EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa » 28 Oct 2018, 03:49

Optional Minor update 157001 has been released!
Most important changes:
- Camera FIX ver. 5.1:
* Some players disliked the new camera angles at the low (but not maximum) zoom-in. It could also negatively affect performances. We have restored UP1.5.6 angles for it.
* Increased the maximum zoom-out even more, so the "plane view" activates very high, leaving the vanilla version angles for ~70% zoom-out.
- "Middle Mouse Button Actions" improvements:
* The Maximization Helper window now allows you to control action settings:
# "Rotate" - simulates the CTRL key press to rotate buildings. After 0.5 second the action follows mouse cursor to rotate camera in selected direction (simulates CTRL+ARROW keys press).
# "Move" - scrolls the camera (left, right, top, bottom) instead of rotating. You can manually press and hold the CTRL key to rotate.
# "Invert" - uses the opposite scrolling directions (feels like scrolling on your smartphone screen).
# "FSM Hotkey" - simulates the Full Screen Mode CTRL+ALT+H hotkey press (hides User Interface). To execute this hotkey keep the Middle Mouse Button pressed for ~2 seconds and don't move mouse during this time.
* Additional custom configurations commands (which can be inserted to UnofficialVersionConfig.txt or by UP1.5 Settings) exist:
# MiddleMouseButtonSleepBeforeCameraRotationMs=500 | Time (in milliseconds) after which camera starts rotating when MMB is pressed. Prevents accidentional camera rotation when rotating buildings by a short click.
# MiddleMouseButtonRotationCheckIntervalMs=0 | Delay (in milliseconds) after which Launcher checks for another mouse position change. Default 0 is 1 ms. Low value is recommended.
# MiddleMouseButtonFullScreenModeActivationDelayMs=2000 | Delay (in milliseconds) after which the Full Screen Mode hotkey can be activated.
* Option "Invert" is now activated by default (I like how it is in Anno 2205).
- Fixed an issue, where UP1.5Launcher was unnecessary asking to "run as Administrator" when already had writing permissions to UnofficialVersionConfig.txt file.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains


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Dr.MonaLisa
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Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa » 02 Dec 2018, 02:32

Minor update 157002 has been released!
Most important changes:
- Added a missing text entry for "Asymmetrical" resources layout on EE2: AOS. Thanks for the report to player "Dreadtania".
- Corrected some of UP1.5 units descriptions (text entries).
- Repaired the position of Multiplayer Lobby "Back" and Multiplayer Game "Cancel" buttons on 4k screen resolutions (they were covered by other widgets).
- Increased sounds volume at the maximum zoom-out a little bit more (required after Camera FIX ver. 5.1 release).
- Disabled the doors animation at the Manufacturing Plant in epochs 11-12 when idle (not producing) and slowed down this animation when producing tanks.
- Improved the Christmas expansion: removed oversized candles from Christmas Trees.
- Fixed an issue where UP1.5 Launcher could hang for some seconds on the splash screen, when certain programs were running in the background. It was caused by SystemParametersInfo->SPI_SETFONTSMOOTHING, SystemParametersInfo->SPI_SETFONTSMOOTHINGTYPE function calls, which I forgot to disable after internal tests in ~2014. Sorry about that.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa » 11 Dec 2018, 02:33

Minor update 157003 has been released!
Most important changes:
- Removed the partial fix for the "Scout Trick" (aka. "Scout Glitch") and reverted scout-related changes from all previous updates (excluding 156011).
* Old fix data is still present in game files for compatibility reasons (old game saves, playbacks), but not used in new matches.
* Kept the change: "Scouts are now forced to move out of the construction site area".
* Fixed a bug where "Scout" and "Temp Anti-Glitch Scout (1.5)" units could respawn multiple times (reason unknown, area effect fixes didn't work as expected).
* Fixed a huge performance degradation (game mouse lag) when a group of citizens or scouts was selected.
- Added new "Starting Forces" -> "Basic" Citizens options: 5, 10, 15, 20, 30, 50, 75, 100 with "no Scout" suffix.
* It allows you to start a game without the first Scout which was used for the abusive "Scout Glitch" in Multiplayer games.
* The player who hosts the Multiplayer game can now choose if "Scout Glitch" is allowed in his game by selecting the "no Scout" Basic Citizens option.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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Dr.MonaLisa
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Posts: 7254
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa » 10 Jan 2019, 10:38

Minor update 157004 has been released!
Most important changes:
- Multiplayer improvements:
* The "session ID" variable (used by the Rating System) is now longer and contains the game process running time float. It's because the old "session ID" could be duplicated if two different game rooms were hosted at the exact time (1 second accuracy).
* Added an information if the "Scout Glitch" is allowed/legal or forbidden/illegal to the "Welcome Message" in Multiplayer Games. It depends if "Starting Forces" -> "Basic" citizens option has "no Scout" suffix selected by the host.
* Fixed an issue where game settings could be reset when user checked the "Don't remind me again" checkbox on the Multiplayer log-in screen (for optional Minor Update notification), and the notification contained newline characters.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

FB-Productions
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by FB-Productions » 21 Jan 2019, 20:01

I have found a very small and insignificant bug.

