About anti-missile ship
About anti-missile ship
HI!Long time no see
I met some tough problems recently.
I changed anti-missile ships to be able to attack other units instead of just ballistic missiles,but why it launch many missiles at a time?
Would you please show me how to do it?Thanks!
I met some tough problems recently.
I changed anti-missile ships to be able to attack other units instead of just ballistic missiles,but why it launch many missiles at a time?
Would you please show me how to do it?Thanks!
- Dr.MonaLisa
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Re: About anti-missile ship
Hi. The "reloadTime" from the .ddf file is skipped when the UnitType is defined in "upgrade_unittype5.csv". So the value is most likely very low there. You must have changed it manually, otherwise it would still be like ~20 seconds reload.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: About anti-missile ship
I edit the upgrade_unittype5.csv ,but it still fire many missiles at a time.
It's more confuse that I change the Battleship.ddf(DefaultModel = nb15_Leviathan.nif → nd13_chinaship.NIF)and the Leviathan battleship fire many missiles at a time too.
It's more confuse that I change the Battleship.ddf(DefaultModel = nb15_Leviathan.nif → nd13_chinaship.NIF)and the Leviathan battleship fire many missiles at a time too.
- Dr.MonaLisa
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Re: About anti-missile ship
Are they firing it all the time? Or just few missiles come at once, then pause?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
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Re: About anti-missile ship
Sorry, what did you mean by "latter"? Did you manage to fix this problem?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: About anti-missile ship
It fire few missiles come at once.
No,I don't understand why my modification didn't work..
No,I don't understand why my modification didn't work..
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
- Been thanked: 108 times
Re: About anti-missile ship
So they start few at once, then pause? Or it's like a non-stop firing?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
- Been thanked: 108 times
Re: About anti-missile ship
What if you remove the "turretControllerName" and it's value?
As in turret.ddf:
Maybe the .nif file has too many "tag points"? Or lack of them? So it starts from several at once?
As in turret.ddf:
Code: Select all
TurretControllerData leviathanTurret
{
patterns = [
{ bankName = "tag_bank_1"
sequence = [
{ tags = [ "tag_muzzle_1_1" ] }
{ tags = [ "tag_muzzle_1_2" ] }
]
}
{ bankName = "tag_bank_2"
sequence = [
{ tags = [ "tag_muzzle_2_1" ] }
{ tags = [ "tag_muzzle_2_2" ] }
]
}
]
}
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains