EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

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Kevinff
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Kevinff » 10 Feb 2016, 06:29

hi, i like this mod you did a great job thank you and where you put the language files like dll files or something files that can set the language. because I want to change it to my language and I want to translate it

Sorry for my bad english


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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Leader » 10 Feb 2016, 06:32

Hello.
I don't put language files, the UP1.5 units/buildings are in English only. It would be too much of senseless work to translate everything to all languages.
UP1.5 installer has many languages versions, because it uses text files which were included in the official patch 1.2. They're usually in zips\db.zip\db\Text

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Leader » 29 Feb 2016, 22:00

Minor update 155005 has been released!
Most important changes:
- Added 8 new Empire Earth 2 maps;
- Added 14 new Empire Earth 2: The Art of Supremacy maps;
- Fixed CRC errors and lost configuration after user uploaded a picture on the support chat;
- Improved fixes for error "The procedure entry point _AIL_stream_volume_pan@12 could not be located";
- Fixed shadow effects under nicknames on the new Multiplayer lobby;
- Improved Experimental Support of DirectX 9 (new configuration);
- Added an additional uPnP port forwarding in case it fails for the first time;
- Limited "Generate New Map" sizes in the Map Editor to 500, due to crashes. Resizing maps to 1000 still works;

It's an optional update, so it's backward compatible with version 155004.

If you have got UP1.5.5, you can update by clicking: empireearth2://FunctionMinorVersionInstall

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Leader » 16 Mar 2016, 00:22

Minor update 155006 has been released!
Most important changes:
- Improved performance and reduced lags in epochs 12+ by limiting Missile Defense System detection range to 1, without affecting the effectivity.
- Added "Backup & Restore" feature which automatically backups EE2 and EE2: AOS settings and mapped hotkeys to "Documents\Empire Earth II\UP15_ConfigurationBackups" folder. You can restore it later by UP1.5 Settings.
- Changed the maximum territories brush size in the Map Editor in EE2: AOS to 90;
- Beautifiered some of UP1.5 units description texts;
- Fixed screen resolution detection from settings file if AOS was started from the EE2 Launcher and vice versa;
- Fixed a bug where game executables weren't re-generated after minor update when a custom screen resolution was used;

If you have got UP1.5.5, you can update by clicking: empireearth2://FunctionMinorVersionInstall

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Leader » 11 Apr 2016, 08:39

Minor update 155007 has been released!
Most important changes:
- Fixed a rare bug where game settings are lost after quitting map editor.
- Fixed map generation of Pangea maps on Empire Earth II: The Art of Supremacy.
- Changes in the "Disable the new UP1.5 units, buildings, models and sounds" option:
* The option now restores the orginal camera settings from unpatched version of the game;
* The option disables the "Flying Height Mod", so cruising height of all air units is unchanged;
- Fixes in the .IES scripts (used for custom scenarios):
* Fixed: "AdvancePlayerEpoch: Invalid epoch 15" bug;
* Added a Fix for unhandled exception crashes when loading a big .ies script:
#To enable it, in UP1.5 Settings add the custom configuration command: "FixForIESLoadingCrashes=1";
#To disable it, in UP1.5 Settings add the custom configuration command: "FixForIESLoadingCrashes=0";
#Warning: This fix causes a memory leak every time you load a script. Large Address Aware option should be enabled.
#The fix works only for the DirectX 9 executables, so you need to "Enable DirectX 9" in UP1.5 Settings before.
- Added EE2: Planes (2016) scenario, created by Dr.MonaLisa.

If you have got UP1.5.5, you can update by clicking: empireearth2://FunctionMinorVersionInstall

EXPLANATION:
The most visible change is the improvement of "Disable the new UP1.5 units, buildings, models and sounds" option which is now called: "Unlock UP1.5 units, buildings, models, sounds and camera settings". I was tired of reading how bad the new camera is, or that planes should fly lower... I understand that some people disliked those changes, so from now on they can use the "ver 1.2" mode with all compatibility and crash fixes available in UP1.5. I added a special configuration command for those who want to keep the UP1.5 camera settings. It's called: "DontCheckCamFixStatus=1" and should be added to "insert a custom configuration command" in UP1.5 Settings. Please note, that it's the last change for the non-1.5 units mode. We can't make everyone happy, so if you want to use just some of features from the normal 1.5 version, and some not - mod it yourself.

The update adds a new scenario "EE2 Planes (2016)". To learn how to load it on Multiplayer, read: https://www.ee2.eu/help#multiplayersave
This scenario has been also added as a normal scenario, so you can load it from the game menu and play alone.

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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Leader » 19 Jul 2016, 18:22

Minor update 155010 has been released!
Most important changes:
- Game texts fixes (for example a new NAT negotiating message).
- Hosting games containing " ` " character are now allowed.
- UTF-8 support on the Support Chat.
- Improved upnpc-static.exe (for the UPnP support), recompiled by Dr.MonaLisa.

+ much more improvements, but I don't remember all.

If you have got UP1.5.5, you can update by clicking: empireearth2://FunctionMinorVersionInstall

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Leader » 22 Aug 2016, 04:08

Minor update 155011 has been released!
Most important changes:
- Improved version of DirectX 9 support (DX8 to DX9 converter):
* Fixed dark textures bug in EE2: AOS, when lighting details were set to High or Medium.
* Added an integrated fix for no fire/explosion effects bug (which is present usually on Intel HD GPUs), you can enable it by UP1.5 Settings.
* Added an option to disable V-sync (removes the maximum 60 FPS limit and sometimes improves performance).
* A custom configuration command to force selected Pixel Shader version: "DirectX9ForcePixelShaderVersion=X.x", changable by UP1.5 Settings.
- Included "EE2-Linux-Install.bash" from https://ee2.eu/linux - an automatic EE2 on Linux installation script created by Rem_BlofBlufWuf.
- Fixed a bug where custom screen resolution settings were lost after saving changes in UP1.5 Settings without making any screen resolution changes.

