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Custom fonts for EE2 (EE4)

Posted: 12 May 2019, 16:19
by Gonzalo
Hi, I would be pleased to know whether it's possible to view in the game fonts different to original ones, and how. Thank you.

Re: Custom fonts for EE2 (EE4)

Posted: 12 May 2019, 16:34
by Dr.MonaLisa
Unofficial Patch 1.5 since ver. 156022 (January 2018) has "Auto Fonts" feature, which is available in both versions of UP1.5 (Normal and for Developers).
You can read more about this feature at: https://www.ee2.eu/blog/013-automatic-f ... utions.php

You can change fonts style, by editing file:
Unofficial Patch Files\EXEGeneratorData\dbfont.csv.Source.txt

Using Notepad++

As you can see, "FONTNAME" is the row you should be interested in, so:

Code: Select all

["Palatino Linotype","Times New Roman"]
You can change it and see what happens. It might crash, it might not display at all. You might need to find the correct font name from C:\Windows\Fonts
When you make any changes to this file, please don't report problems with game or where you're unable to launch the game at all.

When you finish editing:
1. Start UP1.5 Settings in the Launcher
2. Make sure option: "Enable Automatic Font Size" (at the bottom) is checked.
3. Click "Clear Cache" button (on the right), and "OK - Save Changes".
4. The next time you start the game it will take much longer than usual, because fonts will be re-generating cache files.

Test if everything works as expected. If you again change anything in the "dbfont.csv.Source.txt" file - make sure to "Clear Cache" and restart game.

IMPORTANT: After you set fonts you like, please make a backup of your "dbfont.csv.Source.txt" file, store it in some folder on Desktop, because it gets overwritten after EVERY minor update of UP1.5.

Re: Custom fonts for EE2 (EE4)

Posted: 12 May 2019, 17:02
by Gonzalo
Thank you very much Mona!!!!This is great!!! ^-^

Added after 16 minutes 51 seconds:
All works fine, just I committed the mistake to mod the outline only fonts, but now it's fixed. Great!!!