New Regional Buildings

ImageImageTalking about Modding for EE2 and EE2 AOS. New maps, patches, programs and Multiplayer scenarios.
Post Reply
brownsfan_95
Posts: 18
Joined: 31 Jan 2019, 03:06
Been thanked: 1 time

New Regional Buildings

Post by brownsfan_95 »

Attached are several new regional building models. These can be installed by putting the .nif file in your zips\graphics_150 folder and the texture file (.dds or .tga) in your zips\textures_150 folder. That will allow them to replace the generic building model for that specific region and tech level
EE2X_ScreenShot_2021-04-24_19.17.35.627.jpg
EE2X_ScreenShot_2021-04-24_19.17.35.627.jpg (469.26 KiB) Viewed 3257 times
EE2X_ScreenShot_2021-04-24_19.18.04.911.jpg
EE2X_ScreenShot_2021-04-24_19.18.04.911.jpg (574.53 KiB) Viewed 3257 times
EE2X_ScreenShot_2021-04-24_19.18.15.391.jpg
EE2X_ScreenShot_2021-04-24_19.18.15.391.jpg (554.23 KiB) Viewed 3257 times
EE2X_ScreenShot_2021-04-24_19.17.03.545.jpg
EE2X_ScreenShot_2021-04-24_19.17.03.545.jpg (526.83 KiB) Viewed 3257 times
EE2X_ScreenShot_2021-04-24_19.16.51.554.jpg
EE2X_ScreenShot_2021-04-24_19.16.51.554.jpg (523.64 KiB) Viewed 3257 times
EE2X_ScreenShot_2021-04-24_19.17.12.040.jpg
EE2X_ScreenShot_2021-04-24_19.17.12.040.jpg (532.82 KiB) Viewed 3257 times
EE2X_ScreenShot_2021-04-24_19.19.43.371.jpg
EE2X_ScreenShot_2021-04-24_19.19.43.371.jpg (564.37 KiB) Viewed 3257 times
EE2X_ScreenShot_2021-04-24_19.18.55.291.jpg
EE2X_ScreenShot_2021-04-24_19.18.55.291.jpg (532.2 KiB) Viewed 3257 times
EE2X_ScreenShot_2021-04-24_19.18.32.026.jpg
EE2X_ScreenShot_2021-04-24_19.18.32.026.jpg (568.6 KiB) Viewed 3257 times
EE2X_ScreenShot_2021-04-24_19.18.20.970.jpg
EE2X_ScreenShot_2021-04-24_19.18.20.970.jpg (558.56 KiB) Viewed 3257 times
Attachments
Region_Building_Pack.7z
(1.1 MiB) Downloaded 162 times

User avatar
Dr.MonaLisa
High Representative
Posts: 8697
Joined: 17 Jun 2010, 11:21
Location: Poland
Has thanked: 49 times
Been thanked: 108 times

Re: New Regional Buildings

Post by Dr.MonaLisa »

Looks nice! From what I see it's some warehouses, universities, barracks and such buildings.

I would recommend to pack the mod using normal folders structure, this is pack folder "zips" with two other folders inside (graphics_150 and textures_150). That is usually the easiest method for users to understand :)
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Sat42
Posts: 129
Joined: 03 Dec 2018, 18:01
Has thanked: 6 times
Been thanked: 1 time

Re: New Regional Buildings

Post by Sat42 »

Just chiming in quickly to say that some of this stuff looks truly great!
Thank you for your efforts brownsfan_95! :)

May I recommend you give a text description of what you did (which buildings for which regions got new models)? At the very least for a "ReadMe" file in the archive, that extra bit of documentation can help people grasp the scope of the mod.

Thanks again!
Post Reply

Return to “EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.”