Re: So i made some changes...
Posted: 03 Jun 2020, 11:47
Hi Josiah,
Amazing first post if I am to believe all the modifications you made!
Comments:
- 3 elevations of cliffs instead of 1: I do not understand, aren't slopes of varying height to begin with? please post a picture to illustrate what you mean
- units smaller, buildings bigger: how did you do that? + image please
- trees spaced apart: an image would be welcome here too!
- changing the AI: how did you achieve this? It shouldn't be possible since we don't have the source code. Of course you can use scripts for specific scenarios...
- I am also interested in adding new units to the game in the future (especially a chariot archer for Middle Eastern civilisations), others can probably help there
- you mention having to copy/paste every time there is an update to 1.5: that is why the normal 1.5 patch is not designed for modding. It's impracticable. As Mona will tell you, if you are interested in modding the game (not just making scenarios using existing material and scripting), then your best bet is the Developers' version of 1.5: it doesn't have all the new bells and whistles that the normal 1.5 patch has, it keeps the game "pure" but still corrects bugs that existed in the last official 1.2 version of the game. Honestly, if you want to share your mod with the world and hope more than 2 people will play test it, then making it for the Developers version is a must (since that version is stable).
Developers version of UP1.5: https://www.ee2.eu/patch/developers/
Hope to hear more from you in the near future! I am often too busy with other things, but I am happy to slowly continue learning about modding and scenario making for Empire Earth 2.
Amazing first post if I am to believe all the modifications you made!
Comments:
- 3 elevations of cliffs instead of 1: I do not understand, aren't slopes of varying height to begin with? please post a picture to illustrate what you mean
- units smaller, buildings bigger: how did you do that? + image please
- trees spaced apart: an image would be welcome here too!
- changing the AI: how did you achieve this? It shouldn't be possible since we don't have the source code. Of course you can use scripts for specific scenarios...
- I am also interested in adding new units to the game in the future (especially a chariot archer for Middle Eastern civilisations), others can probably help there
- you mention having to copy/paste every time there is an update to 1.5: that is why the normal 1.5 patch is not designed for modding. It's impracticable. As Mona will tell you, if you are interested in modding the game (not just making scenarios using existing material and scripting), then your best bet is the Developers' version of 1.5: it doesn't have all the new bells and whistles that the normal 1.5 patch has, it keeps the game "pure" but still corrects bugs that existed in the last official 1.2 version of the game. Honestly, if you want to share your mod with the world and hope more than 2 people will play test it, then making it for the Developers version is a must (since that version is stable).
Developers version of UP1.5: https://www.ee2.eu/patch/developers/
Hope to hear more from you in the near future! I am often too busy with other things, but I am happy to slowly continue learning about modding and scenario making for Empire Earth 2.