Resource modification
Posted: 25 Mar 2019, 00:32
This is something, what bugged me for very long time, In EE 1, you had ferrum (I use Latin names for elements, since their symbols are from Latin) all the way. In EE 2 you have it from epoch 4 (fair enough), but in epoch 10 you don’t. In WW 2, getting enough of it was key. Yet… In EE 2 in that age, there is no mention of it.
And I suppose I just cannot get over this. Sure, having oil, saltpepper and so on is important. I don’t have anything against current resources, I have something against ferrum not being categorized as basic resource from epoch 4 forever.
So, I want to change it. I’ve already changed plenty of configuration files for units, unit upgrades and so on. For example, satellites are actually useful, reveal units similarly to AWACS, nuclear missiles don’t take population points (because they’re the solution to situation, where computer has too many units and you need to get rid of them, because it slows down the game insanely), ships have an actual range worthy of ship weapons, and so on.
There is no need to say that all the modifications I do, I don for myself and myself only. I know nobody is interested in them anyway.
I’ve looked around the files, found some interesting stuff (and then forgot where they are), so I think I could try to do this on my own. I even know, how I rearrange the GUI: I seriously don’t care about territory ownership. Like…yeah, it’s nice to know, I guess, but it’s not a resource like the others. So, I’d have current base resources, after those (epochs 1 to 3) stannum, as now, and then 2 empty fields. Then, in epoch 4, on 5th resource place would be ferrum, under that special ones. In transition from epochs 6 to 7, stannum would change to saltpepper, as now. And in epoch 10, you’d get oil. From then, you’d have 7 types of resources, not only 6.
What I want from you? Advices on which files and how to modify. What I’m doing, when I’m modifying something, is just…reverse engineering of sorts. I’m a programmer, so I know what to look for, but I also know it would be nice to have some manual or something.
What I don’t want to do: push this idea of mine to anyone else. If you couldn’t care less about ferrum, fine. I don’t force it upon anyone. I just want this modification for myself and myself only. So even if you think my idea is stupid, then…OK. It will not affect you.
I just think it’s beyond weird, that when you start building tanks and plains, all of which are from metals, mainly ferrum, you cannot actually…you know…pay it. The resource is just not there. Doesn’t make any sense to me.
I’m modifying in context of 1.5.7.004, the 1.5 unofficial patch. And I know there is 007 out, I’m too lazy to download it and check if it changes any of the files I’ve changed (which it most certainly does). Meaning mod recommendation would probably not work, since I’d have to implement all my current changes to them.
And I suppose I just cannot get over this. Sure, having oil, saltpepper and so on is important. I don’t have anything against current resources, I have something against ferrum not being categorized as basic resource from epoch 4 forever.
So, I want to change it. I’ve already changed plenty of configuration files for units, unit upgrades and so on. For example, satellites are actually useful, reveal units similarly to AWACS, nuclear missiles don’t take population points (because they’re the solution to situation, where computer has too many units and you need to get rid of them, because it slows down the game insanely), ships have an actual range worthy of ship weapons, and so on.
There is no need to say that all the modifications I do, I don for myself and myself only. I know nobody is interested in them anyway.
I’ve looked around the files, found some interesting stuff (and then forgot where they are), so I think I could try to do this on my own. I even know, how I rearrange the GUI: I seriously don’t care about territory ownership. Like…yeah, it’s nice to know, I guess, but it’s not a resource like the others. So, I’d have current base resources, after those (epochs 1 to 3) stannum, as now, and then 2 empty fields. Then, in epoch 4, on 5th resource place would be ferrum, under that special ones. In transition from epochs 6 to 7, stannum would change to saltpepper, as now. And in epoch 10, you’d get oil. From then, you’d have 7 types of resources, not only 6.
What I want from you? Advices on which files and how to modify. What I’m doing, when I’m modifying something, is just…reverse engineering of sorts. I’m a programmer, so I know what to look for, but I also know it would be nice to have some manual or something.
What I don’t want to do: push this idea of mine to anyone else. If you couldn’t care less about ferrum, fine. I don’t force it upon anyone. I just want this modification for myself and myself only. So even if you think my idea is stupid, then…OK. It will not affect you.
I just think it’s beyond weird, that when you start building tanks and plains, all of which are from metals, mainly ferrum, you cannot actually…you know…pay it. The resource is just not there. Doesn’t make any sense to me.
I’m modifying in context of 1.5.7.004, the 1.5 unofficial patch. And I know there is 007 out, I’m too lazy to download it and check if it changes any of the files I’ve changed (which it most certainly does). Meaning mod recommendation would probably not work, since I’d have to implement all my current changes to them.