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Setting time of day for scenario
Posted: 18 Nov 2020, 20:16
by Sat42
So I might consider having my scenario cycle through day and night but as a first idea, I wanted to set the time of day to morning:
Code: Select all
// Set the time of day (military time)
SetCurrentTimeOfDay(6);
This doesn't seem to work! Things always look like it is midday by default.
Is my syntax wrong?
Re: Setting time of day for scenario
Posted: 19 Nov 2020, 00:42
by Dr.MonaLisa
This function doesn't work, or does something else. No solution for it. Same with "HasTextBeenTyped" or something like this.
I remember updating my old Multiplayer scenarios to enable Cycle Time of Day, by editing some RAM memory (that UP1.5 uses). It could be done on a game save, which is used for Multiplayer scenarios (Test Mission -> Save game -> Move from Save_SP to Save_MP folder in Documents).
Re: Setting time of day for scenario
Posted: 19 Nov 2020, 11:27
by Sat42
Thanks for the answer.
That's a shame - you basically cannot make a nighttime scenario! Also weird because the official scenarios sometimes do start at different times of the day (e.g. The Three Kingdoms for the Korea campaign).
I think I will try to enable Cycle Time of Day for this one...
Re: Setting time of day for scenario
Posted: 19 Nov 2020, 11:30
by Dr.MonaLisa
Are you sure that they start at different time of day? Maybe I remember something wrong, maybe the initial start of day is respected by game in Test Mission thing.
Re: Setting time of day for scenario
Posted: 19 Nov 2020, 12:48
by Sat42
Ancient Chosun scenario, default noon lighting.
BUT look here
The Three Kingdoms, evening lighting.
I really wish we could figure this out!
I haven't found a function in the editor to set time of day, and since that script I shared doesn't work...
Re: Setting time of day for scenario
Posted: 19 Nov 2020, 12:57
by Dr.MonaLisa
Re: Setting time of day for scenario
Posted: 19 Nov 2020, 12:58
by Sat42
Yes I tried and am replying in that thread right now!
Re: Setting time of day for scenario
Posted: 23 Nov 2020, 10:09
by Sat42
For anyone coming across this thread - a solution now exists!
Please check the following tutorial:
viewtopic.php?f=54&t=5418