Multiplayer Lobby - Audio Taunts for certain messages
Posted: 07 Mar 2020, 06:17
As most of the active Multiplayer users noticed, Minor Updates 157031-157032 add a new feature to the Multiplayer Lobby chat, and the chat in hosted game rooms (before game start):
The list of possible taunts (messages sent on Lobby / hosted room chats which will play sound effects):
* Numbers a1-a33 use a copy of taunts from Age of Empires III:
a1 Yes.
a2 No.
a3 I need food.
a4 I need wood.
a5 I need coin.
a6 Do you have extra resources?
a7 I have extra food.
a8 I have extra wood.
a9 I have extra coin.
a10 Meet here.
a11 Are you ready?
a12 I need help!
a13 Attack now!
a14 Upgrade your trade route.
a15 Wololo.
a16 I'm in your base, killing your dudes.
a17 Check in your wallet. That's me on the dollar bill.
a18 I believe that makes me your daddy.
a19 El-Oh-El, I am R-Oh-Tee-Eff-El. (Laugh out Loud, I am Rolling on the Floor Laughing.)
a20 Aren't you becoming quite the little problem.
a21 (Laughter)
a22 This will give me cred, street cred!
a23 Hey, shut your pie hole!
a24 I'll take that trade.
a25 You sit on the computer all day playing! You know nothing of hard life!
a26 Really? Such a noob.
a27 Ask not for whom the timer ticks. It ticks for thee.
a28 (Alternate laughter)
a29 Check in your pocket. The quarter is me, too.
a30 Where is my mother?
a31 (Charge bugle call)
a32 Believe it, little boy!
a33 Zing!
wololo
hahaha
haha
ahahaha
hehehe
========================================================================================
* Text b1-b42 use a copy of taunts from Age of Empires II:
b1 Yes.
b2 No.
b3 Food please.
b4 Wood please.
b5 Gold please.
b6 Stone please.
b7 Ahh!
b8 All hail, king of the losers!
b9 Ooh!
b10 I'll beat you back to Age of Empires.
b11 (Herb laugh)
b12 Ah! being rushed.
b13 Sure, blame it on your ISP.
b14 Start the game already!
b15 Don't point that thing at me!
b16 Enemy sighted!
b17 It is good to be the king.
b18 Monk! I need a monk!
b19 Long time, no siege.
b20 My granny could scrap better than that.
b21 Nice town, I'll take it.
b22 Quit touching me!
b23 Raiding party!
b24 Dadgum.
b25 Eh, smite me.
b26 The wonder, the wonder, the... no!
b27 You played two hours to die like this?
b28 Yeah, well, you should see the other guy.
b29 Roggan.
b30 Wololo.
b31 Attack an enemy now.
b32 Cease creating extra villagers.
b33 Create extra villagers.
b34 Build a navy.
b35 Stop building a navy.
b36 Wait for my signal to attack.
b37 Build a wonder.
b38 Give me your extra resources.
b39 (Ally sound)
b40 (Enemy sound)
b41 (Neutral sound)
b42 What age are you in?
========================================================================================
* Empire Earth II specific sounds (and some new ones) can be played by typing the following text:
All taunts, can be listed, by typing the following message on the Lobby Chat:
|cmd taunts
========================================================================================
The sounds might be changed, and new ones added in the future updates of Unofficial Patch 1.5.
This feature is disabled in the generated executables for Developers Version of UP1.5 (it won't work even if using the same files). Please let me know if it's ever needed, and I'll consider enabling it.
========================================================================================
Information for modders, who would like to change existing sounds or add new taunts:
IMPORTANT: Any change in the following files will disallow you from joining / hosting games for players who use unmodified version of UP1.5.
Modified files are overwritten after EVERY Minor Update of UP1.5. You would need to backup your modifications, and re-apply them after every update.
Please edit the following files with Notepad++
For Empire Earth II:
zips\db_155.zip\db\Audio\dbsoun5.csv
zips\db_155.zip\db\Audio\dbsoun6.csv
For Empire Earth II: The Art of Supremacy:
zips_ee2x\EE2X_db_155.zip\EE2X_db\Audio\dbsoun5.csv
zips_ee2x\EE2X_db_155.zip\EE2X_db\Audio\dbsoun6.csv
File "dbsoun5.csv" is used when Unofficial Patch 1.5 units, buildings, models, sounds are enabled in game.
File "dbsoun6.csv" is used when Unofficial Patch 1.5 units, buildings, models, sounds are disabled: https://www.ee2.eu/help/#disablefeatures
Lines starting with "up15_chatsnd_" are used by the new taunts function, available only since ver. 157031. For example the following line plays the satellite selection sound effect, when user types "satellite" on chat:
If you want the same sound to play after typing word "paparazzi", change it to the following (or add a copy of it, new line):
You can use different mp3 files, for example from file "sounds.zip". Unofficial Patch 1.5 uses "db_150.zip", "db_155.zip" to store them. Then you can change it (for example) to the following:
========================================================================================
Questions? Positive or negative feedback? Ideas for the new taunts? Please feel free to post them in this topic.
[157031 - 2020-02-26]:
— New feature: Audio playback (taunts) for certain messages sent on the Multiplayer chats (before game start):
* 33 sound effects, copied from Age of Empires III, executed by typing numbers 1-33 (for example 21 for "hahaha", 15 for "wololo").
* Over 120 sound effects from EE2 (and some new ones), for example "cough", "hospital", "citycenter", "neinneinnein", etc. A full list will be shared later on EE2.eu BLOG or Forum.
