Map's terrain looks pixelizated

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Bogdan
Posts: 67
Joined: 25 Feb 2017, 17:26

Map's terrain looks pixelizated

Post by Bogdan » 24 Feb 2019, 14:31

Hi there! I've made a map with some modified ground (using UnderBuilding type a lot) - see Map Editor screen shots 1 and 2. However, it looks incorrectly, when I start the game (screen shots 3-5). It's interesting though, if I restart the game several times, it'll look properly (screen shots 6 and 7).

What is the reason of the problem? May it be the Patch issue?
Attachments
ScreenShot1.jpg
ScreenShot1.jpg (504.18 KiB) Viewed 93 times
ScreenShot2.jpg
ScreenShot2.jpg (531.5 KiB) Viewed 93 times
ScreenShot3.jpg
ScreenShot3.jpg (498.03 KiB) Viewed 93 times
ScreenShot4.jpg
ScreenShot4.jpg (422.45 KiB) Viewed 93 times
ScreenShot5.jpg
ScreenShot5.jpg (496.29 KiB) Viewed 93 times
ScreenShot6.jpg
ScreenShot6.jpg (512.6 KiB) Viewed 93 times
ScreenShot7.jpg
ScreenShot7.jpg (403.19 KiB) Viewed 93 times


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Dr.MonaLisa
High Representative
Posts: 7415
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: Map's terrain looks pixelizated

Post by Dr.MonaLisa » 24 Feb 2019, 14:56

For me it looks like Seasons Cycle changes. Textures look different depending on the season, and sometimes transformation starts at random times (so on-game start results can be different).

Could you upload the map/scenario file?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

Bogdan
Posts: 67
Joined: 25 Feb 2017, 17:26

Re: Map's terrain looks pixelizated

Post by Bogdan » 24 Feb 2019, 15:13

Season is fixed with script (September), so that's not the case
Attachments
Byzantium_script.ies
(13.91 KiB) Downloaded 9 times
SaveByzantium.scn
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Dr.MonaLisa
High Representative
Posts: 7415
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: Map's terrain looks pixelizated

Post by Dr.MonaLisa » 24 Feb 2019, 16:13

Do you get the same bug if you set:

Code: Select all

PauseCalendar(false);
SetCurrentMonth(9);
PauseWeatherSystem(false);
?

It seems for me like you're pausing the Weather and Calendar at the critical moment - start of the Autumn month.
It then stops changing terrain details at 1-8 game steps (mini-time during which game calculates things).

If this fixes the problem, you could pause the weather and Calendar for example at 5th second of the game with the ONESHOT rule.

Code: Select all

RULE Ships ONESHOT
if ((GetElapsedGameTime() > 4))
  then Ships
END_RULE
ACTION Ships
SCRIPT WORLD
PauseCalendar(true);
PauseWeatherSystem(true);
END_SCRIPT
END_ACTION
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

Bogdan
Posts: 67
Joined: 25 Feb 2017, 17:26

Re: Map's terrain looks pixelizated

Post by Bogdan » 24 Feb 2019, 16:33

You are right! That's a working solution for this issue. Thank you

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Dr.MonaLisa
High Representative
Posts: 7415
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: Map's terrain looks pixelizated

Post by Dr.MonaLisa » 24 Feb 2019, 16:40

I'm happy that it worked.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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