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////////////////////////////////////////////////////////////
// Tet Offensive.ies
//
// Author: EmpireEarthManiac
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// All rules are for the WORLD entity.
////////////////////////////////////////////////////////////
RULES FOR WORLD
SCENARIO
//Follow the South Vietnamese
OBJECTIVE Obj_tetoffensive_1
name = "Follow the South Vietnamese"
desc = "Follow the South Vietnamese troops to the area where they claim to be a new Viet Cong camp."
type = kScenarioObjectiveType_Primary
starthidden = 0
END_OBJECTIVE
//Destroy the Viet Cong camp
OBJECTIVE Obj_tetoffensive_2
name = "Destroy the Viet Cong camp"
desc = "Attack and destroy the new found Viet Cong camp."
type = kScenarioObjectiveType_Primary
starthidden = 1
END_OBJECTIVE
//Locate & destroy the Viet Cong airbase
OBJECTIVE Obj_tetoffensive_3
name = "Locate and destroy the Viet Cong airbase"
desc = "Locate and destroy the Viet Cong airbase before they can deploy their fighters."
type = kScenarioObjectiveType_Secondary
starthidden = 1
END_OBJECTIVE
//Rally the other South Vietnamese troops
OBJECTIVE Obj_tetoffensive_4
name = "Rally the other South Vietnamese troops"
desc = "Rally the other South Vietnamese troops before the North Vietnamese and Viet Cong attack."
type = kScenarioObjectiveType_Primary
starthidden = 1
END_OBJECTIVE
//Regroup with the Marines
OBJECTIVE Obj_tetoffensive_5
name = "Regroup with the Marines"
desc = "Regroup with the Marines near the mountains just in front of your home base."
type = kScenarioObjectiveType_Primary
starthidden = 1
targetlocation1x= 98
targetlocation1y= 399
END_OBJECTIVE
//Launch a counterattack
OBJECTIVE Obj_tetoffensive_6
name = "Launch a counterattack"
desc = "Launch a counterattack with the Marines and South Vietnamese troops against the North Vietnamese and Viet Cong forces."
type = kScenarioObjectiveType_Primary
starthidden = 1
targetlocation1x= 121
targetlocation1y= 347
END_OBJECTIVE
//Push to Viet Cong stronghold
OBJECTIVE Obj_tetoffensive_7
name = "Push to Viet Cong stronghold"
desc = "Push the North Vietnamese and Viet Cong forces back to the Viet Cong stronghold."
type = kScenarioObjectiveType_Secondary
starthidden = 1
targetlocation1x= 499
targetlocation1y= 8
END_OBJECTIVE
//Fight to the death
OBJECTIVE Obj_tetoffensive_8
name = "Fight to the death"
desc = "Kill all the North Vietnamese and Viet Cong troops. You lose if all of your troops die."
type = kScenarioObjectiveType_Lose
starthidden = 0
END_OBJECTIVE
name = "Tet Offensive"
brief = "The Tet Offensive was an offensive launched by the North Vietnamese and Viet Cong forces against the Americans."
//victory = "You are victorious!"
//loss = "You have lost."
hints = "Try to rally the Marines and South Vietnamese troops for a counter attack against the North Vietnamese and Viet Cong."
historicalInfo = "In 1968, the North Vietnamese and Viet Cong forces launched a campaign of surprise attacks against the South Vietnamese and American forces.\n\nThey attacked military and civilian command and control centers throughout South Vietnam."
//description = "Hold off against the North Vietnamese and Viet Cong forces."