A wrong tooltip is shown for Gardener units when multiple gardeners are selected.
(2 or more gardeners need to be selected and then the mouse must be over their icon on the bottom UI.)

It says "Citizens" instead of "Gardeners".

Added after 2 minutes 7 seconds:
Also, if possible, could you fix the patch so that selecting an idle citizen doesn't select Gardeners and Builders?
And also the number of idle citizens shown on the cursor on the bottom left when you select resources, that should only show citizens, if possible.

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa » 22 Jan 2019, 15:29

FB-Productions wrote:
21 Jan 2019, 20:03
I have found a very small and insignificant bug.

A wrong tooltip is shown for Gardener units when multiple gardeners are selected.
(2 or more gardeners need to be selected and then the mouse must be over their icon on the bottom UI.)

It says "Citizens" instead of "Gardeners".

Added after 2 minutes 7 seconds:
Also, if possible, could you fix the patch so that selecting an idle citizen doesn't select Gardeners and Builders?
And also the number of idle citizens shown on the cursor on the bottom left when you select resources, that should only show citizens, if possible.
For the missing plural form "Gardeners" text entry - I'll try to fix it in the next update with text changes (might not be the next one).

City Builders and Gardeners are "children" of "Citizens" for permission reasons and to prevent missing behaviors. Unfortunately it won't be changed any soon, to keep versions compatibility (for example old game saves, playbacks, etc.).

About the idle citizens button selecting Gardeners/City Builders:
You can manually work-around it. Simply set Gardeners and City Builders to Patrol in some short distance. They will no longer be idle, so they won't be selected by the comma button (or resources cursor-icon).
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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Dr.MonaLisa
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Joined: 17 Jun 2010, 11:21
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa » 08 Feb 2019, 15:33

Minor update 157005 has been released!
Most important changes:
- New UP1.5 Launcher feature/fix: "UseWorkingDirectoryWorkaround":
* Activates itself automatically when the game is unable to start due to a "missing .dll" error, but the .dll file is present in the game directory.
* "Working Directory" problems are usually caused by bad, invasive Antiviruses (greetings to Avast) or the other installed software which changes behavior of "lpDirectory" parameter.
* The new feature also fixes a problem where (in rare cases) Nvidia GPU is not visible in Settings -> Video menu, even when DirectX 9 is enabled by UP1.5 Settings.
* This workaround copies the game executable to the current game directory and presents itself as "EE3.exe". This file name is used especially to tell Nvidia Optimus to automatically use the high-performance GPU instead of the Integrated GPU on laptops. Using a different file name would require from users to manually select desired graphics card by the Nvidia Control panel. This fix might have some negative effects where not all of other fixes applied to the original executable locations are available. Therefore it's not recommended to force this option when not needed.
* This fix can also be manually enabled by the UP1.5 Settings -> custom configuration command: "UseWorkingDirectoryWorkaround=1" or "UseWorkingDirectoryWorkaround=2" (no message). To disable (default option): "UseWorkingDirectoryWorkaround=0".
- Increased the "Settings" -> "Game" -> "Mouse Settings" -> "Double-Click Time" limits, from the minimum "0.25" to minimum "0.01". Keeping "0.25" is recommended. Setting value lower than ~0.10 practically disables the Double-Click. It's to prevent "accidentally moved citizens" problem reported by Multiplayer users with too sensitive mouses.
- "Cycle Selection of Idle Citizens" hotkey (, COMMA) doesn't longer select Gardeners and City Builders.
- "Cycle Selection of Idle Military Units" hotkey (. PERIOD) now selects Scouts and doesn't select Prisoners and Slaves. Scouts are still not selectable for "Add to Selection" (shift+PERIOD) and "Select All" (alt+PERIOD) hotkeys.
- Updated UP1.5 Installers to improve security and reliability.
- Corrected some of UP1.5 units text entries.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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