My scenarios for Empire Earth 2
Re: My scenarios for Empire Earth 2
So, I don't know whether my scripts were changed (hopefully everything will be fine), but here they are updated.
Also, I discovered an interesting bug (?) in one of my scenarios. In North African campaign there's an episode of Axis planes bombing on the game start. However, AI planes don't damage any buildings, only units. I thought this was Loewenherz idea to give unlimited health to AA Gun for some reason, but I noticed that even in my original scenario no buildings are hurt because of AI planes on game start. Moreover, sometimes only AA Gun has unlimited health and the other buildings don't and on rare occasions AA Gun is bombed successfully too. That's strange because I didn't code anything for this at all. So I upload my original .scn file too, may be you'll find a clue to this magic
Added after 13 minutes 20 seconds:
And yes, scripts were definitely changes by Loew, that's for sure – some refinements here and there, text boxes, may be even balance
Also, I discovered an interesting bug (?) in one of my scenarios. In North African campaign there's an episode of Axis planes bombing on the game start. However, AI planes don't damage any buildings, only units. I thought this was Loewenherz idea to give unlimited health to AA Gun for some reason, but I noticed that even in my original scenario no buildings are hurt because of AI planes on game start. Moreover, sometimes only AA Gun has unlimited health and the other buildings don't and on rare occasions AA Gun is bombed successfully too. That's strange because I didn't code anything for this at all. So I upload my original .scn file too, may be you'll find a clue to this magic
Added after 13 minutes 20 seconds:
And yes, scripts were definitely changes by Loew, that's for sure – some refinements here and there, text boxes, may be even balance
- Dr.MonaLisa
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Re: My scenarios for Empire Earth 2
Let's wait for Loew to confirm these things.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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Re: My scenarios for Empire Earth 2
I have not changed anything in the scenarios. The only thing I did was to insert them into the database system of Empire Earth 2 to display the scenarios in the campaign menu.
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Re: My scenarios for Empire Earth 2
In this case, Mona, could you please update scenarios' scripts for the next update?
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Re: My scenarios for Empire Earth 2
I can update, but I need the .scn files with updated scripts, not the .ies scrips, because we don't include them in 1.5. So please update .scn (and .sav if there's a multiplayer scenario) and upload here.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: My scenarios for Empire Earth 2
Here is the archive with updated scenarios.
I also updated hints, brief and historicalInfo sections, but in test mission the old ones are shown. Will it be different after these new .scn will be included in game by you, Mona?
Also, could you please help with this bug:
I also updated hints, brief and historicalInfo sections, but in test mission the old ones are shown. Will it be different after these new .scn will be included in game by you, Mona?
Also, could you please help with this bug:
Thanks!I discovered an interesting bug (?) in one of my scenarios. In North African campaign there's an episode of Axis planes bombing on the game start. However, AI planes don't damage any buildings, only units. I thought this was Loewenherz idea to give unlimited health to AA Gun for some reason, but I noticed that even in my original scenario no buildings are hurt because of AI planes on game start. Moreover, sometimes only AA Gun has unlimited health and the other buildings don't and on rare occasions AA Gun is bombed successfully too. That's strange because I didn't code anything for this at all. May be you'll find a clue to this magic?
- Dr.MonaLisa
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Re: My scenarios for Empire Earth 2
Maybe your edited scenarios are stored in the Documents folder, but the game sees the old ones from the main game folder?
But I think the campaign menu has a separate place for texts. In this case, please post here what should be updated and I'll tweak texts in these files.
Unfortunately I don't know about it. It's possible that buildings don't take the area damage as normal units? What functions do you use to bomb these buildings? Attacking location / Area?Bogdan wrote: ↑15 Jun 2022, 19:37Thanks!I discovered an interesting bug (?) in one of my scenarios. In North African campaign there's an episode of Axis planes bombing on the game start. However, AI planes don't damage any buildings, only units. I thought this was Loewenherz idea to give unlimited health to AA Gun for some reason, but I noticed that even in my original scenario no buildings are hurt because of AI planes on game start. Moreover, sometimes only AA Gun has unlimited health and the other buildings don't and on rare occasions AA Gun is bombed successfully too. That's strange because I didn't code anything for this at all. May be you'll find a clue to this magic?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: My scenarios for Empire Earth 2
Well, I see the .scn were changed in main game folder. Still no new texts, but as I see new scripts are used. So I'm attaching a file with updated description for scenarios here:
Regarding the bug, it's funny, but I don't use any functions - at all. So when the game starts, AI planes take off and attack the AA gun nearby, they are not programmed by me. However, in 99% of cases AA gun and buildings around - that were bombed - have no reduce in health, unlike units. And that's funny
Regarding the bug, it's funny, but I don't use any functions - at all. So when the game starts, AI planes take off and attack the AA gun nearby, they are not programmed by me. However, in 99% of cases AA gun and buildings around - that were bombed - have no reduce in health, unlike units. And that's funny
- Dr.MonaLisa
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Re: My scenarios for Empire Earth 2
Can we please confirm 1 more thing?
I remember there was a discussion in 1 of the topics where Bogdan was "angry" that Loew changed something in the script so that it worked differently. Then it was either reversed or I don't know. Can somebody remind me what it was about?
Do we at the end have the updated scenarios with updated .ies that will work the best?
I remember there was a discussion in 1 of the topics where Bogdan was "angry" that Loew changed something in the script so that it worked differently. Then it was either reversed or I don't know. Can somebody remind me what it was about?
Do we at the end have the updated scenarios with updated .ies that will work the best?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: My scenarios for Empire Earth 2
Mona, I reversed some changes in Byzantium scenario (restrictions for UI to build some buildings), as it how it was intended originally. Other than that everything is seems for me to be the same, just fixed that issue with constants. So yes, from the 4 scenarios.zip above you can take the final versions of 4 of my scenarios (that had issues) + I’ve sent the new description for each one in .docx just in case