//date = "1968"
END_SCENARIO
////////////////////////////////////////////////////////////
// DEFINITIONS
////////////////////////////////////////////////////////////
DEFINITIONS
// OBJECTIVES
constant string OBJ_FOLLOW_SOUTH_VIETNAMESE
constant string OBJ_DESTROY_CAMP
constant string OBJ_DESTROY_AIRBASE
constant string OBJ_RALLY_SOUTH_VIETNAMESE
constant string OBJ_REGROUP_MARINES
constant string OBJ_LAUNCH_COUNTERATTACK
constant string OBJ_PUSH_STRONGHOLD
constant string OBJ_LOSE
//PLAYERS
constant int HUMAN_PLAYER
constant int SVIETNAMESE_PLAYER
constant int VIETCONG_PLAYER
constant int NVIETNAMESE_PLAYER
constant int CHINESE_PLAYER
constant int MARINES_PLAYER
// AREAS
constant string AREA_ARMY_CAMP
constant string AREA_MARINE_CAMP
constant string AREA_VC_CAMP
constant string AREA_VILLAGE_ONE
constant string AREA_VILLAGE_TWO
constant string AREA_VILLAGE_THREE
constant string AREA_MOUNTAINS_REGROUP
constant string AREA_COUNTERATTACK
constant string AREA_VC_STRONGHOLD
constant string AREA_VC_AIRBASE
constant string AREA_JUNGLE_REGROUP
//GROUPS
constant string GROUP_USARMY
constant string GROUP_MARINES
constant string GROUP_MARINEPATROL
constant string GROUP_MARINEPATROL2
constant string GROUP_VCFORCE
constant string GROUP_NVFORCE
constant string GROUP_VCTROOPS
constant string GROUP_VCTROOPS2
constant string GROUP_VCTROOPS3
constant string GROUP_VCTROOPS4
constant string GROUP_VCTROOPS5
constant string GROUP_VCTROOPS6
constant string GROUP_VCTROOPS7
constant string GROUP_NVTROOPS
constant string GROUP_NVTROOPS2
constant string GROUP_NVTROOPS3
constant string GROUP_NVTROOPS4
constant string GROUP_NVTROOPS5
constant string GROUP_NVTROOPS6
constant string GROUP_SVTROOPS
constant string GROUP_SVTROOPS2
constant string GROUP_SVTROOPS3
constant string GROUP_SVTROOPS4
constant string GROUP_VCCAMPBUILDINGS
constant string GROUP_AIRBASEBUILDINGS
constant string GROUP_VCAIRCRAFT
// VARIABLES
float fDelay
END_DEFINITIONS
////////////////////////////////////////////////////////////
// INITIALIZATION
////////////////////////////////////////////////////////////
INITIALIZATION
//OBJECTIVES
OBJ_FOLLOW_SOUTH_VIETNAMESE = "Obj_tetoffensive_1";
OBJ_DESTROY_CAMP = "Obj_tetoffensive_2";
OBJ_DESTROY_AIRBASE = "Obj_tetoffensive_3";
OBJ_RALLY_SOUTH_VIETNAMESE = "Obj_tetoffensive_4";
OBJ_REGROUP_MARINES = "Obj_tetoffensive_5";
OBJ_LAUNCH_COUNTERATTACK = "Obj_tetoffensive_6";
OBJ_PUSH_STRONGHOLD = "Obj_tetoffensive_7";
OBJ_LOSE = "Obj_tetoffensive_8";
//PLAYERS
HUMAN_PLAYER = 1;
SVIETNAMESE_PLAYER = 2;
VIETCONG_PLAYER = 3;
NVIETNAMESE_PLAYER = 4;
CHINESE_PLAYER = 5;
MARINES_PLAYER = 6;
// Areas
AREA_ARMY_CAMP = "areaArmyCamp";
AREA_MARINE_CAMP = "areaMarineCamp";
AREA_VC_CAMP = "areaVCCamp";
AREA_VILLAGE_ONE = "areaVillageOne";
AREA_VILLAGE_TWO = "areaVillageTwo";
AREA_VILLAGE_THREE = "areaVillageThree";
AREA_MOUNTAINS_REGROUP = "areaMountainRegroup";
AREA_COUNTERATTACK = "areaCounterAttack";
AREA_VC_STRONGHOLD = "areaVCStronghold";
AREA_VC_AIRBASE = "areaVCAirbase";
AREA_JUNGLE_REGROUP = "areaJungleRegroup";
// GROUPS
GROUP_USARMY = "groupUSArmy";
GROUP_MARINES = "groupMarines";
GROUP_MARINEPATROL = "groupMarinePatrolOne";
GROUP_MARINEPATROL2 = "groupMarinePatrolTwo";
GROUP_VCFORCE = "groupMainVCForce";
GROUP_NVFORCE = "groupNVMainForce";
GROUP_VCTROOPS = "groupVCTroops";
GROUP_VCTROOPS2 = "groupVCTroopsTwo";
