Nuclear_fallout
Nuclear_fallout
Hi. Where exactly can I change the damage and duration of Nuclear_fallout215 of the MGMNuke and Nuclear_fallout on the ICBM Nuke?
- Dr.MonaLisa
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- Posts: 8707
- Joined: 17 Jun 2010, 11:21
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Re: Nuclear_fallout
This should be in the UP1.5 area effects file. For both: Empire Earth II and Empire Earth II: The Art of Supremacy, it should be file:
zips\dbareaeffects_unittype.ddf
zips\dbareaeffects_unittype.ddf
Code: Select all
DbAreaEffectInfo Nuclear_fallout215
{
selectionType = None
duration = 50
effects = [
EffectCauseDamageOverTime {
range = RadiusFromLocation
radius = 8
mask = FootUnit
player = NotTheWorld
DamageAmount = 20
NoDamageSource = true
weaponType = Nuke
}
EffectCauseDamageOverTime {
range = RadiusFromLocation
radius = 8
mask = LandNonFootUnit
player = NotTheWorld
DamageAmount = 10
NoDamageSource = true
weaponType = Nuke
}
EffectCauseDamageOverTime {
range = RadiusFromLocation
radius = 10
mask = FootUnit
player = NotTheWorld
DamageAmount = 7
NoDamageSource = true
weaponType = Nuke
}
EffectCauseDamageOverTime {
range = RadiusFromLocation
radius = 10
mask = LandNonFootUnit
player = NotTheWorld
DamageAmount = 3
NoDamageSource = true
weaponType = Nuke
}
EffectVisualGlow {
range = RadiusFromLocation
radius = 10
mask = FootUnit
player = NotTheWorld
GlowType = Bad
OwnerOnly = false
Icon = spr_game_unitinfo_icon_nuke
Tooltip = tt_power_nuclear_fallout
VTooltip = vtt_power_nuclear_fallout
}
EffectVisualGlow {
range = RadiusFromLocation
radius = 10
mask = LandNonFootUnit
player = NotTheWorld
GlowType = Bad
OwnerOnly = false
Icon = spr_game_unitinfo_icon_nuke
Tooltip = tt_power_nuclear_fallout
VTooltip = vtt_power_nuclear_fallout
}
]
}
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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