Page 1 of 1

Map's terrain looks pixelizated

Posted: 24 Feb 2019, 14:31
by Bogdan
Hi there! I've made a map with some modified ground (using UnderBuilding type a lot) - see Map Editor screen shots 1 and 2. However, it looks incorrectly, when I start the game (screen shots 3-5). It's interesting though, if I restart the game several times, it'll look properly (screen shots 6 and 7).

What is the reason of the problem? May it be the Patch issue?

Re: Map's terrain looks pixelizated

Posted: 24 Feb 2019, 14:56
by Dr.MonaLisa
For me it looks like Seasons Cycle changes. Textures look different depending on the season, and sometimes transformation starts at random times (so on-game start results can be different).

Could you upload the map/scenario file?

Re: Map's terrain looks pixelizated

Posted: 24 Feb 2019, 15:13
by Bogdan
Season is fixed with script (September), so that's not the case

Re: Map's terrain looks pixelizated

Posted: 24 Feb 2019, 16:13
by Dr.MonaLisa
Do you get the same bug if you set:

Code: Select all

PauseCalendar(false);
SetCurrentMonth(9);
PauseWeatherSystem(false);
?

It seems for me like you're pausing the Weather and Calendar at the critical moment - start of the Autumn month.
It then stops changing terrain details at 1-8 game steps (mini-time during which game calculates things).

If this fixes the problem, you could pause the weather and Calendar for example at 5th second of the game with the ONESHOT rule.

Code: Select all

RULE Ships ONESHOT
if ((GetElapsedGameTime() > 4))
  then Ships
END_RULE
ACTION Ships
SCRIPT WORLD
PauseCalendar(true);
PauseWeatherSystem(true);
END_SCRIPT
END_ACTION

Re: Map's terrain looks pixelizated

Posted: 24 Feb 2019, 16:33
by Bogdan
You are right! That's a working solution for this issue. Thank you

Re: Map's terrain looks pixelizated

Posted: 24 Feb 2019, 16:40
by Dr.MonaLisa
I'm happy that it worked.