Hi there! I've made a map with some modified ground (using UnderBuilding type a lot) - see Map Editor screen shots 1 and 2. However, it looks incorrectly, when I start the game (screen shots 3-5). It's interesting though, if I restart the game several times, it'll look properly (screen shots 6 and 7).
What is the reason of the problem? May it be the Patch issue?
Map's terrain looks pixelizated
Map's terrain looks pixelizated
- Attachments
-
- ScreenShot1.jpg (504.18 KiB) Viewed 1347 times
-
- ScreenShot2.jpg (531.5 KiB) Viewed 1347 times
-
- ScreenShot3.jpg (498.03 KiB) Viewed 1347 times
-
- ScreenShot4.jpg (422.45 KiB) Viewed 1347 times
-
- ScreenShot5.jpg (496.29 KiB) Viewed 1347 times
-
- ScreenShot6.jpg (512.6 KiB) Viewed 1347 times
-
- ScreenShot7.jpg (403.19 KiB) Viewed 1347 times
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
- Been thanked: 108 times
Re: Map's terrain looks pixelizated
For me it looks like Seasons Cycle changes. Textures look different depending on the season, and sometimes transformation starts at random times (so on-game start results can be different).
Could you upload the map/scenario file?
Could you upload the map/scenario file?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: Map's terrain looks pixelizated
Season is fixed with script (September), so that's not the case
- Attachments
-
- Byzantium_script.ies
- (13.91 KiB) Downloaded 139 times
-
- SaveByzantium.scn
- (2.33 MiB) Downloaded 130 times
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
- Been thanked: 108 times
Re: Map's terrain looks pixelizated
Do you get the same bug if you set:
?
It seems for me like you're pausing the Weather and Calendar at the critical moment - start of the Autumn month.
It then stops changing terrain details at 1-8 game steps (mini-time during which game calculates things).
If this fixes the problem, you could pause the weather and Calendar for example at 5th second of the game with the ONESHOT rule.
Code: Select all
PauseCalendar(false);
SetCurrentMonth(9);
PauseWeatherSystem(false);
It seems for me like you're pausing the Weather and Calendar at the critical moment - start of the Autumn month.
It then stops changing terrain details at 1-8 game steps (mini-time during which game calculates things).
If this fixes the problem, you could pause the weather and Calendar for example at 5th second of the game with the ONESHOT rule.
Code: Select all
RULE Ships ONESHOT
if ((GetElapsedGameTime() > 4))
then Ships
END_RULE
ACTION Ships
SCRIPT WORLD
PauseCalendar(true);
PauseWeatherSystem(true);
END_SCRIPT
END_ACTION
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: Map's terrain looks pixelizated
You are right! That's a working solution for this issue. Thank you
- Dr.MonaLisa
- High Representative
- Posts: 8708
- Joined: 17 Jun 2010, 11:21
- Location: Poland
- Has thanked: 49 times
- Been thanked: 108 times
Re: Map's terrain looks pixelizated
I'm happy that it worked.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains