Mortis wrote: ↑06 Mar 2020, 23:02 You disabled walls and palisades i want to redo it, because i hate it when the Computerally get to MY ressorces...
Added after 3 hours 12 minutes 48 seconds:
When i try to apply your scipt:
EXCEPTION: ACCESS VIOLATION
0x00abc208
0x00000000
EAX:00000001h ESI:1a0f6f9ch
EBX:1a349308h EDI:1a6e5e68h
ECX:1a59da24h EBP:1a6e9e34h
EDX:002c3000h ESP:0248eb7ch
EIP:00abc208h EID:00000000h
SS: 0000002bh CS: 00000023h
DS: 0000002bh FS: 00000053h
ES: 0000002bh GS: 0000002bh
Flags: 00010293h CF:1 PF:0 AF:1 ZF:0 SF:1 OF:0
and
EXCEPTION: ACCESS VIOLATION
0x00abc208
0x0044f54a
0x006e9f64
EAX:3eb80000h ESI:12d29ad8h
EBX:1fffffffh EDI:12900dc0h
ECX:12d7dfe4h EBP:0248f85ch
EDX:002e3000h ESP:0248dd70h
EIP:00abc208h EID:00000000h
SS: 0000002bh CS: 00000023h
DS: 0000002bh FS: 00000053h
ES: 0000002bh GS: 0000002bh
Flags: 00010293h CF:1 PF:0 AF:1 ZF:0 SF:1 OF:0
Reminds me of: https://www.ee2.eu/patch/changes/#155010
Basically, you should try to apply this fix by UP1.5 Settings (FixForIESLoadingCrashes=1), but disable it right after you successfully load it (FixForIESLoadingCrashes=0). Otherwise game will be leaking memory, even during normal playing. It's because the fix removes memory free function (CALL DWORD PTR DS:[<&MSVCRT.free>]) to fix crashes.* Added a Fix for unhandled exception crashes when loading a big .ies script:
#To enable it, in UP1.5 Settings add the custom configuration command: "FixForIESLoadingCrashes=1";
#To disable it, in UP1.5 Settings add the custom configuration command: "FixForIESLoadingCrashes=0";
#Warning: This fix causes a memory leak every time you load a script. Large Address Aware option should be enabled.
#The fix works only for the DirectX 9 executables, so you need to "Enable DirectX 9" in UP1.5 Settings before.