Hello everyone. I'm a beginner ee2 modder and i tried to insert a new unit (a tank) into the game. Everything was perfect apart from the fact that the new tank was not able to rotate the turret\muzzle when it attacked the enemy: the tank was like a unique piece.
My tank was edited using NifSkope program in this way: i took a standard tank and i replaced the original meshes with my meshed without touch the NiNodes structure.
I don't know how the NiNodes works, but i suppose i have to edit something else about that, maybe i must create a link between the turret mesh and the corresponding NiNode (tag_muzzle_1 i think) but i don't know how to do this.
Can some experts help me?
Modding question using NifSkope
- Dr.MonaLisa
- High Representative
- Posts: 8697
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
- Been thanked: 108 times
Re: Modding question using NifSkope
Hey. I've never done it before, but did you read:
"Instructions on how to add a new 3D model in Empire Earth 2" by RGV1?:
http://ee.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=6,37425,,10
http://ee.heavengames.com/downloads/showfile.php?fileid=2835
Maybe there is some information that help you.
"Instructions on how to add a new 3D model in Empire Earth 2" by RGV1?:
http://ee.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=6,37425,,10
http://ee.heavengames.com/downloads/showfile.php?fileid=2835
Maybe there is some information that help you.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: Modding question using NifSkope
Thank you friend, but i had still read those tutorials. Unfortunately this tutorial is about insert a building and not a unit......is similar but NiNodes are not mentioned in particular.Leader wrote:Hey. I've never done it before, but did you read:
"Instructions on how to add a new 3D model in Empire Earth 2" by RGV1?:
http://ee.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=6,37425,,10
http://ee.heavengames.com/downloads/showfile.php?fileid=2835
Maybe there is some information that help you.
Re: Modding question using NifSkope
Ok, i resolved the problem by myself fortunately.
Thank you anyway.
Thank you anyway.
- Dr.MonaLisa
- High Representative
- Posts: 8697
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
- Been thanked: 108 times
Re: Modding question using NifSkope
Could you write how you solved the problem, please? (It will help people with the same problem in the future).
Thanks
Thanks
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: Modding question using NifSkope
Sure! I found it was not a NifSkope problem, so it wasn't a matter of NiNodes or something else....
I resolved the situation opening the .ddf in which there were the unit strings and i inserted "turretControllerName = TankTurret" into the end of the "Attack" string. After i inserted "Muzzle_FiringShell" into the end of the "ChildNames" string.
And now the turret moves right\left following the target.
I resolved the situation opening the .ddf in which there were the unit strings and i inserted "turretControllerName = TankTurret" into the end of the "Attack" string. After i inserted "Muzzle_FiringShell" into the end of the "ChildNames" string.
And now the turret moves right\left following the target.