GROUP_VCTROOPS3 = "groupVCTroopsThree";
GROUP_VCTROOPS4 = "groupVCTroopsFour";
GROUP_VCTROOPS5 = "groupVCTroopsFive";
GROUP_VCTROOPS6 = "groupVCTroopsSix";
GROUP_VCTROOPS7 = "groupVCTroopsSeven";
GROUP_NVTROOPS = "groupNVTroops";
GROUP_NVTROOPS2 = "groupNVTroopsTwo";
GROUP_NVTROOPS3 = "groupNVTroopsThree";
GROUP_NVTROOPS4 = "groupNVTroopsFour";
GROUP_NVTROOPS5 = "groupNVTroopsFive";
GROUP_NVTROOPS6 = "groupNVTroopsSix";
GROUP_SVTROOPS = "groupSVTroops";
GROUP_SVTROOPS2 = "groupSVTroopsTwo";
GROUP_SVTROOPS3 = "groupSVTroopsThree";
GROUP_SVTROOPS4 = "groupSVTroopsFour";
GROUP_VCCAMPBUILDINGS = "groupVCCampBuildings";
GROUP_AIRBASEBUILDINGS = "groupAirbaseBuildings";
GROUP_VCAIRCRAFT = "groupVCAirCraft";
SetMaxEpochUI(13); //this is only for display
SetTechEnabled(HUMAN_PLAYER, "Main14", false);
//NO GOING TO EPOCH 14
SetTechEnabled(SVIETNAMESE_PLAYER, "Main6", false);
//NO GOING TO EPOCH 6
SetTechEnabled(VIETCONG_PLAYER, "Main14", false);
//NO GOING TO EPOCH 14
SetTechEnabled(NVIETNAMESE_PLAYER, "Main14", false);
//NO GOING TO EPOCH 14
SetTechEnabled(CHINESE_PLAYER, "Main14", false);
//NO GOING TO EPOCH 14
SetTechEnabled(MARINES_PLAYER, "Main14", false);
//NO GOING TO EPOCH 14
// Disable some of the buidlings
SetTechEnabled(SVIETNAMESE_PLAYER, "WonderFarEast_01", false);
SetTechEnabled(SVIETNAMESE_PLAYER, "CityCenter", false);
SetTechEnabled(SVIETNAMESE_PLAYER, "Wall", false);
SetTechEnabled(SVIETNAMESE_PLAYER, "Barracks", false);
SetTechEnabled(SVIETNAMESE_PLAYER, "Stable", false);
SetTechEnabled(SVIETNAMESE_PLAYER, "University", false);
SetTechEnabled(SVIETNAMESE_PLAYER, "Temple", false);
SetTechEnabled(SVIETNAMESE_PLAYER, "Market", false);
SetGroupSpecialForces("groupSVTroops", true);
SetGroupSpecialForces("groupSVTroopsTwo", true);
SetGroupSpecialForces("groupSVTroopsThree", true);
SetGroupSpecialForces("groupSVTroopsFour", true);
SetGroupSpecialForces("groupNVMainForce", true);
SetGroupSpecialForces("groupNVTroops", true);
SetGroupSpecialForces("groupNVTroopsTwo", true);
SetGroupSpecialForces("groupNVTroopsThree", true);
SetGroupSpecialForces("groupNVTroopsFour", true);
SetGroupSpecialForces("groupNVTroopsFive", true);
SetGroupSpecialForces("groupNVTroopsSix", true);
SetGroupSpecialForces("groupVCTroops", true);
SetGroupSpecialForces("groupVCTroopsTwo", true);
SetGroupSpecialForces("groupVCTroopsThree", true);
SetGroupSpecialForces("groupVCTroopsFour", true);
SetGroupSpecialForces("groupVCTroopsFive", true);
SetGroupSpecialForces("groupVCTroopsSix", true);
SetGroupSpecialForces("groupVCTroopsSeven", true);
SetGroupSpecialForces("groupMainVCForce", true);
SetGroupSpecialForces("groupMarines", true);
SetGroupSpecialForces("groupMarinePatrolOne", true);
SetGroupSpecialForces("groupMarinePatrolTwo", true);
// Diplomacy
LockDiplomaticState(1, 2);
LockDiplomaticState(1, 3);
LockDiplomaticState(1, 4);
LockDiplomaticState(1, 5);
LockDiplomaticState(1, 6);
LockDiplomaticState(2, 3);
LockDiplomaticState(2, 4);
LockDiplomaticState(2, 5);
LockDiplomaticState(2, 6);
LockDiplomaticState(3, 4);
LockDiplomaticState(3, 5);
LockDiplomaticState(3, 6);
LockDiplomaticState(4, 5);
LockDiplomaticState(4, 6);
LockDiplomaticState(5, 6);
fDelay = 1;
END_INITIALIZATION
//
////////////////////////////////////////////////////////////
// //RUNS AFTER CINEMATIC, BEFORE OBJECTIVES
OPEN
//
////////////////////////////////////////////////////////////
