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Opening EE2 animations in Nifskope

Posted: 26 Jul 2021, 03:08
by PaulStretch
This is probably obvious, but I can't get the animations to play for EE2 in nifskope. I opened the main battle tank nifcache, and attached the attack animation, but when I hit play nothing happens. Is there something i'm missing? Is there another guide other than the RGV1 that goes more into animation for the game? Thanks

Re: Opening EE2 animations in Nifskope

Posted: 26 Jul 2021, 05:50
by Dr.MonaLisa
I think it's related to this topic: Modding .KF animations original from the game

As a kid I recorded a video of adding extra wheels to the animation for iwanicki's Realistic Mod.

I uploaded it now on YouTube so other modders can see how I did it:




I'm worried that there's no easy method of editing / creating animations for EE2:
Dr.MonaLisa wrote: 25 May 2021, 22:29 I have no idea how to create new animations. That would require some old Gamebyro development kit that was used during EE2 development. I don't know anything more about animations.

Re: Opening EE2 animations in Nifskope

Posted: 26 Jul 2021, 19:09
by PaulStretch
Is there a way though to play the animations in nifskope so you can see what changes you made? Can you apply existing animations to new models and just modify the animation so it fits the new model?

Re: Opening EE2 animations in Nifskope

Posted: 26 Jul 2021, 20:10
by Dr.MonaLisa
As I said in the previous topic: " I don't know anything more about animations.".

You could experiment yourself like I did in the "Tutorial" video, but the only way to test it would be to load it in game. For me it's nothing special, as I'm used to start the game sometimes over 500 times for a single change test.

Re: Opening EE2 animations in Nifskope

Posted: 26 Jul 2021, 20:11
by PaulStretch
right. Thanks. I'll see what I figure out

Re: Opening EE2 animations in Nifskope

Posted: 29 Jul 2021, 13:51
by PaulStretch
I figured it out. Made a starship with six swiveling turrets. I'll post a pic when it's done.