Empire Earth 2 - Modding Basics - Tutorial created by RGV1

ImageImageTalking about Modding for EE2 and EE2 AOS. New maps, patches, programs and Multiplayer scenarios.
Post Reply
User avatar
Dr.MonaLisa
High Representative
Posts: 8183
Joined: 17 Jun 2010, 11:21
Location: Poland
Has thanked: 17 times
Been thanked: 25 times

Empire Earth 2 - Modding Basics - Tutorial created by RGV1

Post by Dr.MonaLisa »

A long time ago, the known Mods Developer & Designer @RGV1 created the "Modding Basics" tutorial PDF (titled "Osnovy_Moddinga_Empire_Earth_2"). I don't remember where it was originally posted, but it was quite hard to find. The original PDF document was available in Russian language version only.

Thanks to user @Pabelos, the document has been translated to English and Polish language versions. You can download all documents from the forum.EE2.eu:

Empire Earth 2 - Modding Basics - Tutorial, created by RGV1

Russian version, original document, created by @RGV1

English version, translated by @Pabelos

Polish version, translated by @Pabelos

Basics of modding Empire Earth 2.
Author RGV1, creator of more than 10 main mods for the game EЕ2. Founder of the Empire Earth 4 project - a global mod for the game EE2.
Co-authors
Р.M.A.
Michael34
All texts belong to their respective authors.
Modding_Basics_Screenshot.png
Modding_Basics_Screenshot.png (784.75 KiB) Viewed 622 times
Content:
1 How to change the main characteristics of the unit. 5
2 How to add a new unit and building. 9
3 What can be changed in the UnitType block 17
3.1 RPS List 22
3.2 List of effects 23
4 What can be changed in the UnitModel block 42
5 How to add a new icon to the game. 44
6 How to add a new 3D vehicle or building model to the game. Basics of working in the NifSkope program. 50
7 How to add a new 3D human or animal model to the game. 89
8 How to add player color bars. 108
9 How to add seasonal textures. 118
10 How to add new textures for terrain cover, mountains, cliffs, river beds and oceans. 122
11 How to add new introductory videos and change videos in the menu. How to change the
menu background and loading screens. 126
12 Mods for Empire Earth II. Modders Empire Earth II 129
Conclusion 130

All rights belong to @RGV1.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

User avatar
RGV1
Posts: 114
Joined: 13 Aug 2011, 11:22
Has thanked: 2 times
Been thanked: 9 times

Re: Empire Earth 2 - Modding Basics - Tutorial created by RGV1

Post by RGV1 »

I am surprised. I thought this book was no longer needed. I am glad that it was needed and that it was translated into two languages.
Cory1985
Posts: 18
Joined: 20 Jan 2021, 08:51
Has thanked: 2 times

Re: Empire Earth 2 - Modding Basics - Tutorial created by RGV1

Post by Cory1985 »

RGV1 wrote: 11 Feb 2021, 14:46 I am surprised. I thought this book was no longer needed. I am glad that it was needed and that it was translated into two languages.

Hey RGV1,

I feel so stupid but I can't find these land textures files to edit? I want to change the texture of the land.
Attachments
Capture.PNG
Capture.PNG (51.5 KiB) Viewed 239 times
User avatar
RGV1
Posts: 114
Joined: 13 Aug 2011, 11:22
Has thanked: 2 times
Been thanked: 9 times

Re: Empire Earth 2 - Modding Basics - Tutorial created by RGV1

Post by RGV1 »

Cory1985 wrote: 06 Jun 2021, 11:16
RGV1 wrote: 11 Feb 2021, 14:46 I am surprised. I thought this book was no longer needed. I am glad that it was needed and that it was translated into two languages.

Hey RGV1,

I feel so stupid but I can't find these land textures files to edit? I want to change the texture of the land.
Hello Cory1985!

Physically they are in the zip archive \ zips \ textures.zip \ cache \ texcache

These textures cannot be used just like that.
In EE2, all textures are stored in a special archive of texcache format.
You need a special program to pull textures from the game (for example, to pull out 3d models and textures from the video card during the game).
However, you can create new textures with the same name, but located above (for example, place them in the \ zips folder) or change the names of textures in the game itself and place textures with your own name.

It's not difficult, you can see how it is done in EE4.
I created new textures, brute-force selected the appropriate ones and put them into the game.
Attachments
y_b7c4b048.jpg
y_b7c4b048.jpg (228.64 KiB) Viewed 167 times
y_01df9873.jpg
y_01df9873.jpg (172.28 KiB) Viewed 167 times
X_fl1Sjf5-4.jpg
X_fl1Sjf5-4.jpg (965.16 KiB) Viewed 167 times
These users thanked the author RGV1 for the post:
Cory1985
Post Reply

Return to “EE2 files, modding, maps, testing, etc.”