ACTION PreScenInfoPanelHook
SCRIPT WORLD
//nothing here
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// Briefing
////////////////////////////////////////////////////////////
RULE ruleBriefing ONESHOT
if (true)
then actionBriefing
END_RULE
ACTION actionBriefing
SCRIPT WORLD
DoDelay(2);
STEP
CreateDialogBox( "tx_tetoffensive_blank", "tx_tetoffensive_briefing", true);
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// ArmyCamp
////////////////////////////////////////////////////////////
RULE ruleArmyCamp ONESHOT
if(NumUnitsInGroup("groupSVTroops") >= 1)
then actionArmyCamp
END_RULE
ACTION actionArmyCamp
SCRIPT WORLD
DoDelay(fDelay);
STEP
CreateDialogBox( "tx_tetoffensive_blank", "tx_tetoffensive_armycamp", false);
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// FollowSouthVietnamese
////////////////////////////////////////////////////////////
RULE ruleFollowSouthVietnamese ONESHOT
if(AnyoneFromGroupIsInArea("groupSVTroops", "areaArmyCamp"))
then actionFollowSouthVietnamese
END_RULE
ACTION actionFollowSouthVietnamese
SCRIPT WORLD
DoDelay(fDelay);
STEP
CreateDialogBox( "tx_tetoffensive_blank", "tx_tetoffensive_followsvietnamese", false);
STEP
CarveShroudArea(1, "areaVCCamp");
STEP
ObjectiveSetTargetArea("Obj_tetoffensive_1", "areaVCCamp");
STEP
SelectGroup("groupSVTroops");
MoveSelection(147, 501);
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// VCCamp
////////////////////////////////////////////////////////////
RULE ruleVCCamp ONESHOT
if(PlayerHasLOSToAnyoneInGroup(1, "groupVCCampBuildings")
then actionVCCamp
END_RULE
ACTION actionVCCamp
SCRIPT WORLD
DoDelay(fDelay);
STEP
SetObjectiveCompleted("Obj_tetoffensive_1");
STEP
SetObjectiveUnlocked("Obj_tetoffensive_2");
STEP
CreateDialogBox( "tx_tetoffensive_blank", tx_tetoffensive_destroyvccamp", false);
STEP
CreateDialogBox( "tx_tetoffensive_blank", tx_tetoffensive_destroyvcairbase", false);
STEP
SetObjectiveUnlocked("Obj_tetoffensive_3");
SetObjectiveUnlocked("Obj_tetoffensive_4");
STEP
CarveShroudArea(1, "areaVCAirbase");
STEP
CreateDialogBox( "tx_tetoffensive_blank", tx_tetoffensive_rallysvietnamese", false);
STEP
SelectGroup("groupNVMainForce");
MoveSelection(458, 315);
STEP
SelectGroup("groupVCTroopsFour");
MoveSelection(458, 315);
STEP
SelectGroup("groupVCTroopsFive");
MoveSelection(458, 315);
STEP
SelectGroup("groupNVTroopsTwo");
MoveSelection(458, 315);
STEP
SelectGroup("groupMarinePatrolOne");
MoveSelection(289, 160);
STEP
SelectGroup("groupMarinePatrolTwo");
MoveSelection(289, 160);
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// CampDestroyed
////////////////////////////////////////////////////////////
RULE ruleCampDestroyed
if(NumUnitesInGroup("groupVCCampBuidlings") == 0)
then actionCampDestroyed
END_RULE
ACTION actionCampDestroyed
SCRIPT WORLD
DoDelay(fDelay);
STEP
SetObjectiveCompleted("Obj_tetoffensive_2");
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// AirbaseDestroyed
////////////////////////////////////////////////////////////
RULE ruleAirbaseDestroyed
if(NumUnitsInGroup("groupAirbaseBuildings") == 0)
then actionAirbaseDestroyed
END_RULE
ACTION actionAirbaseDestroyed
SCRIPT WORLD
DoDelay(fDelay);
STEP
SetObjectiveCompleted("Obj_tetoffensive_3");
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// AirAttack
////////////////////////////////////////////////////////////
RULE ruleAirAttack
