Many thanks for the information brownsfan_95, this is massively helpful and appreciated! (also thanks for the reply in the other thread, understood and fingers crossed for a solution on that side of things) I needed the above info for a planned history-based campaign so essentially this has greatly increased my enthusiasm for making it, thanks again!brownsfan_95 wrote: ↑23 Apr 2019, 23:03 Sat42
If what you want is, for example, to have to cobblestone road (epoch 5-9) replace the dirt road (epoch 1-4) in the bronze age (epoch 3) this is what to do:
1. Go to the epoch5_upgrades.ddf file in "C:\Program Files (x86)\Sierra\Empire Earth II\zips_ee2x\EE2X_db.zip\EE2X_db\TechTree" and open with wordpad
2. Copy and remove the following text from the " UpgradeRefSet MainEpoch5 {
upgrades = [ " section
RoadUpgradeEpoch5
RoadElbowUpgradeEpoch5
BridgeUpgradeEpoch5
CityPlazaUpgradeEpoch5
3. Paste the text in the epoch3_upgrades.ddf file in the same section
Note: You might have to extract these files or folders to allow editing and saving. You also might have to change the same files in the "C:\Program Files (x86)\Sierra\Empire Earth II\zips_ee2x\EE2X_db_155.zip\EE2X_db\TechTree" to get the mod to work
You can do the same with any building or unit upgrade
Cheers