If you have got UP1.5.5, you can update by clicking: empireearth2://FunctionMinorVersionInstall

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Leader » 07 Sep 2016, 13:24

Minor update 155012 has been released!
Most important changes:
- New Unofficial Patch 1.5 and Minor Update installers with features like:
* Possibility to keep the existing game and UP1.5 configuration;
* Detection of the current minor version, so you don't need to worry that you install a wrong update;
* Minor updates installer can now resume downloads and won't unnecessary re-download files with the same checksum;
* Many other features which make the installation process smart & safe.
- Fixed a launcher bug which caused "Windows 8 FIX" being executed when not needed, when set to "Automatic" in UP1.5 Settings (problem: explorer.exe killed on Windows 8 / 8.1 every time you play EE2, even when your screen resolution was supported by UP1.5).
- Improved screen resolution detection if a screen resolution was forced by UP1.5 Settings but is not supported by your monitor (removed not needed warnings).
- Added an option to UP1.5 Settings: "Unlock UP1.5 units..." -> "No (keep new camera)", so you can use the new camera with disabled UP1.5 features.
- Compiled Unofficial Patch 1.5 Launchers using Visual Studio 2015 (WARNING: some Antivirus programs like Avira might cry with false positives! It's their problem, not mine).
- Optimized DX8 to DX9 converter to be even faster than before.

If you have got UP1.5.5, you can update by clicking: empireearth2://FunctionMinorVersionInstall

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Leader » 13 Oct 2016, 22:25

Minor update 155013 has been released!
Most important changes:
- Fixed possible memory leak when Directx 9 (DX8 to DX9 converter) is enabled.
- Stability and security updates in the UP1.5 Launchers, for example:
* Detecting if the game process is already running, then asking to terminate it;
* Options "Always use solution..." in the Maximization Helper activated only after a Solution button is clicked;
* A new custom configuration command: "DonationMail=your@paypal.mail" to identify people who donated (special support chat color, information about BETA updates);
- Improvements in UP1.5 and Minor Update Installers:
* Handling errors that may occur due to anti-virus scanning;
* Detecting if the Installer crashed and asking to run in the safe mode;
* New installer arguments available: "safemode=true" and "ignoremissingfiles=true".

If you have got UP1.5.5, you can update by clicking: empireearth2://FunctionMinorVersionInstall

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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Leader » 13 Dec 2016, 17:27

Update 156001 (aka Unofficial Patch 1.5.6) has been released!
The full changes list is available at: https://ee2.eu/patch/#1.5.6
- Included changes from all minor updates 155000-155014.
- New version identification due to core changes: "EE2 1.5.6 (2017)", "AOS 1.5.6 (2017)", "EE2 1.5.6-non1.5units", "AOS 1.5.5-non1.5units", "EE2 1.5.6 + Mod (2017)", "AOS 1.5.6 + Mod (2017)":
* The version of Unofficial Patch 1.5 compatible with the other Empire Earth 2 mods can be downloaded at: https://ee2.eu/patch/developers
- Fixed the range glitch which made units (usually heavy artillery) attacking from an unexpectedly long range. The fix removes the range bonuses depended on units formation.
- Added a new option: "DISABLE Crowns System and Leaders":
* The option replaces the old, useless checkbox called "1 territory per player (not recommended)";
* It's available under the "Map" tab on the game setup screen;
* It's fully compatible with the Multiplayer mode and was also added to Developers Version of UP1.5;
* The option disables crowns and all crown-related bonuses, Leaders, etc. The technologies and epochs system still works in the unchanged form.
- Added 6 new "Initial Cease Fire" options: "20 Minutes", "30 Minutes", "45 Minutes", "60 Minutes", "2 Hours", "24 Hours" for newbies:
* Please note that picking cease fire longer than 15 minutes is illegal and banable in the Public Multiplayer games.
- Added 10 new "City Population" options: 70, 80, 90, 100, 150, 200, 250, 300, 500, 1000.
- Some of texts on the game setup screen will be displayed in English instead of the game language, because of the new text options which were incompatible with game files.
- Fixed crashes when TBMs were launching missiles while standing on construction sites programmatically (assembly):
* The old area effect fixes are not longer needed and were removed (citizens near TBMs will be able to move/build when a missile is being launched).
- Removed some of the new UP1.5 sounds which didn't fit the other Empire Earth II sounds well.
- Reduced the volume of some moving sounds (Autobus, Tractor, Wheel Loader, Harvester).
- Changed the color of farms to gray on the mini-map (left-bottom corner). Unfortunately on the full-screen map it's still player's color.
- Reduced costs of Snipers to be associated with their power (they got very underpowered in the previous updates due to Multiplayer community complaints).
- Reduced the cost of SLBM (nuclear missile produced in the nuclear submarine) due to low effectivity.
- New feature: Game icon flashing on the taskbar when the game process is minimized, you're on the Multiplayer Lobby and:
* You receive a new private message, game room message, team message, lobby message;
* You get invited to a game, you receive a buddy-add request, host changes settings, host is waiting for launch;
* Thanks for help with adding this feature to Jodocus from neoEE patch.
- Traditionally, UP1.5 Launcher bug fixes & improvements:
* Added the "Keep Alive" thread to count the current number of players in game for the statistics website (real-time statistics);
* The button for installing the minor update (near the version information) will now also display information about optional minor updates.

If you have got UP1.5, you can update by clicking: If you have got UP1.5.5, you can update by clicking: empireearth2://FunctionMinorVersionInstall

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