if(NumUnitsInGroup("groupVCAirCraft") >= 1)
then actionAirAttack
END_RULE
ACTION actionAirAttack
SCRIPT WORLD
DoDelay(fDelay);
STEP
SelectGroup("groupVCAirCraft");
MoveSelection(21, 499);
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// RallySouthVietnamese
////////////////////////////////////////////////////////////
RULE ruleRallySouthVietnamese
if(AnyoneFromGroupIsInArea("groupUSArmy", "areaVillageOne")
|| (AnyoneFromGroupIsInArea("groupUSArmy", "areaVillageTwo")
|| (AnyoneFromGroupIsInArea("groupUSArmy", "areaVillageThree"))
then actionRallySouthVietnamese
END_RULE
ACTION actionRallySouthVietnamese
SCRIPT WORLD
DoDelay(fDelay);
STEP
SelectGroup("groupSVTroops");
MoveSelection(21, 499);
STEP
SelectGroup("groupSVTroopsTwo");
MoveSelection(21, 499);
STEP
SelectGroup("groupSVTroopsThree");
MoveSelection(21, 499);
STEP
SelectGroup("groupSVTroopsFour");
MoveSelection(21, 499);
STEP
CreateDialogBox( "tx_tetoffensive_blank", "tx_tetoffensive_regroupmarines");
STEP
SetObjectiveCompleted("Obj_tetoffensive_4");
STEP
SetObjectiveUnlocked("Obj_tetoffensive_5");
STEP
AddGroupToGroup("groupNVTroops", "groupNVMainForce");
AddGroupToGroup("groupNVTroopsTwo", "groupNVMainForce");
AddGroupToGroup("groupNVTroopsThree", "groupNVMainForce");
AddGroupToGroup("groupNVTroopsFour", "groupNVMainForce");
AddGroupToGroup("groupNVTroopsFive", "groupNVMainForce");
AddGroupToGroup("groupNVTroopsSix", "groupNVMainForce");
AddGroupToGroup("groupVCTroops", "groupMainVCForce");
AddGroupToGroup("groupVCTroopsTwo", "groupMainVCForce");
AddGroupToGroup("groupVCTroopsThree", "groupMainVCForce");
AddGroupToGroup("groupVCTroopsFour", "groupMainVCForce");
AddGroupToGroup("groupVCTroopsFive", "groupMainVCForce");
AddGroupToGroup("groupVCTroopsSix", "groupMainVCForce");
AddGroupToGroup("groupVCTroopsSeven", "groupMainVCForce");
AddGroupToGroup("groupVCAircraft", "groupMainVCForce");
AddGroupToGroup("groupMarinePatrolOne", "groupMarines");
AddGroupToGroup("groupMarinePatrolTwo", "groupMaines");
STEP
SelectGroup("groupMainVCForce");
MoveSelection(289, 160);
STEP
SelectGroup("groupNVMainForce");
MoveSelection(289, 160);
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// RegroupMarines
////////////////////////////////////////////////////////////
RULE ruleRegroupMarines
if(AnyoneFromGroupIsInArea("groupMarines", "areaMountainRegroup")
|| (AnyoneFromGroupIsInArea("groupUSArmy", "areaMountainRegroup"))
then actionRegroupMarines
END_RULE
ACTION actionRegroupMarines
SCRIPT WORLD
DoDelay(fDelay);
STEP
ObjectiveSetTargetArea("Obj_tetoffensive_5", "areaMountainRegroup");
STEP
SelectGroup("groupSVTroops");
MoveSelection(98, 399);
STEP
SelectGroup("groupSVTroopsTwo");
MoveSelection(98, 399);
STEP
SelectGroup("groupSVTroopsThree");
MoveSelection(98, 399);
STEP
SelectGroup("groupSVTroopsFour");
MoveSelection(98, 399);
STEP
SelectGroup("groupVCTotalForce")
MoveSelection(121, 347);
STEP
SelectGroup("groupNVTotalForce");
MoveSelection(121, 347);
STEP
CreateDialogBox( "tx_tetoffensive_blank", "tx_tetoffensive_counterattack");
STEP
SetObjectiveCompleted("Obj_tetoffensive_5");
STEP
SetObjectiveUnlocked("Obj_tetoffensive_6");
SetObjectiveUnlocked("Obj_tetoffensive_7");
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// LaunchCounterattack
////////////////////////////////////////////////////////////
RULE ruleLaunchCounterattack
