver 1.0), where projectiles (usually guided missiles and bombs) were exploding way too high above ships. Reference addresses: 007F7B1C (EE2), 0088E8CC (AOS):
* It was happening, because the game uses the unit size X (width) as their top impact border. It was not that noticeable for the smaller, rounded ground units as much as for the big, elliptical ships.
* The fix detects if the target unit "moveType" is "kUnitMoveType_NavalShallow" or "kUnitMoveType_NavalDeep" and simulates the same behaviour as when attacking buildings. Following with the guided missiles is not negatively affected (works in the unchanged form).
* It also improves explosion visuals in lower epochs, during sea battles. Projectiles (including torpedoes) now explode right next to the hull instead of somewhere far beside. Discussion and before/after screenshots are available in this forum topic:
https://ee2.eu/p26690
* WARNING: This update will make previously recorded game playbacks with naval units used - incompatible. They will hang / stop due to incorrect synchronization. Game saves should not be affected.
I swear to God I will ignore all your further "issues reports".
I wasted 1 hour digging in server backup files, thinking there is some hardware error on server's NVMe disk.
I'm myself on the anxiety pills, and all you've done is causing an extra stress for me, because I was already thinking that the disk is dying and requires a fast migration.
Please learn to fucking read the change log and stop posting stupid things in the future.