Resource modification

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TheLatinGuy
Posts: 7
Joined: 24 Mar 2019, 23:59

Re: Resource modification

Post by TheLatinGuy » 25 Mar 2019, 22:06

Lol, I do the same. But it’s so uncomfortable. And if I want the same change in multiple places in multiple files, then this becomes very time consuming very fast.
Oh. That is pretty decent protection. Maybe something like SHA-512 there?
I see I have the same hex editor. :-D

…and all I wanted, is just for ferrum to stick around. :-D Amazing, how impossible it is, to change something like that there.


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Dr.MonaLisa
High Representative
Posts: 7519
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: Resource modification

Post by Dr.MonaLisa » 25 Mar 2019, 23:15

Yes, EE2 has got a nice protection against modification & cheats in Multiplayer. I mostly like this "security", but it used to cause a lot of problems in the past. For example, any .exe modification disallowed joining to multiplayer games. We (someone else helped with that back then) disabled the checksum check and CD-KEY verification later in UP1.5. It helped a lot to finally make Multiplayer usable.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

TheLatinGuy
Posts: 7
Joined: 24 Mar 2019, 23:59

Re: Resource modification

Post by TheLatinGuy » 27 Mar 2019, 13:44

Well, at least something was done well. :-D
Nicely done. But to be honest, I don’t play MP, since if I want to play something, I don’t want other people. :-D

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