if(AnyoneFromGroupIsInArea("groupVCTotalForce", "areaCounterAttack")
|| (AnyoneFromGroupIsInArea("groupNVTotalForce", "areaCounterAttack"))
then actionLaunchCounterAttack
END_RULE
ACTION actionLaunchCounterAttack
SCRIPT WORLD
DoDelay(fDelay);
STEP
ObjectiveSetTargetArea("Obj_tetoffensive_6", "areaCounterAttack");
STEP
SelectGroup("groupSVTroops");
MoveSelection(121, 347);
STEP
SelectGroup("groupSVTroopsTwo");
MoveSelection(121, 347);
STEP
SelectGroup("groupSVTroopsThree");
MoveSelection(121, 347);
STEP
SelectGroup("groupSVTroopsFour");
MoveSelection(121, 347);
STEP
SelectGroup("groupMarines");
MoveSelection(121, 347);
STEP
CreateDialogBox( "tx_tetoffensive_blank", "tx_tetoffensive_pushvcstronghold");
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// Update
////////////////////////////////////////////////////////////
RULE ruleUpdate
if(AnyoneFromGroupIsInArea("groupUSArmy", "areaCounterAttack"))
then actionUpdate
END_RULE
ACTION actionUpdate
SCRIPT WORLD
DoDelay(fDelay);
STEP
SetObjectiveCompleted("Obj_tetoffensive_6");
STEP
AddGroupToGroup("groupMarines", "groupUSArmy");
AddGroupToGroup("groupSVTroops", "groupUSArmy");
AddGroupToGroup("groupSVTroopsTwo", "groupUSArmy");
AddGroupToGroup("groupSVTroopsThree", "groupUSArmy");
AddGroupToGroup("groupSVTroopsFour", "groupUSArmy");
STEP
SetGroupSpecialForces("groupSVTroops", false);
SetGroupSpecialForces("groupSVTroopsTwo", false);
SetGroupSpecialForces("groupSVTroopsThree", false);
SetGroupSpecialForces("groupSVTroopsFour", false);
SetGroupSpecialForces("groupNVMainForce", false);
SetGroupSpecialForces("groupNVTroops", false);
SetGroupSpecialForces("groupNVTroopsTwo", false);
SetGroupSpecialForces("groupNVTroopsThree", false);
SetGroupSpecialForces("groupNVTroopsFour", false);
SetGroupSpecialForces("groupNVTroopsFive", false);
SetGroupSpecialForces("groupNVTroopsSix", false);
SetGroupSpecialForces("groupVCTroops", false);
SetGroupSpecialForces("groupVCTroopsTwo", false);
SetGroupSpecialForces("groupVCTroopsThree", false);
SetGroupSpecialForces("groupVCTroopsFour", false);
SetGroupSpecialForces("groupVCTroopsFive", false);
SetGroupSpecialForces("groupVCTroopsSix", false);
SetGroupSpecialForces("groupVCTroopsSeven", false);
SetGroupSpecialForces("groupMainVCForce", false);
SetGroupSpecialForces("groupMarines", false);
SetGroupSpecialForces("groupMarinePatrolOne", false);
SetGroupSpecialForces("groupMarinePatrolTwo", false);
STEP
CreateDialogBox( "tx_tetoffensive_blank", "tx_tetoffensive_win");
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// UpdateTwo
////////////////////////////////////////////////////////////
RULE ruleUpdateTwo
if(AnyoneFromGroupIsInArea("groupUSArmy", "areaVCStronghold"))
then actionUpdateTwo
END_RULE
ACTION actionUpdateTwo
SCRIPT WORLD
DoDelay(fDelay);
STEP
SetObjectiveCompleted("Obj_tetoffensive_7");
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// Win
////////////////////////////////////////////////////////////
RULE ruleWin
if(NumUnitsInGroup("groupUSArmy") >= 1)
&& (NumUnitsInGroup("groupMainVCForce") == 0)
&& (NumUnitsInGroup("groupNVMainForce") == 0)
&& (AllPrimaryObjectivesCompleted())
then actionWin
END_RULE
ACTION actionWin
SCRIPT WORLD
DoDelay(5);
STEP
WinScenario();
END_SCRIPT
END_ACTION
////////////////////////////////////////////////////////////
// EOF
////////////////////////////////////////////////////////////