Loew's Ambient Pack for EE2 1.5 (BETA)

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Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5

Post by Dr.MonaLisa »

That are 5 different Sizes. I think, you can ignore it.
Would be good to use: Tiny, Small, Medium, Large, Huge, Gigantic, etc. in name for those. It presents much better when every single unit has it's unique name (and actually easier if someone reported a crash after clicking one of them). Then we could identify by name faster than checking all 5 models.

Anyway, could you post two .nif files, before and after edit? AOS and EE2 versions?
Does this modification affect trees animation in any way? Or just dynamic lighting on AOS won't work, but will look the same as on EE2?
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Re: Loew's Ambient Pack for EE2 1.5

Post by Loewenherz »

Dr.MonaLisa wrote: 28 Dec 2018, 14:34
That are 5 different Sizes. I think, you can ignore it.
Would be good to use: Tiny, Small, Medium, Large, Huge, Gigantic, etc. in name for those. It presents much better when every single unit has it's unique name (and actually easier if someone reported a crash after clicking one of them). Then we could identify by name faster than checking all 5 models.
Good Idea. Yeah, but is a lot of work. But, yes we can!
Dr.MonaLisa wrote: 28 Dec 2018, 14:34 Anyway, could you post two .nif files, before and after edit? AOS and EE2 versions?
Does this modification affect trees animation in any way? Or just dynamic lighting on AOS won't work, but will look the same as on EE2?
I post the Models here, but it is not complicatet. Here is a littel tutorial to this topic. Hope that answers your question.

TreeAnimation.png
TreeAnimation.png (41.14 KiB) Viewed 1877 times
In the Praxis you use a ready original tree from the game, import a model and ignore the ugly resultat. Then edit the transform from the NiTriShape to the right size and apply. The Programm ask you, if will this, because that model have animated or skinned nodes. You make this and than test this model in the game. But ignore the ugly model in Nifskope. The Programm display the model in this nifcaches from EE2 not right, because there have animated nodes. That have me irittated, so that i have fortuitously discoverd this method. But in the praxis, EE2 displayed the tree models fine.

The light thing is very interesting. I think, i can use it for models, there are bad displayed with the light from EE2 AoS.
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160
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Re: Loew's Ambient Pack for EE2 1.5

Post by Dr.MonaLisa »

Sorry, I still have problems understanding what has to be changed/removed in EE2: AOS .nif model.
Could you maybe post two screenshots, one showing the part that is allowed on EE2, and then the same model with fixed things for EE2: AOS? Or maybe at least upload two .nif files (for EE2 and for AOS), so everyone can compare and see the difference.

EDIT:
Let's say this is EE2 Christmas Tree model:
ChristmasTreeEE2.nifcache
(3.06 MiB) Downloaded 140 times
Could you make it work with EE2: AOS and upload modified file?
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Re: Loew's Ambient Pack for EE2 1.5

Post by Loewenherz »

Works only with one Model, but i have made accidentally another Model and wasted my time for that. :mrgreen:
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ChristmastreethathopethatMonohimuse.zip
(1.22 MiB) Downloaded 138 times
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160
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Re: Loew's Ambient Pack for EE2 1.5

Post by Loewenherz »

Many creations are possible now... 8-)
I'm glad, when this are integreat in EE2.

EE2_ScreenShot10.jpg
EE2_ScreenShot10.jpg (321.96 KiB) Viewed 1844 times
2018-12-24-00-15-33-EE2_ScreenShot9.jpg
2018-12-24-00-15-33-EE2_ScreenShot9.jpg (431.31 KiB) Viewed 1843 times
2018-12-23-14-51-57-EE2_ScreenShot7.jpg
2018-12-23-14-51-57-EE2_ScreenShot7.jpg (212.73 KiB) Viewed 1840 times
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160
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Re: Loew's Ambient Pack for EE2 1.5

Post by Gonzalo »

Hello, big mod, I rate it at 8.0, but the second adapting to EE2X makes my game crash. Anyway, beautiful and nice models. Perhaps I missed something in installing this mod. Any help would be appreciated, thank you Loew!!
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Re: Loew's Ambient Pack for EE2 1.5

Post by Dr.MonaLisa »

Gonzalo wrote: 29 Dec 2018, 21:50 Hello, big mod, I rate it at 8.0, but the second adapting to EE2X makes my game crash. Anyway, beautiful and nice models. Perhaps I missed something in installing this mod. Any help would be appreciated, thank you Loew!!
Don't bother yourself with the manual installation if you have problems. It will be available in Unofficial Patch 1.5 soon.
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Re: Loew's Ambient Pack for EE2 1.5

Post by Loewenherz »

I didn't know, what you mean with second adapting to EE2X. Thanks for you critic. Your support is a great help.

But, the ambient pack based on the file Structure from EE2 1.5. So, it can bee that it on normal (unpatched) EE2X is crashed. I work on the last release with that it have better Tree models and support EE2X lighting system. Of corse, you can use the models for your own mod.
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160
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Re: Loew's Ambient Pack for EE2 1.5

Post by Dr.MonaLisa »

By the way, Loewenherz. I've seen that building blockers use the plaza models? Maybe it would be also good to add a blocker with invisible model (I think EE2 already has this type of model called "null.nif"). That would look much better for rocks.
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Re: Loew's Ambient Pack for EE2 1.5

Post by Loewenherz »

In the full release is the Unit Blocker invisible, of course. You can make it visible, if you work with that.
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160
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