About anti-missile ship

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yangc
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Joined: 08 Jul 2020, 15:52

About anti-missile ship

Post by yangc »

HI!Long time no see :D
I met some tough problems recently.
I changed anti-missile ships to be able to attack other units instead of just ballistic missiles,but why it launch many missiles at a time?
Would you please show me how to do it?Thanks!
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Dr.MonaLisa
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Re: About anti-missile ship

Post by Dr.MonaLisa »

Hi. The "reloadTime" from the .ddf file is skipped when the UnitType is defined in "upgrade_unittype5.csv". So the value is most likely very low there. You must have changed it manually, otherwise it would still be like ~20 seconds reload.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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yangc
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Re: About anti-missile ship

Post by yangc »

I edit the upgrade_unittype5.csv ,but it still fire many missiles at a time.
It's more confuse that I change the Battleship.ddf(DefaultModel = nb15_Leviathan.nif → nd13_chinaship.NIF)and the Leviathan battleship fire many missiles at a time too.
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Dr.MonaLisa
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Re: About anti-missile ship

Post by Dr.MonaLisa »

Are they firing it all the time? Or just few missiles come at once, then pause?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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yangc
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Re: About anti-missile ship

Post by yangc »

It's the latter.
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Dr.MonaLisa
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Re: About anti-missile ship

Post by Dr.MonaLisa »

Sorry, what did you mean by "latter"? Did you manage to fix this problem?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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yangc
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Re: About anti-missile ship

Post by yangc »

It fire few missiles come at once.
No,I don't understand why my modification didn't work..
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Dr.MonaLisa
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Re: About anti-missile ship

Post by Dr.MonaLisa »

So they start few at once, then pause? Or it's like a non-stop firing?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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yangc
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Re: About anti-missile ship

Post by yangc »

Yes,They start few at once, then pause.
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Dr.MonaLisa
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Re: About anti-missile ship

Post by Dr.MonaLisa »

What if you remove the "turretControllerName" and it's value?

As in turret.ddf:

Code: Select all

TurretControllerData leviathanTurret
{
	patterns = [
		{ bankName = "tag_bank_1"
		  sequence = [
		  	{ tags = [ "tag_muzzle_1_1" ] }
		  	{ tags = [ "tag_muzzle_1_2" ] }
		 		  ]
		}
		{ bankName = "tag_bank_2"
		  sequence = [
		  	{ tags = [ "tag_muzzle_2_1" ] }
		  	{ tags = [ "tag_muzzle_2_2" ] }
		  		  ]
		}
	]  			
}
Maybe the .nif file has too many "tag points"? Or lack of them? So it starts from several at once?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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