Hi! I found out today, that my scenarios are included to the game now. Thank you! I played them recently and everything is mostly good.
Unfortunately, there are some problems with "Korean War" scenario I have to share. Since the original scenario was remade in some ways, that caused a few annoyances:
1) Although "Chinese gates" look good, all of them severely block units' movement (particularly for tanks and artillery). This constrains both AI and player's armies, so...
2) Changing the original location of AI's "Leader" units. Well, it makes the scenario easier (as step-by-step gameplay is broken for North Korea 3). However, Chinese troops are "released" from their "borderline traps" too soon (see, North Korea 3 player's existence is bounded with Chinese's movements) and that in turn makes scenario harder. And short.
3) But the biggest problem are those additional mortar units in the area of Seoul, which were added. Because of them (and exacerbated by those gates) AI is too week there and so it loses. That saves South Korea players, which causes 2 issues: first - after defeating all enemy "Leaders" South Korea declares War to UN forces

second - game crashes after Chinese "Leader" is killed. That's because my script expected enemy "Leaders" to be killed one by one, and those didn't include South Koreans of course (as they are taken down on the game start). It was really better with the original placement of "Leaders" and units balance.
One problem complements the other and therefore I can't ignore them. I appreciate Loewenherz's help, but unfortunately Korean War scenario did not become better (sorry, Loewenherz). I would be very grateful if these little difficulties will be fixed some day