AI Buildings Build Order
Posted: 16 Feb 2021, 06:44
Code: Select all
BuildListElement baseList[] =
{
// (name), (priority), (hints), (block?), (min desired count), (max desired count), (max build count)
//
"CityCenter", 1.0 , DEFAULT, YES, 1, 1, 1,
"Warehouse", 1.7 , DEFAULT, YES, 1, 1, 2,
"Barracks", 2.0 , DEFAULT, YES, 2, 2, 4,
"Warehouse", 2.5 , DEFAULT, YES, 1, 1, 2,
"Outpost", 2.7 , DEFAULT, YES, 1, 1, 4,
"Temple", 3.4 , DEFAULT, YES, 1, 1, 2,
"University", 3.5 , DEFAULT, YES, 1, 1, 2,
//"Dock", 3.6 , DEFAULT, NO, 1, 1, 2,
"Stable", 4.8 , DEFAULT, YES, 1, 1, 2,
"Mill", 6.0 , DEFAULT, YES, 1, 1, 2,
"Outpost", 6.5 , DEFAULT, YES, 2, 2, 4,
"Fortress", 7.0 , DEFAULT, YES, 1, 1, 2,
"AirDefense", 24.8 , DEFAULT, YES, 2, 2, 4,
"Airport", 24.9 , DEFAULT, YES, 1, 1, 2
};
I'll test it but any info is appreciated.
Added after 2 hours 42 minutes 39 seconds:
Another question: how do I change the rate that NPC opponents generate tech points?