Building limit modding
Building limit modding
Hello, how can I increase the limit of buildings per territory, ex. from 2 to 4 fortresses?
I play EE2 AOS with 1.5 patch.
I play EE2 AOS with 1.5 patch.
- Dr.MonaLisa
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Re: Building limit modding
Hi.
With Unofficial Patch 1.5 you can edit file:
zips\territory.ddf (default: C:\Program Files (x86)\Sierra\Empire Earth II\zips\territory.ddf)
This file is used by both: Empire Earth II and Empire Earth II: The Art of Supremacy (expansion pack).
Remember that if you're playing Multiplayer - all your friends need to use the same file to be able to join your games.
With Unofficial Patch 1.5 you can edit file:
zips\territory.ddf (default: C:\Program Files (x86)\Sierra\Empire Earth II\zips\territory.ddf)
This file is used by both: Empire Earth II and Empire Earth II: The Art of Supremacy (expansion pack).
Code: Select all
maximumReq =
{
typeCounts =
[
{ type = CityCenter count = 1 }
{ type = AirDefense count = 7 showInUI = 1 nameInUI = tx_utn_airdefense_tReqName }
{ type = CoastalDefense count = 6 showInUI = 1 nameInUI = tx_utn_coastdefense_tReqName }
{ type = Fortress count = 2 showInUI = 1 }
{ type = Wall_Tower count = 7 showInUI = 1 nameInUI = tx_utn_walltower_tReqName }
{ type = House count = 6 showInUI = 1 } // @NOTE houses requirement is needed for various power upgrades. please consult Andrew before removing it
{ type = Market count = 1 showInUI = 1 }
{ type = Outpost count = 7 showInUI = 1 }
{ type = Temple count = 1 showInUI = 1 } // @NOTE temple requirement is needed for "Favor of the Gods" region power to work correctly. please consult Andrew before removing it
{ type = University count = 1 showInUI = 1 }
{ type = Missile_Silo count = 4 showInUI = 1 }
{ type = Mgm count = 1 showInUI = 0 }
{ type = AirDefense2 count = 4 showInUI = 1 }
{ type = Radar count = 1 showInUI = 0 }
{ type = Machinegunnest count = 7 showInUI = 1 }
{ type = Granary count = 1 showInUI = 0 }
{ type = Airport3 count = 1 showInUI = 0 }
{ type = Market215 count = 1 showInUI = 0 }
]
}
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
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Re: Building limit modding
Nie ma za co
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: Building limit modding
hi ! Thanks leader for your 1.5 patches I have a request for you, i try to moding limit of building but I'm a very big noob ^^ It's possible you make me a db file with moding limit of building ? or a tutorial "How to modding territory.ddf". I want to unlimited (or very hight limit) building with all for the fun !
Very thanks to you. I search since many hours and i become crazy ^^
Soory for my bad english language.
Very thanks to you. I search since many hours and i become crazy ^^
Soory for my bad english language.
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
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Re: Building limit modding
Hi romscorp!
So if you're modding on Unofficial Version 1.5:
1. Open file zips/territory.ddf
2. For example find line:
count = NUMBER - the limit of buildings.
showInUI = 1 (or 0) - if 1 then this unit will be visible in User Interface (in EE2 when you click on a territory), if 0 then the unit won't be shown, but the limit will still exist.
If you don't want any buildings limits, simply remove all lines:
I would recommend to keep:
Else it will be very weird in game
So if you're modding on Unofficial Version 1.5:
1. Open file zips/territory.ddf
2. For example find line:
Code: Select all
{ type = House count = 6 showInUI = 1 }
showInUI = 1 (or 0) - if 1 then this unit will be visible in User Interface (in EE2 when you click on a territory), if 0 then the unit won't be shown, but the limit will still exist.
If you don't want any buildings limits, simply remove all lines:
Code: Select all
{ type = AirDefense count = 7 showInUI = 1 nameInUI = tx_utn_airdefense_tReqName }
{ type = CoastalDefense count = 6 showInUI = 1 nameInUI = tx_utn_coastdefense_tReqName }
{ type = Fortress count = 2 showInUI = 1 }
{ type = Wall_Tower count = 7 showInUI = 1 nameInUI = tx_utn_walltower_tReqName }
{ type = House count = 6 showInUI = 1 } // @NOTE houses requirement is needed for various power upgrades. please consult Andrew before removing it
{ type = Market count = 1 showInUI = 1 }
{ type = Outpost count = 7 showInUI = 1 }
{ type = Temple count = 1 showInUI = 1 } // @NOTE temple requirement is needed for "Favor of the Gods" region power to work correctly. please consult Andrew before removing it
{ type = University count = 1 showInUI = 1 }
{ type = Missile_Silo count = 4 showInUI = 1 }
{ type = Mgm count = 1 showInUI = 0 }
{ type = AirDefense2 count = 4 showInUI = 1 }
{ type = Radar count = 1 showInUI = 0 }
{ type = Machinegunnest count = 7 showInUI = 1 }
{ type = Granary count = 1 showInUI = 0 }
{ type = Airport3 count = 1 showInUI = 0 }
{ type = Market215 count = 1 showInUI = 0 }
Code: Select all
{ type = CityCenter count = 1 }
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: Building limit modding
Thanks for your answer but how to open .ddf file ? With HxD ? Because when i open the file with HxD i don't have these lines. I have a non-human language ^^ in right on the page
====> ø,ÚfÛÝ©pá.g.ØdYÑ..X{‡.¦Rû¸½mÔ},¾v2LHãÂ;.Îc.<.‘.ðh&ßÝ@è#îí¨ÀÁ.g‘`'à.`{.ú.Ä}D§¦`è²
====> ø,ÚfÛÝ©pá.g.ØdYÑ..X{‡.¦Rû¸½mÔ},¾v2LHãÂ;.Îc.<.‘.ðh&ßÝ@è#îí¨ÀÁ.g‘`'à.`{.ú.Ä}D§¦`è²
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
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Re: Building limit modding
Oh... Simply open it with Notepad, or better - Notepad++ http://notepad-plus-plus.org/download
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: Building limit modding
Ah yes is very better ! loool Very thanks you for your answer, i try this tomorrow good night
Re: Building limit modding
Hi leader ! how are you ? I have changed file with success and is work ! ^^ I have another question please, Have you a list of mod compatible with your patch ? I want to complete the game with new units, new build, new content but i don't know compatibility with other content mods... Thanks you