* The audio will only play if the game is maximized / active at the time message arrives.
* Those taunts can be disabled by using the "Ignore" button on a player who in your opinion abuses them.
This feature is currently in the BETA stage. It means, that the Department of Control is observing how this feature affects the community, if players enjoy it, hate it, or abuse it, if further improvements are needed (for example extra options to block the taunts globally, etc.).[157032 - 2020-02-27]:
— Fixed issues with the new 157031 feature (audio playback for certain messages). It didn't work for private message senders, and for all players in hosted-game room (except the host).
The list of possible taunts (messages sent on Lobby / hosted room chats which will play sound effects):
* Numbers a1-a33 use a copy of taunts from Age of Empires III:
a1 Yes.
a2 No.
a3 I need food.
a4 I need wood.
a5 I need coin.
a6 Do you have extra resources?
a7 I have extra food.
a8 I have extra wood.
a9 I have extra coin.
a10 Meet here.
a11 Are you ready?
a12 I need help!
a13 Attack now!
a14 Upgrade your trade route.
a15 Wololo.
a16 I'm in your base, killing your dudes.
a17 Check in your wallet. That's me on the dollar bill.
a18 I believe that makes me your daddy.
a19 El-Oh-El, I am R-Oh-Tee-Eff-El. (Laugh out Loud, I am Rolling on the Floor Laughing.)
a20 Aren't you becoming quite the little problem.
a21 (Laughter)
a22 This will give me cred, street cred!
a23 Hey, shut your pie hole!
a24 I'll take that trade.
a25 You sit on the computer all day playing! You know nothing of hard life!
a26 Really? Such a noob.
a27 Ask not for whom the timer ticks. It ticks for thee.
a28 (Alternate laughter)
a29 Check in your pocket. The quarter is me, too.
a30 Where is my mother?
a31 (Charge bugle call)
a32 Believe it, little boy!
a33 Zing!
wololo
hahaha
haha
ahahaha
hehehe
========================================================================================
* Text b1-b42 use a copy of taunts from Age of Empires II:
b1 Yes.
b2 No.
b3 Food please.
b4 Wood please.
b5 Gold please.
b6 Stone please.
b7 Ahh!
b8 All hail, king of the losers!
b9 Ooh!
b10 I'll beat you back to Age of Empires.
b11 (Herb laugh)
b12 Ah! being rushed.
b13 Sure, blame it on your ISP.
b14 Start the game already!
b15 Don't point that thing at me!
b16 Enemy sighted!
b17 It is good to be the king.
b18 Monk! I need a monk!
b19 Long time, no siege.
b20 My granny could scrap better than that.
b21 Nice town, I'll take it.
b22 Quit touching me!
b23 Raiding party!
b24 Dadgum.
b25 Eh, smite me.
b26 The wonder, the wonder, the... no!
b27 You played two hours to die like this?
b28 Yeah, well, you should see the other guy.
b29 Roggan.
b30 Wololo.
b31 Attack an enemy now.
b32 Cease creating extra villagers.
b33 Create extra villagers.
b34 Build a navy.
b35 Stop building a navy.
b36 Wait for my signal to attack.
b37 Build a wonder.
b38 Give me your extra resources.
b39 (Ally sound)
b40 (Enemy sound)
b41 (Neutral sound)
b42 What age are you in?
========================================================================================
* Empire Earth II specific sounds (and some new ones) can be played by typing the following text:
All taunts, can be listed, by typing the following message on the Lobby Chat:
|cmd taunts
========================================================================================
The sounds might be changed, and new ones added in the future updates of Unofficial Patch 1.5.
This feature is disabled in the generated executables for Developers Version of UP1.5 (it won't work even if using the same files). Please let me know if it's ever needed, and I'll consider enabling it.
========================================================================================
Information for modders, who would like to change existing sounds or add new taunts:
IMPORTANT: Any change in the following files will disallow you from joining / hosting games for players who use unmodified version of UP1.5.
Modified files are overwritten after EVERY Minor Update of UP1.5. You would need to backup your modifications, and re-apply them after every update.
Please edit the following files with Notepad++
For Empire Earth II:
zips\db_155.zip\db\Audio\dbsoun5.csv
zips\db_155.zip\db\Audio\dbsoun6.csv
For Empire Earth II: The Art of Supremacy:
zips_ee2x\EE2X_db_155.zip\EE2X_db\Audio\dbsoun5.csv
zips_ee2x\EE2X_db_155.zip\EE2X_db\Audio\dbsoun6.csv
File "dbsoun5.csv" is used when Unofficial Patch 1.5 units, buildings, models, sounds are enabled in game.
File "dbsoun6.csv" is used when Unofficial Patch 1.5 units, buildings, models, sounds are disabled: https://www.ee2.eu/help/#disablefeatures
Lines starting with "up15_chatsnd_" are used by the new taunts function, available only since ver. 157031. For example the following line plays the satellite selection sound effect, when user types "satellite" on chat:
Code: Select all
up15_chatsnd_satellite,fx_satellite_sel.mp3,1.0,0,1,0
Code: Select all
up15_chatsnd_paparazzi,fx_satellite_sel.mp3,1.0,0,1,0
Code: Select all
up15_chatsnd_paparazzi,ladygaga_paparazzi.mp3,1.0,0,1,0
Questions? Positive or negative feedback? Ideas for the new taunts? Please feel free to post them in this topic.